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Flight school. GTA V Flight School Where to find a flight school in GTA 5

The San Andres State Flight School, located at Los Santos Airport, will be available after completing the Friends Reunited story mission. Completing the flight school will help “pump up” the flight skill of each of the trio of heroes, which will be useful even for Trevor, despite the fact that he is an experienced pilot.

What’s more important is that the player himself will be able to learn how to control air transport: air transport in the GTA series has never been easy to control (just remember the “helicopter mission” from GTA VC), so the training will benefit even those who regularly play flight simulators.

As your character's piloting skill increases, it will become increasingly easier to control air transport: aircraft will become more controllable, responding faster to the pilot's actions, and less susceptible to the effects of turbulence. Do not forget about the influence of weather effects on the controllability of air transport - all lessons are best taken in clear weather. You should also immediately make a reservation that the default keyboard controls are not very convenient, and they should be changed by reassigning some actions to other keys.

The flight school curriculum has only 12 lessons, based on the results of each of which the pilot’s performance will be assessed, as in other tasks of the game, with medals - bronze, silver and gold. Lessons are unlocked to be completed sequentially, and to gain access to the next challenge, you need to earn at least a bronze medal in the previous one.

Since you will have to fly a lot in the game, it is better not to delay completing the flight school.

Lesson 1. Take Off


Airplane:
Cuban 800
Gold medal: 00:32
Silver medal: 00:50
Bronze medal: 01:00

The first lesson is about taking off. The novice pilot will meet instructor Jackson, stern but fair, who will give tasks and evaluate their completion. Before the first task, as well as before each subsequent one, the player will be shown a short introductory video, which will demonstrate the maneuver that needs to be repeated, then a three-second timer will follow, after which control of the aircraft will be transferred to the player.

There is nothing complicated in the first lesson - you need to hold down the throttle all the way and not let go until the end of the lesson, keeping the plane strictly in the center of the runway. With little piloting skill, this task will become more difficult, since turbulence can greatly change the direction of movement.

Approximately seven seconds after the start of acceleration, when the aircraft reaches the required speed, you can begin to raise the nose of the aircraft up. After lifting off the ground, the landing gear should be retracted - this will slightly increase the speed of the aircraft and reduce drag, as the aircraft will become more streamlined. Then you just need to keep heading towards the yellow checkpoint, continuing to gain altitude, and trying to dampen the effects of turbulence - at first they will be very noticeable: the nose of the plane will wag in all directions.

After the plane flies through the checkpoint, the lesson will be considered completed, and the task selection menu will appear on the screen again. Here you can view your successes and compare them with the achievements of other players in the leaderboard, or simply move on to the next lesson.

Lesson 2. “Runway Landing”

First you should take off, and, gradually gaining altitude, fly through the first checkpoint, and then head for the harbor. There is no point in going any higher - the nearest marker is at the same height, but after it you will have to descend to the water itself. Up until the eighth checkpoint, the flight path will be fairly straight, so no difficulties should arise. The only obstacle is turbulence, so the plane will have to be leveled all the time.

From checkpoint 8 to checkpoint 11, you need to make a long turn to the left, for which the plane needs to be tilted slightly on the left wing - at first about 45 degrees, maintaining the altitude so that the Mallard does not fall more than required. Thus, this entire segment can be covered in one smooth movement. At first glance, it seems that it is more convenient to touch the control points with the left wing, but this will slightly increase the distance. Accordingly, the total flight time will increase. To save time, you should narrow the turning radius by touching the checkpoints with your right wing.

After the 12th checkpoint, a small obstacle awaits the pilot - a palm tree growing on the side of the road. To avoid hitting it, the nose of the plane should be raised up, passing the tree under the wing. The next section of the route is the most difficult - it passes over the port, where there are a large number of lamp posts and port crane supports. You need to fly very carefully - it is best to slightly raise the plane and then sharply lower it to the checkpoint, especially since you still have to descend - the next checkpoint is again directly above the water.

After this, you need to head for the airport, where the last marker is located. There is no need to reduce the speed, since there is no need to land the plane.

Lesson 6. Touch Down

There are a total of 21 checkpoints along the route. The start and finish are at the same point - on the helipad at the airport. As soon as the timer finishes counting, you need to hold down the gas so that the helicopter rises vertically. When the aircraft is above the roof, it needs to be tilted forward, setting the flight direction, and “take” the first control point. As in the case of an airplane, there is no need to fly directly through the checkpoint; it is enough to walk a couple of meters from it.

Next, you just need to fly in the direction of the bridge, holding down the gas and lean forward keys. Despite the fact that the next markers are below the first, you should not release the gas - the helicopter will gain maximum speed, but will lose a little altitude, just dropping to their level. If, on approaching the marker, it becomes clear that the aircraft is too low, you should release the forward tilt key for a couple of seconds - this will force the helicopter to rise and reduce its speed. If the aircraft on the other hand is too high, you need to release the gas button for a few seconds until the aircraft drops to the desired level.

The third checkpoint is located under the bridge, but, fortunately, there is enough room for maneuver here - taking this checkpoint will not be too difficult. In addition, this bridge is one of 50 that you can fly under. To achieve 100 percent in the game completion statistics, it is enough to fly under 25 bridges.

There should be no difficulties with the 5th and 6th points, which are located between the bridge supports - the place is easily accessible. Towards the seventh checkpoint you will need to turn over the concreted riverbed. The maneuver is quite sharp, so it must be performed carefully and accurately. You shouldn't fly under bridges here, as this will only complicate the task, so you won't be able to gain time.

The path from checkpoints 11 to 13 is easy, going between buildings and over the road. Despite the fact that the gaps between the houses are relatively small, it is quite easy to fly here. The main thing is to prevent the main rotor from catching the façade of the building. During this section, you should begin to gain altitude in order to reach the 14th control point, which is located directly above the roof of one of the skyscrapers in the center of Los Santos.

The next section of the path is straight. There won't be any difficulties here, but you shouldn't speed up too much, since the most difficult stage of the task will begin right after it. In order to normally “take” the 17th control point, before the 16th, which is located above the airport control tower, you need to start turning the aircraft to the right. Thus, the 17th marker can be taken in a sharp turn, this will save time.

It’s not difficult to go through the remaining checkpoints, but you need to descend carefully. These checkpoints will return the helicopter to the same site from which it took off.

Lesson 9. “Helicopter Speed ​​Run”

The lesson begins in the air above the Palomino Freeway. Once the countdown is complete, you need to tilt the helicopter forward and hold down the throttle, quickly picking up speed. Since the first checkpoints are conveniently located, there should be no problems with them. But it’s worth keeping in mind that there are two timers in this task: one counts the time for awarding a medal based on the test results, and the second counts the total time allotted for completing the lesson.

When the aircraft reaches the city border, you will need to make a fairly sharp turn to the left, for which you need to roll the helicopter to the left without releasing the gas and hold down the left turn key. Then, after a short straight section, you will need to make an even sharper turn to the right. The eighth marker is located above the bridge arch, and the following control points stretch to the Miriam Turner Suspension Bridge connecting the La Puerta area with the port island of Elysian Island.

This part of the route is the most difficult, and the final grade depends on its completion. There are two checkpoints in the bridge supports, which are very difficult to “take.” The problem is that space is limited in height, and the chances of the helicopter crashing are very high. In this case, there is no time left for braking, so the section must be covered at full speed, accurately calculating the flight path. It will likely take several attempts even for experienced pilots.

Having overcome the dangerous area, the aircraft needs to turn sharply to the left - the next marker is located between two buildings on the approach to the helipad. The penultimate checkpoint is quite simple, but the same cannot be said about the landing.

The easiest way to land is by flying over the roof of a building and using the map as your guide. In this case, the helicopter will descend vertically onto the site, so you need to slow down in advance. And, although this is the easiest way to land, this method takes longer. It will be much faster to land the helicopter differently: after “taking” the penultimate marker, you need to move straight, gradually descending, and when the airport building remains on the left side, you need to sharply turn the rotorcraft to the left so that it gets to the finishing checkpoint. The risk of missing is quite high, especially if you don’t slow down, but if you calculate everything correctly, the final time will be several seconds better.

Lesson 10. “Skydiving”

The lesson begins on the runway. The first two checkpoints are warm-up checkpoints; in order to “take them” you just need to take off and gain altitude. But the third checkpoint must be passed in the “knife” position. It is best to bank the plane to the left, as the silhouette in the marker suggests. At the same time, you need to pull the elevator towards you to make a sharp turn and touch the fourth marker. Also, do not forget about the rudder - it will help maintain altitude during the maneuver. The fifth control point, located above the bridge, is blue, that is, it must be “taken” in an inverted position. The easiest way is to make a barrel, especially if you can’t fly upside down for a long time. In order to be in an inverted position immediately at the moment of flying over the marker, the maneuver should be started a little in advance.

The seventh checkpoint must be passed “on a knife”. Since the next part of the route is a completely straight section, it doesn’t matter which wing the aircraft is placed on. At the same time, to fly “on a knife” through the tenth marker, it is better to roll the plane onto the left wing, since otherwise you may miss the next control point. After this, you need to fly between buildings, so the flight should be leveled so as not to catch the wing on the facade.

The next few markers should be easy to get through, but the 16th checkpoint, which requires a knife-edge approach, can pose a challenge. If you put the plane not on the right wing, as the marker recommends, but on the left, it will be more difficult to return to the route when deviating from the route, especially since the next checkpoint requires an inverted flight.

To successfully pass the last blue marker, you need to beware of tall palm trees and roofs of buildings - it is very easy to collide with them while upside down. Then a turn with a passage on the “wing” to the airport and the finishing checkpoint. There is no need to land the plane on the runway.

This concludes the missions of the GTA V flight school. See you again at GTA Online Flight School!

Found a typo? Select the text and press Ctrl + Enter

Flight school will be available only after completing the mission “Suicide Bomber”. The lessons will allow you to strengthen the flying skills of the main character with which they will be completed.

To start the lesson, you just need to get to Los Santos airport or follow the airplane icon.
Stand on the yellow cone and press the right arrow to start training. To complete the game 100%, you can simply get a medal in all tests, but not necessarily gold.

1. Takeoff

In the first lesson you will learn how to take off from any runway. A gold medal will be awarded after completing the test in less than 32 seconds. You just have to hold RT (360) or R2 (PS3).

Once you've gained enough speed, pull the left analog stick towards you to raise the plane, then press the same lever to retract the landing gear. Go through the first checkpoint, being careful to stay on track, then continue to the final checkpoint, located a few tens of meters away.

2. Landing on the runway

In the second lesson, or “Runway Landing,” you will learn how to land on any runway. A gold medal will be awarded for completing the test in less than 35 seconds. Once you are close to the runway, begin to land little by little by moving the left analog stick forward. Next, press the left analog button to open the chassis, and then hold L2 (PS3) or LT (360) to brake.

3. Inverted flight

In the third lesson, or “inverted flight,” you will learn how to perform some tricks. A gold medal will be awarded after completing the test in less than a minute and 40 seconds.

A flight school appeared in the game, and the developers decided to give some useful tips to novice pilots.

To become a first-class pilot, you need to pass all ten tests at the flight school for gold. And here's how you can do it.

Test #1: Outside Loop

Any top-notch pilot should be able to do a reverse loop. In this challenge you need to make two loops within a certain period of time. To stay on time, simply move the left stick forward when the instructor asks you to. Make sure that the loop is completed completely, otherwise the result will not be counted.

Test #2: Engine Failure

In this test you don't have to worry about time. The main thing to get a gold medal is to carefully land your damaged aircraft as close to the marker as possible. When approaching the ground, use the tail of the aircraft as a marker. Aim it at the very beginning of the runway. 1000 meters before the landing point, lower the landing gear. You need to land somewhere in the middle of the strip to get straight to the marker. Don't worry if you land a little further away or are going too fast because the brakes, unlike the engine, still work.

Test #3: Shooting Range

This challenge is all about control of your Buzzard helicopter. If he twitches, then the missiles and bullets you fire will do the same. Carefully adjust the helicopter's position, but do not move the left stick forward or backward, otherwise it will be too difficult to aim. Use a machine gun to hit single and open targets, as well as targets located in a row. Rockets are perfect for hitting targets behind cover.

Test #4: City Landing

Landing a heavy-duty Titan aircraft in a city center is no easy task. Especially in bad weather and with a failed engine. Fly through checkpoints and be sure to control your plane as it approaches the ground. As the instructor will inform you, you will be landing on the beach near Pleasure Pier. Fly as low to the ground as possible, and then land the plane a few meters before the marker.

Test #5: Chase Parachute

Either a very forgetful person or an idiot can jump out of a plane without a parachute. Fortunately, in this test you will have a parachute, but not on your back. After leaving the plane, rush down to catch the falling parachute. Take your time - time plays no role here (and if you overdo it, you can easily crash on the ground). If you fly past the parachute, slow down and it will catch up with you. As soon as the parachute is behind you, land in the designated area.

Test #6: Landing on a moving truck (Moving Landing)

What could be more difficult than landing on a moving vehicle? How about doing it in 19 seconds? The key to success is to fly up to the very beginning of the bridge and orient your aircraft correctly. Make sure your helicopter is just above the height of the truck and then just lower it down.

Test #7: Formation Flight

To get a gold medal in this test you need to listen carefully to the instructor and follow all his instructions. The main thing is to keep the plane in the correct position and not go off course. When the checkpoint lights up green, it means that you are in the ranks. To perform tricks like reverse loops, watch out for other planes and do what they do. And don't make the mistake all newbies make - don't fly with the landing gear down, because this will slow down your speed and you won't be able to fly in formation correctly.

Test #8: Ground Level

To get gold in this challenge you need to fly as low as possible. And not just fly through all the checkpoints, but fly through the bottom half of all the checkpoints. The flight height should be about one meter. Practice a couple of times to remember the most difficult checkpoints and learn the route. Don't be afraid to take shortcuts, because the Besra is a very agile aircraft, so flying it through checkpoints is quite easy. Do not press on the gas and lower the landing gear - this will keep the speed as low as possible and you will have more time to orient yourself during the flight.

Challenge #9: Collect Flags

To get gold in this challenge, reflexes will not be enough - you need to think! Think about how to quickly collect all the flags and plan your route in advance. First, collect those that are located in the west of the city - they are the easiest. Then head into the city and collect the flags around the skyscrapers, in order of their height, to collect them all. When you need to fly around a building, lower the landing gear - this will slow down your speed and increase maneuverability. Speed ​​is not as important as you think, so collect flags slowly but surely. Finally, don't be afraid of failure, because mistakes will help you figure out a better route. It is best to collect the flags in the order shown on this map:

Challenge #10: Follow Lead

The final test is to follow your instructor along a route designed for the most professional pilots. Pay close attention to each checkpoint, and not to your instructor's tail. Don't forget that the color of the checkpoint matters: gold - normal flight; blue - return flight; green - flying on a knife.

Not only a fun pastime, but also a useful action that allows you to upgrade your characters' flying skills. Trevor is a better pilot than Michael or Franklin, but even he should go through flight school to make it easier for you to continue in the game.

Completing 12 lessons (8 in an airplane, 2 in a helicopter, and 2 in a parachute) of flight school affects , and it will also help you in completing other required tasks - and "".

Each lesson can be passed for a bronze, silver or gold medal. The faster you complete the task, the better the reward you get. A new lesson opens only after completing the previous one.

Training takeoff from the runway

Gold: 00:32
Silver: 00:50
Bronze: 01:00

The first lesson in flight school is to take off from the runway, retract the landing gear and go through two checkpoints. All you need to do is fly straight.

Landing on the runway

Gold: 00:35
Silver: 00:55
Bronze: 01:10

In this lesson you need to land the plane on the runway. To do this, start braking in the air and slowly descend onto the runway, remembering to lower the landing gear.

Inverted flight

Gold: 01:40
Silver: 02:00
Bronze: 02:20

A lesson in which you need to make a “barrel”. Everything is very simple, the main thing to remember is that when you are upside down, all the controls are inverted, and since when you turn over you will be pulled down to the ground, then press “down”.

Flight "on a knife"

Gold: 00:54
Silver: 01:15
Bronze: 01:40

Quite similar to the previous lesson - you need to put the plane on its side and fly that way while maintaining altitude. Thus, it is necessary to put both the left and right wings on the knife.

Air recklessness

Gold: 02:15
Silver: 02:35
Bronze: 03:00

Before this lesson, we recommend that you simply fly airplanes to improve your character's piloting skills. You need to fly over the city at an extremely low altitude through checkpoints. Don't try to hit the markers directly, as their range is a little longer than what is shown graphically.

Between 8 and 11, 12 and 13, 15 and 16 (the most difficult moment), 17 and 18 checkpoints there are sharp turns.

There is no need to land the plane at the end.

Landing

Gold: 10:00 and stop exactly at the last checkpoint
Silver: 45:00
Bronze: just finish

You need to land on a bridge in the countryside, and it's likely that you won't succeed the first time. The easiest way to do this is to slow the plane down after the first checkpoint to the point where the propellers aren't even spinning, and point it at the bridge. Make sure you land early enough that you have time to slow down.

Loop

Gold: 01:35
Silver: 01:40
Bronze: 02:05

The task posed in this lesson can be read right from the title. The loop will need to be done three times, and on the third, plus another barrel.

Helicopter piloting course

Gold: 02:40
Silver: 03:15
Bronze: 03:45

In this lesson you need to fly through checkpoints (quite a high altitude, but Los Santos is busy and sometimes you will be forced to fly under a bridge) and land the helicopter on the airfield.

Between checkpoints 14, 15 and 16 there is a straight line where you can accelerate as much as possible.

High-speed helicopter flight

Gold: 02:10
Silver: 03:00
Bronze: 03:30

Similar to the previous tutorial, however, this time you need to get through the checkpoints as quickly as possible.

The first four checkpoints allow you to develop a pretty good speed potential, but the fifth is already at a high altitude and you will have to gain it, losing acceleration. After checkpoint 7 there will be a different turn, and then at checkpoint 8 you should fly quite low under a bridge.

Skydiving

In this tutorial you need to jump from a high height and land on a stationary target.

Drop zone

Gold: land exactly on the trailer
Silver: 07:00
Bronze: 20:00

Similar to the previous tutorial, however, this time you need to land on a target that is moving on the ground - a truck.

Spread your wings


Gold: 02:50
Silver: 03:15
Bronze: 03:40

The last lesson of the GTA 5 flight school. You take off from the starting point, go through checkpoints, and perform all the tricks that you learned in the previous lessons.

When the checkpoint is yellow, you need to fly through it in the usual way, when green - “on the knife”, when blue - inverted.

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The San Andreas State Flight School, marked with the symbol, opens after completing the story mission " Friends Reunited" As you probably already know, Trevor is the most skilled pilot of the trio, but even he could benefit from some extra lessons early in the game.

Now we have to practice an emergency landing. In this case - to the bridge. This task does not evaluate the time spent, but how close to the last checkpoint you can stop your plane.

So, Mallard is already in the air and ready to descend. The necessary bridge is straight ahead. Fly to the first checkpoint, do not reduce the engine speed yet. Start slowing down just above the beginning of the bridge, while trying to stay slightly to the right of center - no one is blocking traffic on the improvised runway. Landing completely to the side is also dangerous, as you run the risk of catching a lamppost with your wing.

If the landing speed is too high, the plane will begin to bounce and will be difficult to stop. Try to solve all these problems to the marker, and then just drive to it like an ordinary car. If you see that you won’t have time to brake, try the last maneuver - take a sharp left right before the checkpoint. Sometimes a sharp turn is enough to extinguish the remaining speed. This is not, the ideal orientation of the aircraft at the finish line is not important here.

Loop the Loop

It's time to learn how to do a loop. In fact, there is nothing complicated here. The main thing to remember: before starting the trick, the wings must be exactly level with the horizon, and the steering wheel must be pulled straight towards you, otherwise the plane will go in a spiral.

Take off and gain altitude. Continue to climb higher after passing through the marker and be ready to begin the maneuver. As soon as the indicator appears in the lower right corner, pull the steering wheel towards you and make a loop.

Stop the rotation at the end of a full revolution and make sure that the bar in the corner of the screen is completely filled. Get ready to repeat the trick. In the meantime, you will have 6-7 seconds to rise a little higher if the ground and buildings are too close.

The third part is a little more difficult. It is necessary to combine the half-loop with the “half-barrel”. This aerobatic maneuver is called Immelman - in honor of the first pilot to perform it.

Pull the steering wheel towards you again and look at the filling of the bar in the right corner. We don't need a full rotation - stop the rotation as soon as the horizon appears on the screen and the trick readiness indicator disappears. Now you're flying upside down and you just need to do a half roll to finish the lesson.

Helicopter Course

During this lesson you will have to fly a helicopter around the city and return back to the airport. It is called, out of the frying pan and into the fire, without preliminary preparation. However, Frogger is stable and handles well, so the task should not cause any big problems.

A short excursion into the control of helicopters, if you have not flown them before GTA. The traditional buttons responsible for the gas and brake in a car (and partly in an airplane) are assigned to the throttle stick in the cockpit of a rotorcraft. This way, you can change the angle of attack of the rotor blades to go up (pressing the gas) or down (pressing the brake).

Transverse (roll) and longitudinal (pitch) controls are assigned to the left stick of the gamepad. In real helicopters, the plane of the rotor tilts, which causes the aircraft to change its trajectory. IN GTA this, of course, is not simulated, but the essence is the same. Whichever direction you tilt the left stick, that’s the direction you’ll fly.

The third and final type of control is track control. As in airplanes, it is carried out using pedals in the cockpit. On the gamepad - R1/RB and L1/LB. These buttons are responsible for changing the tail rotor thrust, which allows you to turn around while hovering in the air.

There are a total of 21 checkpoints on the route. The start and finish are located at Los Santos Airport. You can see the route with all the marked markers on our map.

As soon as the timer finishes counting down, fly vertically upward. Above the roof, hold the left stick of the gamepad forward and jump through the first mark. Next - flight in a straight line to the bridge. In this case, the following markers hang in the air below the first. Don't release the gas yet, move the left stick all the way forward. With this control, the helicopter gains maximum speed, but loses altitude.

Tip: if you go too low, release the left stick a little (but don’t move it back!), and if you fly above the desired level, lower the throttle. Over time, you will learn to catch this sensitive balance in order to accurately adjust the position of the rotorcraft in the air.

The third checkpoint is also interesting because it is located under the bridge. There is enough space there, but the game will display a message because this is one of 50 viaducts and overpasses that you need to go under. To complete the game 100% you need to perform 25 such tricks.

Having passed through the 5th and 6th points between the bridge supports, turn to the seventh above the concreted river bed. To make a sharp turn, move the left stick of the gamepad to the left and hold / . Do not give in to the temptation to fly under bridges here either, this will complicate the task and will not give you a time advantage. However, if you are an experienced ace, you can try to slip under three bridges (between the 7th and 8th, 8th and 9th, 9th and 10th checkpoints). All three count towards 100%, but we still recommend visiting them outside of this mission.

From the 11th to the 13th checkpoints - flying over the road and between houses. There should be enough clearance between the buildings to feel comfortable, but remember that the rotor overhead can catch the facade of the building, and try to prevent this.

Checkpoint number 14 hovered right above the roof of a skyscraper. Continue the climb started before marker 13 and turn left. The next segment is a long straight where you can accelerate well.

The end of the task is the most difficult stage. Before the 16th crown, which hovers above the control tower, start a sharp turn to the right in order to pass this place in a bend and not waste time later. The remaining markers direct you to land at the helipad from which you launched a few minutes ago.

Helicopter Speed ​​Run

This lesson is all about speed. Your task is to fly the route from the checkpoints as quickly as possible and land the helicopter on the site at the airport.

Getting started shouldn't be a problem. Pick up speed over the Palomino Freeway, fortunately the conditions and the location of the checkpoints allow this. The usual timer with the result for the medal will appear in the lower right corner, and another bar will count down the total time allotted for the lesson. You can't linger here.

Within the city limits you will have to turn left, and after a short straight line - right. Next comes the most interesting part. The eighth checkpoint is located above the red bridge arch, and the next few lead to the large Miriam Turner Suspension Bridge, which connects the La Puerta area and the port island of Elysian Island.

There are two difficult points in the bridge supports, the passage of which will decide whether you will get “gold” or, having destroyed the helicopter, you will begin the next attempt. The width limitation here is not as severe as the height limitation. In this case, there is no time to slow down; you need to fly through this place at full speed, accurately guessing the correct trajectory. This may take several tries. It is best to keep the camera directly behind the helicopter (right stick of the gamepad) so as not to guess whether it has enough headroom. In the game settings you can also switch the standard view from the “high” camera to the “low” one.

After crossing the bridge, turn sharply left to pass the marker between two buildings on the way to the airport. The penultimate checkpoint is easy to climb, but landing can be done in several ways. An easier option: walk over the roof of the building, following the map. Slow down the speed in advance and lower the helicopter onto the platform vertically down.

Another way is this: after taking the penultimate checkpoint, go straight and go down. The airport building will remain on the left side; you will only need to turn sharply to the left to get to the finish marker. If everything is calculated correctly, the final time will be better.

Skydiving

Distance to "gold": 3 feet / 0.9 meters
Distance for “silver”: 10 feet / 3 meters
Bronze distance: 20 feet / 6.1 meters

On the agenda is skydiving. In this lesson, you need to land accurately on a marker located on the roof of a multi-story parking lot at the airport. The closer to the center of the “target” your character’s feet land on the ground, the better. By the way, this is the difference with jumping in GTA Online: in a single-player game, it is the first touch that counts, and in a network game, the place where the character eventually stopped, since he usually takes a few more steps by inertia.

To jump out of a helicopter, press / . While in free fall, use the left stick of the gamepad to change course. If you point it forward just a little bit, you can accelerate quite well, and the flight will be reminiscent of extreme wingsuit jumps. Gravity in the world GTA works in its own way.

The task is not limited in time, so you can click in advance / and open the parachute. Use the left stick of the gamepad to control the descent: towards yourself - the hero draws his legs in and slows down the descent, away from himself - he heads down and accelerates.

At a small height from the finish marker, press + / + to enter precision landing mode. At the same time, the descent speed slows down and the control becomes more responsive.

Drop Zone

Distance to "gold": 0 feet / 0 meters
Distance for “silver”: 7 feet / 2.1 meters
Bronze distance: 20 feet / 6.1 meters

Another parachute jump, only now the task has become more complicated. You need to land in the back of a truck moving along the runway.

The jump is performed from a great height, so do not open the parachute right away. We recommend descending as quickly as possible (left stick fully forward) and pulling the cord when there are a hundred meters left to the ground. In this case, the truck will be directly in front of you and it will be easier to match its speed.

If you overtake him, you will have to either circle in the air or hold + / + and hope that the truck arrives on time. By the way, it moves at a constant speed and does not adapt to your actions.

Earn Your Wings

The final flight school lesson that will test your control of the Mallard aircraft in a variety of situations. Essentially the same thing we already went through in the Flat Hatting mission, only this time some of the checkpoints are special.

You can distinguish them by color. The yellow ones are ordinary, the same as you collected earlier. Green and blue are new. Greens should be played in the “knife” position, which is studied in one of the previous lessons. In this case, it doesn’t matter which wing the plane is on, the silhouette in the marker only suggests how to do it better based on the location of the next point on the distance.

Fly through the blue checkpoints in an inverted position. Ignoring the conditions is equivalent to missing the marker and is punishable by a five-second penalty to the total time.

Accelerate and take off. The fun begins at the third checkpoint, which must be passed with a knife. Put the plane on the left wing - this will help you make a sharp turn to marker number 4. The fifth mark - the “shifter” - is located above the bridge. If you can't fly upside down for a long time, try making a barrel so that you end up in an upside-down position at the moment you pass the checkpoint.

The seventh point is another “knife”. It makes no difference in which direction it is taken; the flight continues in a straight line.

But the “knife” of checkpoint number 10 is best to take a turn to the left, since it will be more convenient to stay on the route. Then a flight between buildings, but there you have already been on a helicopter during one of your previous lessons.

The remaining few “knives” and a flip over the beach should not cause problems. The area is open, just watch out for the roofs of buildings and tall palm trees. There is no need to land the plane again, just pass the finishing line on the runway of Los Santos airport.

P.S. It started raining while the video was being recorded. The resulting turbulence greatly complicated the task. If possible, try to complete tasks (especially those that are timed) in clear weather.