Menu
For free
Registration
home  /  Our children/ Complete walkthrough of final fantasy 15. Final Fantasy XV Guide: first steps in the game and tips for passing

Complete walkthrough of final fantasy 15. Final Fantasy XV guide: first steps in the game and tips for passing

Some Final Fantasy fans have already guessed about the approximate setting, but for those who don’t know, I’ll tell you. The compilation Fabula Nova Crystallis is united by one mythology, in the center of which are the gods fal"cie and the division of the world into the “living” the one in which people live and the “invisible” the one into which the creator of the world went and all the dead people go. This time , more attention will be paid to the goddess Etro. She closed chaos, distributing its energy to people. It is the energy of chaos, in a sense, that is the soul of a person, and when he dies, this energy leaves him and flies into the “invisible world” (Valhalla ) through the gates of Etro. The most sensitive people can even see them. Well, fal"cie have long wanted to open the fairly large gates of Etro and go into the invisible world to their creator. Well, the gates can be opened by the energy of chaos.

It is not known for certain what place the mythology of Fabula Nova Crystallis will have in Final Fantasy XIII Vesrus XV, so we will wait for more information.

There are many promises, but few facts. We certainly are not spoiled with information, and the last trailer was already God knows when. In short, we are together waiting for the Final Fantasy (and for some, the last hope for the revival of the Final Fantasy), which certainly will not let us down!

Well, or it shouldn’t let you down...





What about the development of Final Fantasy XVI? Bad or what?

Well, it’s not the first Mortal Kombat X was the first to do this. well, now they make it even simpler, like last of us started first, and assassin 3 was the second, they sell the game without a seasonal edition, but three different versions, plus the collectible version is also two or three different, there are differences in the figures. then suddenly the announcement of 1-3 large DLC, which work separately from the game, costs as much as 1/3-1/2 of a full-fledged AAA game at first (up to two years, as with Left Behind in the Last of Us, or up to a year, as in dlc with Adewale in AC3), well, draw your own conclusions profitable. and Bandai also went there dlc sasuke, itachi vs kabuto in naruto storm 3 the first sign was, from there and from ac3, together with last of ass, the theme came then to release a bundle with large separate dlc and the game itself (not gothi, but the bundle specifically).

although there was a whole game in AC3, they pretended that the DLC wasn’t ready, the first code was included with the first day’s edition, then this 3-part DLC about Washington came out, supposedly from the season pass, then an unexpected announcement of separate DLCs that work without the game (adevale etc)

If only on PC in the Royal Pack, and then this is a new wave. The question is not the price, but the Birdhouse’s active reluctance to move on. This DLC set is their plan for 2018-2019. What's up with Kingdom Hearts III and the Seven remake? Not before the 20th, probably.

Well, if you think about it, it’s logical that the PS5 is being postponed, there’s a crisis in the world and people are increasingly pressing for dough, so the appearance of a new console with a bunch of more expensive content will simply return the world of console gaming to the times of the elitists. Well, on PCs too, technology is artificially slowed down for the same reasons. I think when some kind of breakthrough appears - a new source of cheap energy or the colonization of the Moon - PS5 and others like them will immediately come out. Well, or an analogue of the unit from Ready Player One, variation of the whole planet

“It's a great game. I ride in a car with the boys, I kill monsters with the boys,” said Maxim, after playing the game for 30 minutes. Maxim is 7 years old.

Well, with cheats and Russian voice acting this thing becomes at least minimally playable. Even despite the wretchedness of the voice acting, albeit in places, in general it’s difficult here, well, Noctis is generally voiced by some kind of complete scum, no emotions or intonation, on the other hand I can’t hear the poor accent of the redneck Cindy... There’s still not enough cheat for an instant teleportation along the marker, otherwise this navigation and rides are a piece of shit.

If it weren’t for the stupid system with the wheelbarrow, I might even want to return to this game and see what’s new. This game has the stupidest movement system among all the RPGs I've seen, even in part 5 you are given a boat almost immediately, and with jobs you get the opportunity to run, and here you even run like a hare with strange hops, there's no way to remove the drop in stamina, stupid overtaking comrades on chocobos (by the way, the only normal transport in the game) with ridiculous show-offs, and running like 12ke

Waiting for the last hours before the PC version comes out. Everything is clear with Russian voice acting. It lags quite a bit behind the English one and doesn’t really fit in with the characters. Visually everything looks two levels higher than the console version. Wow, soon I'll be stuck in it for a long time.

March 6 is already on PC. And the console version will be updated. It’s true that it’s unclear what’s going on with the Russian voice acting, I thought I’d freak out from the trailer, but no, it’s silent. I also don’t really like that in the trailer they emphasize not what a good game it will be, but how cool it will look on top-end hardware for a lot of money... By the way, yes, even the systems, as I thought, turned out to be decent, but if you want normal textures, prepare 155 gigs on hard drive.

I understand that probably everyone interested is already in the know and I’m just being slow, but somehow I missed that in the folder with the benchmark there is a second executable, and there it suddenly turns out that they didn’t lie to us, there was no typo in Steam and there will be Russian voice acting. In the dialogue scenes, the cat really cried, and you can’t really appreciate its quality now, but in principle it’s very unusual to hear it. Just think, Russian dubbing in the finale...

I'm tormented by vague doubts... or is the game shit?

The combat system is kind of one-button, you stupidly hold down and Nox tears all the enemies apart with my dontan sword Ragnarok, only sometimes using it against the boss at the end of chapter 2.

Terrible navigation, you can’t put several personal marks on the map, you can also put one mark on a quest while keeping only one active quest, others for some reason will not be displayed on the map. Therefore, this is a constant jerking of the button - to check the map and open the menu to view quests in order to find out which one is closest. Skvareshnik chose an extremely stupid approach for an open world game. And considering that movement is also not very convenient, why did they decide that exploring the world would be fun? Taking into account the claims below.

There seems to be nothing in the world of the game... Collecting resources that are then renewed turned out to be even more pointless than I thought (except perhaps selling them and making money, but loot from the mov brings more income to the campaign, and given that magic here also sucks, then for transformation they are not needed, the only thing needed is to improve weapons, but I still didn’t understand Sid’s improvement system, he stupidly gave me the quest). Third-party quests are some kind of MMORPG, go there, bring this, kill that... I thought that they were now persistently trying to move away from this, but it turned out that games in Open Word are still just as boring. The only moment when I thought that I had already discovered something interesting was an unmarked dungeon mine, going down into which they gave me pussy... because in initial location The dungeon is designed for level 50. Why did the Skvareshniks simply kill the only joy of discovery in this game, which was during the entire game. Not counting the cross dungeon, what if the game gave away vague feelings about “what a boring open world, can we go to the corridor? Thank you". Part 13 gave away something similar, where the open world was just as boring and you wanted to return to the corridor with cut scenes, because at least something was happening in them. So far, part 15 feels like that moment from part 13 when you are released into the open world, only more bloated, but they also added a plot.

Maybe I'm wrong and things will get better. For example, I haven’t figured out how to use navigation and how to keep several active quests. At least I haven’t seen Chacobo yet, so I don’t know, maybe it will be more interesting to move around these huge empty locations.

Surprisingly, Drisnya 2 turned out to be a more interesting game in terms of exploring the world than zRPGs from eminent creators of this very genre.

It's shit, but overall the desire to kill everyone gave me the strength to go through 60 hours into more secrets.

bo in initial locationdungeon is designed for - level 50

I actually only learned it from guides after completing the story)

Why did the Skvareshniks simply kill the only joy of discovery in this game, which was during the entire game?

I agree, although FF usually didn't have this like other games

For example, I haven’t figured out how to use navigation and how to keep several active quests

Eh...

At least I haven’t seen Chacobo yet, so I don’t know, maybe they will be more interesting to navigate through these huge empty locations

Wow, Chocobos are perfect for medium distances

Sid gives a quest, you give him the necessary crap, he says thumbs up, everything is ok, so you need to go through the story of 1-2 quests, sleep in a trailer, hotel or tent, and then after 1-2 game days Sid calls on his cell phone and says “on a whim, take the gun ready”, this is the only way to get the “perfect sword” through upgrades (stupid Russian translation) Ultima Blade (see previous finals) Noctis will have it in his equipment until the end of the game, in some ways it’s better than Ragnarok, but In fact, the weapon system in ff15 is generally sad each gun has 1-2 counters, and the damage and speed of attacks differs, but it doesn’t matter what you hit Mobs with.

There is one reason to include English voice acting at the end of the Comrades DLC - there is the divine voice of Liam Mulvey (the face and voice of Libertus Ostium from Kingsglaive).

Damn, this DLC is a grandiose deception from Square Enix everyone thought it was just about multiplayer, but there are a ton of cinematics, the plot is cool, battles with Bahamut in its two forms (including the final one with mega flare), just a plague, you will have to install it again along the way, in vain I deleted it from the console.. eh.. plus battles with living players on the team, it’s interesting because you can only be resurrected once per battle, Harda adds.

From my point of view, this is the first sign of a new generation of RPGs, it contains all the same elements that have been there a hundred times, 3-4-5 innovations regarding exploration and combat, many elements of traditional RPGs are made very poorly, if you use shelters, a ring, auto-evasion and other uber-gadgets, all battles lose all meaning.

With all the disadvantages and a ton of shortcomings, this is exactly what the zrpgs of the future will be like: a gigantic world and cool graphics. Perhaps fights without a pause. It’s immediately clear that the Japanese are haunted by the glory of Skyrim, and the Witcher has also pushed them to the wall.

In principle, Dragons Dogma can also be attributed to the forerunner of ff15, plus in addition a mix of Western and Japanese RPGs

There is definitely no giant world there, it is objectively smaller than any FF except 10

As I understand it, getting a flying Regalia does not give you any new locations at all? Why is it needed at all if there is fast travel? It requires roads and is very easy to land with a gambrel it does not save time when flying manually

Today, on my way home, while lazily surfing my mobile phone, I came across the news that the game, although it will support all sorts of graphical bells and whistles, will also work on computers four years ago, with characteristics corresponding to the consoles of the then new generation.

So they want to say that this miracle will work even on my bucket? It’s hard to believe, I certainly haven’t come across any information about poor optimization, but the game looks good, so it’s unlikely. And why is this statement needed, to reassure the suffering?

Moreover, this was never followed by official minimum wages.

Although everything can happen, it depends on who will make the port. Usually in Japanese games there is either no optimization at all, as in the recent Berserk, or it is really at a very high level, as in MGS V, Resident Evil 7, or Tekken 7.

There is nothing to slow down there, there is no detail in the world, maybe only in cities and big battles

But it will be the only way to get into the RAM, and even with downloads. I’m suffering a lot on PS4 with a minute loading time every time I move, maybe they’ll fix it on PC, but I won’t be able to start again

There is no detailing, but if you look closely, the engine is wow, and the skin textures and so on in the PC port are generally new, not the same as on the PS4, I wouldn’t be surprised if the same thing happens with the textures of mobs, that’s where it starts to slow down when there are three necromancers and a ton of skeletons on a narrow patch and 4 more heroes

Dragonmane, well, that means I can pass, especially with my small monitor, the bench said that it will drag me even at high speeds)

Only while there is no particular desire to play, they still cut down the money (although what am I talking about, since they even spent money on voice acting), and they don’t even want to pirate.

Moreover, who knows how long the story DLC will be released, it’s a little annoying. Of course, they are going a little overboard in my opinion, in 2019 this game may well be of no particular use to anyone and it’s time to announce the next numbered one, but no, apparently the development budget was simply cosmic, in 10 years, by the way, I wonder, have they even recouped it?

So maybe when it all comes out, I’ll take it at a discount, if I don’t forget it by then. Although I might change my mind.

Well, I myself play on a penny hemp g4560 + gtx 1050ti 4g. at high ~40fps and this is on a pirate. I’ll soon find out how things are going with the face, she’s now unpacking what was preloaded on Steam. I don’t think Denuva consumes a lot of resources. Somewhere I looked at comparative tests of games with and without Denuva. The difference went both ways.

I’m somehow disappointed, Tabata wrote (stated in an interview to be more precise) that even with 1080 Ti SLI you can’t achieve 60fps in 4k. This is complete bullshit. What kind of animal does it take to see the very juice of the graphon in full force?

I unexpectedly discovered that I only have 11 Royal Arms out of a possible 13. Holy crap how I lived without a Shield and something else. Very unexpected.

I also just fought with Melusine from the August free add-on (there’s even an achievement there) I really liked it, what a cool fight, well, I’ve always had a passion for talking demons. Moreover, there is such a quest (spoiler).

Also the current temporary assignment (until September 5th) amused me. Kill 20 pieces of Marlboro 55 lvl and Malbodooms 65 lvl (Marlboro about 5-6 pieces, the rest are all Malbodooms, who with Bad Breathe and devouring, their run-ups, etc. are a real pain). Feature of temporary tasks (you can’t use Six, all sorts of cheating costumes and guns, Ring of the Lucii, etc.) I like it very much. It’s interesting to fight like this - there is some difficulty, I kneaded them for about 24 minutes (99 minutes are given for the task), spent 99 ultrapotions and about 55 Elixirs, and 4 phoenix fluff. I don’t count potions; buying them doesn’t cost any money at all. On the screen during the battle with such colossuses, God knows what’s going on. The entire TV is covered in tentacles, you can’t see anything, you have to constantly teleport back while the Malbodooms are preparing to breathe, but your companions are not so smart. I’m actually thinking about setting the settings to combat only with a tactical pause (so as not to manually turn it on) to make it easier to give commands to teammates to run away during any dangerous mob abilities.

Also today I completed about 15-20 hunt quests for lvl 8+. Another 22 points and I will be max lvl 10 Hunter. The most memorable quests are with the coolest snake (not Midgarsorm, not Jormungard, but even cooler something called X..), and with the classic Wall or Hands from the Wall whatever its name is (in general I love this mob in different parts finals). Well, Ayakashi lvl 99 caused problems (this is the coolest samurai mob, cooler than Yojimbo and Aramusa) these samurai are damn well made, they have a ton of different attacks.

Well, I also completed the quests for legendary weapons today. The latest quest for legendary knives (Zwill Crossblade they are in a bunch of different endings, even in Tactics) this is complete crap, there is a lvl 120 mob, plus it is at the Nilf base, and there are lvl 75 Veles patrolling the area. In general, the dump is still the same. The mob's name is Naglfar. This is a natural death machine The King of Behemoths is just a kindergarten in comparison with him. Even Veles was nearby; he fell under the arm of Naglfar and died with two of his pokes.

The screenshot is not mine but you can see his (Naglfar) mug and appearance:

Well, I ran around, explored the World, completed about 220 side quests (you only need 80 for the last achievement), pumped up the Hunt quest very well, and spent a lot of time fighting monsters. Often I just waited for the night so as not to spend the night in the camp and not get experience without a hotel boost (the record is around 20 days without an overnight stay, 300+k experience, this is without x3 boost of the Altissia Hotel). Well, and so on, for example, quests for legendary guns are optional for platinum, but I did them all, and so on. Well, for example, the passage to the Steiliff Thicket opens only at night, for Hunt quests you will have to run there about 20+ times, and you won’t always run there at night, since along the way I never do 1 quest at a time, but a bunch from one place at once, and then I hand over a bunch at once, so as not to have to deal with the car a hundred times. Well, so I just stand and wait until 19-20 o’clock strikes, while there they wait and do other things, at the computer or even go to the kitchen and eat while the Persians are standing there.

Of all the additional content that is worth attention in this game, only the last 2 quests for legendary weapons (boss fights with a bird and that fierce monster with laser paws) and a secret platform dungeon. All. The dungeons are all incredibly dull and confusing, and some are also wildly unbalanced - whoever came up with a room with three fire demons and a jellyfish, I would personally kick the crap out of. And grandma’s quest for closed doors is a separate piece of trash.

My friend, demons are easy to block; I ate a dish to reset the elemental damage. And if you're talking about a riddle in a dungeon, then these demons are easy to avoid if you choose the right path the very first time. And this is not the most difficult fight in the game.

Well, I would argue about the sadness. In the last mines of Baluva, I was amused by the trick with the elevators, the flooded tunnel, a couple of times bricks were put aside by demons suddenly jumping out of the trolleys, I also liked the trick with the demons running away from the heroes and how they broke it, closing the door in front of the nose of Noctis and his comrades, and also Ayakashi with the sneak (threw him down from a height and disappeared) was also cool, then he was released at the end of the dungeon (and this was noted in the dialogues of the heroes that we will finally be reckoned with that time).

I also really liked the dungeon near the checkpoint in Insomnia - the trick with finding the right path, all sorts of secret trinek holes, descent of stairs, and so on. In general, every dungeon has its own funny things, especially if there is a place to sleep there (I still remember how in the Vesperpool dungeon the Black Chocobo stole Ignis’s glasses and we then chased him (Ignis looks more brutal without glasses IMHO)

Hurray! The game was announced on PC at the beginning of 2018! I can already feel the video cards melting!))

I doubt that a game created for the PS4 (which, let me remind you, has an HD 7870 card) will be able to play something there. If they do normal optimization, it will fly on a GTX 780. Although... knowing Shkvar Enix, they are unlikely to bother with optimization.

Oh yeah, the trailer

Eh... Look, we have 4k, realistic grass, hair, shadows, some kind of thing for screenshots, fire, water, air and a flying car. Is there a game there?

I'll go watch the FF9 PC trailer for the 100th time. I'm looking forward to ports of Chrono Cross and Dirge of Cerberus.

Judging by the trailer extremely smart graphics, full retextures of the skin and other textures, super water, tssao excellent, In general, about the same thing that was done with GTA5 when porting to the PC. It is quite possible that the cards will strain to pull everything to the max.

Of course, I won’t buy it a second time (in a month I’ll finally buy an additional monitor and the computer will be assembled with two 1080 ti in the body 22 gigs of video memory), but it will be interesting to see maybe I’ll try a pirated download if Windows 10 is up to it I don’t know in Windows now I feel like it’s some foreign region, country, city

I can imagine someone building a computer for a game for 100+ thousand, buying it for 3999, and there is an empty open world, one story city, one-button battles it will be a joy

Unless I would give anything to speed up downloads, otherwise now in 2k17 I would see downloads when leaving the car...

Two cities, a ton of small outposts that are similar to each other, two different songs sung by local bards (each city has its own), of the two cities only Altissia ril god city, plus there you can beat mobs at night right in the city ( although there are only 5-6 places for all Hunt quests), and a quest with a great painting (one of the most beautiful mobs in the game). In the first city, however, there is a power plant mini-dungeon. There are 12+ dungeons in the game, 9-10 of them are awesome, two are not so good, only 7 of them have all sorts of forks and secrets and you can get lost there, there are 3-4 linear dungeons, in the power plant the path to the 2nd level with advanced yojimbo can be opened only in the hunt quest, and in 3-4 dungeons there are closed doors with, as it were, “dungeons within dungeons” (even more content, mobs, difficulty, etc., but to open them, you need to sweat in the postgame). There is Adamantois, who is the size of Leviathan, and disguises himself as “I am a mountain”, well, there are also fashionable sub-bosses (the most powerful mobs, such as the Jabberwocky, etc.) they appear at any time of the day after about 7-8 chapters. They can be seen from afar, as they are really huge. There are only 3-4 riddles (switches to open new paths, descend stairs, a riddle with cubes (the best and more or less similar to Riley Riddle, well, I forgot something else). There are 3-4 trips to local enemy bases , it’s easy to knead everyone even on normal difficulty. Bestiary, leveling up and collecting all sorts of things (recipes, etc.) this is done on 5. There are a lot of mobs, as many as 147 (of which about 40 different types of mobs, such as Garula, Garuless, Marlboro, Sprouts ( Marlboro) etc. they differ both in appearance and abilities, but belong to the same type of mobs.) Only mechs that differ in destructive power, appearance and abilities (not Magitek soldiers this is a separate type there are killers, infantrymen, pikemen etc.) if I don’t lie, then 6 different types, from simple Angelis (a la the car from the first RoboCop) to the killer death machine Veles, whom I still remember how I killed all night at lvl 42 (and the fur 72 lvl).

The most important thing is to immediately set the difficulty to “normal” before starting the game; there are only two difficulties (easy and normal), maybe a new mode will open later; I haven’t checked. Otherwise, you won’t see the challenge; for some reason, the game is initially set to easy mode by default.

> to hell with small outposts that look alike

> dungeons, dazhnies, dungeons, hunt quests, hunt quests (The presence of dungeons immediately makes the world full or something, lol?)

Even after reading this post, on the contrary, I decided to sell the disc. The Challenge is nowhere near visible even on “standard” difficulty.

So for there to be a challenge, you need to choose unconventional ways to complete the game I wrote about this below. You take it and go straight through the side effects for 40 hours, without leaving Chapter 3 (that is, without a ring, a squire, summons, without new branches in leveling up (techniques open only after Chapter 3). That’s when you sweat.

I tried to understand where I wrote about the filled World, but I still didn’t understand. Also, I don’t understand the clarifications about the so-called. “fullness”, considering how other games of recent years turned out with claims to openworld (mgs and others like them), in fact, the World of ff15 is just one country, the fullness of the world is the presence of a complex system and different types of areas where you really feel different cultures, different places, etc. In FF15 there are a lot of swamps, there is a mountain, a volcano, etc., but all this is just a background and only mobs enliven it, there is almost no accompanying lore, so it is impossible to call it “fullness”. The player stupidly does not know (only in small things) what was there in these swamps and why the sea king lives there and who lived there, what kind of ancient civilization lived in the ruins in the swamp and why the entrance to the dungeon opens only at night and a bunch of other questions. There’s nothing to even think about. The player is simply presented with a fact: here’s a mountain for you, look at it, on the top we made Zu’s nest, the tomb of the kings, and there on the right at the fork you can see Ifrit’s cave, which is just like a background, and on the lava you lose HP, isn’t it great? Ifrit one fig will appear at the very end and you will understand that this is the only eon that the imperials were able to enslave. The problem with ff15 is the general unfinished nature of the game. There are excellent moments made at 5+ and I didn’t include Hunt quests in the last comment, “What’s your name-Kun”, I don’t know why (ass?) you even read the comments, found the fullness, Hunt quests. These are monsters, leveling up, a combat system (and we’re not talking about pressing one button, otherwise “those same rabble-rousers” will come running again) the essence of the latter is the variability of methods for killing different kinds of mobs, each has its own approach; in order to get the necessary ingredients from a mob, you need hit a certain part of the body, almost every part of the body can be put in the “vulnerable” status (analogous to “Toukiden” that’s when ingredients drop from mobs), with further leveling up, more and more techniques of teammates and different combos are revealed, traits like last stand (no one time survives a fatal blow, etc. helps in battles with imbas like Necromancers) and so on, you should also pay attention to equipment, which sword to equip against demons, which one against the undead, etc. Well, then there is the standard of defense breakdown, an ideal block with a counterattack (good against giant mobs), you constantly go to the menu to drink potions, flasks from negative statuses, for mana, etc. In general, the standard theme of all finals. It is possible to enter pause mode; for this purpose, they even created a separate talent tree, for example, if Ignis does “Scan” in standby mode, then the damage of the entire team against the mob will increase greatly. And so on. There are many possibilities, if someone was unable to have fun with the combat and he writes “I held down the button and yawned the whole game” I sincerely feel sorry for them. Now, with the new patch, another type of interruption has been introduced into the game; you also need to dance an analogue of the gambit on the joystick to be able to do this. The topic is called Cross Chain you need to put the mob in vulnerable status and wait until one of your teammates pays attention to this, calls Noctis by name, puts a yellow target on the mob with the stagger and says that this is an excellent target for the chain, after which you need to lock onto mob with a pointer, make an attack with a teleport and then follow the instructions on the screen to perform a powerful joint attack (worse than the one you order the team to carry out with the Armiger on, using up the entire scale). At the same time, the combo meter stands out on the side in a special way; the cross chain also affects the ratings at the end of each battle.

Let’s remember for a moment how we used to “fight” in the finals you have a menu, you simply go through it and select different magics, techniques, items, summons, and occasionally an additional menu of all sorts of special tricks, etc. pops up. Against the background of the past, all the moans about “I was pinching” look simply funny.

That is, in the future the combat will be complicated by the fact that you just need to select equipment in advance and someone will SOMETIMES be able to interrupt you? Pfft) You shouldn't regret it. You’ve written so much text and I myself hope that the ff will be interesting in the future, but for some reason, on the contrary, you’re dissuading me of this. How much I play, in all seriousness I just hold down and carry out blitz attacks and then sit out somewhere to restore mana, and what do I care about creating difficulties for myself, why should I SLIGHTLY put spokes in my wheels so that it would be interesting if the game can't offer it by default? Yes, by the way, the old battle system is much more interesting. This one is boring because it's too easy.

Again ass reverence. Who can interrupt you? What are you talking about? Where did I write this? Is the combat getting more difficult? Double ass honor again. The combat is as it is from the very beginning, the ring of the Lucii, summons and squire, on the contrary, make the battle easier. Upgrading new chips adds more abilities and various passives, but it does not affect Combat in any way (except for the skills of your teammates).

There is no point in sitting out in shelters, there are accessories to reduce mana costs, there is even a complete zeroing of costs, and you can pump up mana, quantity, consumption, etc.

I get the impression that you are simply following the plot without stepping aside. This is a very stupid method of passing. You have to put a spoke in the wheels in any game. For example, in residents you can immediately install the hardest one, without waiting until, after passing on normal, they give you all sorts of cheating gadgets that make it easier to pass on Hard.

Gods, what a difficult person you are.

> ass worship

well let's figure it out

> I tried to understand where I wrote about the filled World, but I still didn’t understand.

dameon wrote about the fullness of the world, and in response for some reason you started listing dungeons and hunt quests, what’s not clear? And he devoted a lot of attention to them. And in general there is a lot of other water. Oh, well, if I just wrote it like that, then I apologize wildly, ha ha. But dungeons rather negatively characterize the content of the game world, because it is easier to make a labyrinth cave than to diversify the main city. But that's not what we're talking about. I have no complaints about the content other than the tasks.

>Who can interrupt you? What are you talking about? Where did I write this?

you should pay attention to equipment, which sword to equip against demons, which one against undead, etc. Well, then there’s the standard of defense breakdown, an ideal block with a counterattack (against giant choir mobs)

What I meant by this is that there are types of enemies that are designed for a counterattack, and a blitz will not work against them. Ahaha, it looks like you can really kill EVERYONE like this :))

> Combat as it is from the very beginning

Epic simply. So why are you listing some alternative methods of combat, possibilities, if, as I understand it, the game does not particularly require their use? That is, as I understand it, I can hold down the button throughout the game if I want. It's the same as playing any of the MGS or Hitman games and, when you get into trouble, in most cases you win. Almost always. These two series of games would not be considered masterpieces if the player entertained himself by trying to stealth. Because mindless shooting is no easier than playing quietly. There would be no point in stealth if you are in Rambo style imba. This is a choice of how to entertain yourself and in what style to play, and not as in this part of the final. And defending this type of gameplay is stupid.

>you're just following the plot

I have the right. Why waste time on something that is not interesting. this is not The Witcher, where every side is a masterpiece

> For example, in residents you can immediately install the hardest

It’s just not possible here. I myself usually play on difficulties above average, so I thought about swinging a sword and doing some magic. Unfortunately, for me personally this is an interactive movie).

Yes, I just wrote it like that. I haven’t read Dameonov’s at all.

What kind of blitz? Do you mean a surprise attack? You got it wrong. Every mob, no matter small or large, can be counterattacked through a block. This is one of the features of combat.

Again ass reverence. 5th or 6th time, remember? Well, where do I defend gameplay? Combat is not gameplay at all, but only an element. Double fail.

Time in zhrpg is spent on leveling up, what else is there for. Weird question. To get all the abilities and upgrade everything. This is munchkinism inherent in any zrpg fan. Just the plot this is a small fraction, except for all sorts of Tails of which really reveal the whole game in a very cool way in the story passage, for this I simply bow to them.

There’s not much cinema here there’s really nothing to see, there’s no place for sympathy after the events of the train, because it’s just crap that starts, the sheep goes to the slaughter (those who played will understand the metaphor)

Holding down the button is a blitz attack. Well, if everyone... After all, you can also hold down the block before the enemy attacks, and at the moment the player demands this, the player automatically parries it. So damn casual. And I read everything quite clearly, you justify this, saying that it should be so that the player should entertain himself, and previously generally believed (or you think) that this is an RPG of a new generation (among many of your old posts). ONLY element. Well, take away this ONLY element, and it will definitely not be the finale :)

Well, I had something completely different in mind about the movie (it’s too easy, I don’t feel the gameplay, I play with one button as if I’m just watching), and you’re even more upset by the fact that there’s nothing to watch.

Didn't understand. I didn't try pressing the button at all. We need to try it. I played through the entire game, 60+ hours, but never pressed a button. I remember that this can be done for protection, but I didn’t see the point in it, I attacked all the time. Like a berserker. Moreover, such a block is useless against landfills with a bunch of mobs attacking from different sides. Well, if you are fighting a monster, like Veles or Jabberwocky.

And blitz I don’t know what this is all about. I have a different translation, or is there a surprise attack, is this a blitz?

As for the new generation of RPGs, I explained earlier that the essence is in scale and nothing more. There has never been such a size of the world with such graphics, but it is such a minuscule thing that such a small step with the capabilities of dh12 is something strange. This game has been made for so many years, the game has a lot of breakthroughs for the zrpg genre, but it all looks like pieces of a mosaic, the plot of the game is 60% weak, there are good moments, but they are few, and yet the plot is one of the key pillars of any zrpg. With the capabilities of DH12, developers are stupidly lazy to make standard zrpg of the new generation, since this requires a lot of money, and the essence of any business is maximum benefits with minimum costs (Blizzard does this brilliantly). So we have to be content with such scraps from the master's table as ff15, but NEVERTHELESS, this is the first step on the difficult path of transforming zrpg into something truly AAA of the new generation. There are, of course, unique cases, like persona5, and in the case of other genres, there are game makers who make upgrades to their “crowbar titles” (like Ubisoft with Assassin, or Battlefields, etc.). Immediately a hundred years of waiting, and they gave me a stub, but unique and part of a new generation, the first step

Well then, it’s clear why only a few things turned out to be really Next-Gen (monsters, leveling up, battles, partly dungeons), but the rest of the game didn’t work out. In theory, a full-fledged new generation rpg should be released soon. Well, there are new capacities.

Well, look, there are no examples yet. Since 1) the developers are cheap (more precisely, those who finance them) 2) there is no point in creating the same scale and at the same time a normal plot, since the end consumer eats everything indiscriminately (there are many fans of zrpg with unsightly graphics and a half-empty world, like Tails of etc., there are a lot of fans of zrpg with clear management and division into chapters (like Persona5), there are a lot of fans of zrpg who value gameplay above all else (like in Automata), so you can simply not try to combine all these qualities (to make it super new type openworld zhpg "with mobs like in FF15, gameplay/combat development like in Persona 5 and Automata, a plot that drags the player, not forgetting about side quests, etc. (like in Tails of), and focus on one thing) A zrpg with graphics and scale of the “witch” level of the demo is not expected for a long time, especially if the bar with a claim to an open world like in ff 15 continues to be maintained. Even the remaster of ff7 comes out with cool graphics, but in chapters, and the new KH will have a new engine , but the graphics are cartoonish, since there is no point in running around and doing something “like in ff15”, fans of Kingdom Huts do not value games in this series for this, but nevertheless there will be a huge World and a ton of content, and this is very important, really It’s better this way than a lot of (seemingly) little things and interesting things, but against the backdrop of a huge world (which is still small by the scale of old zrpg, but huge by the standards of a new type of zrpg with good graphics) they get lost, this is exactly what happens in ff15. This is clear almost immediately as you get acquainted with the additional content, it has no connection to the main plot, but if in the old ffs it looked normal, since the plot was extensive and painstakingly written out in detail, then here we have, against the backdrop of a lumpy, unfinished plot with a stupid In the end, side quests do not provide anything new for a player who is accustomed to receiving not only a pie, but also a portion of lore from additional content in zrpg.

In the case of KX SE should not fail in this regard (fingers crossed)

By the way, how did you fly, Stoker.

It didn't fly very well, to put it mildly. But the feeling of the first takeoff was amazing.

I don't see any in the foreseeable future" a full-fledged zhrpg of the new generation,” because the genre itself is very niche. Nowadays you will find Japanese role-playing games either from indie developers (who are trying to come up with a SNES-JRPG theme) or from Compilie Hearts from Idea Factory (well, not counting the 100,500 endless dungeon crawlers on handheld consoles). In both cases there is a pun: indies have forgotten that it’s time to move further (at least to the JRPG theme with PS One), and IF’s products are generally poorly oriented towards the West (faint façade, unchanging combat, same-type plots). There are, of course, the series Atelier and Tales of, but nothing ever practically changes there from year to year. And they don’t qualify for “next-gen”.

Now, Persona 5 was very good. And its owners are happy with the sales. Maybe this is still a positive signal and you won’t have to wait 8 years for the next game? I personally can’t wait to hear the first details on Project Re Phantasy the Persona 5 team has moved there. It must be charming.

Regarding Kingdom Hearts 3 it will be funny if this workshop is taken away from Nomura. Although this threatens rather Final Fantasy VII Remake.

I'm waiting for hybrid zhrpg in principle, at a stretch, ff15 can be classified as such. One example is Nioh, or the same Automata. That is, those zrpgs in which the important elements of gameplay (combat, etc.) are not zrpg at all, but nevertheless all the other elements literally scream this is a real zrpg!

In this change in the genre, I see the future of zrpg that is, since it was not possible to take a big step forward (ff15), then we need to start with small ones.

Retishi-kun, I don’t know how to correctly write your nickname in Russian, in general, if anything, don’t be offended by any “ass-worship” etc. this came out because very often there is a dead telephone call on this site between 2 or more interlocutors. As an example, how I understood your words about cinema.

In general, in fact, I found a lot of advantages in this unfinished game, but together they, alas, are not able to force me to get into it again, although there needs to be some kind of festival there until mid-September. But this is the same as mobile games - they will give you some kind of bonus, but nothing more. This is not enough, additional content should at least offer something new in terms of gameplay in the manner of DLC in Arkham Knight, I have not touched the Prompto and Gladio episodes yet, let's hope that they will give some kind of “different look” and additional disclosure of the world of ff15.

Wait...


Are you thinking about the best way to start? Final Fantasy XV? We have prepared a guide especially for you, in which you will find tips that will help you take your first steps in the game correctly and ensure a good start.

There is no clear correct way to level up in the game, but there are some early game strategies that can pay off big time later. Several abilities in the skill tree allow you to gain coveted points by completing daily tasks. Happy Camping and Happier Camping are probably the best to start with.

In Final Fantasy XV you will have to set up camp very often, and there are huge benefits to be gained from this necessary and frequent action. By sacrificing points at the beginning, you can recoup them over time.

Wait

Your most powerful weapon is not your sword or spell, but the Options tab. Changing the battle status in this menu from "Active" to "Pending" will cause the battle to pause when you don't move. In standby mode, you can find enemy vulnerabilities, survey the battlefield, and assess the condition of your allies.


You can also invest points in the thread Standby mode, thereby increasing your damage and the duration of the time stop.

Hold the block button rather than pressing it

To block a blow, hold down "Square" (PS4) or "X" (Xbox One) when you are attacked. Don't let him go. A short press will not block the blow, but holding the button will do so. And taking into account the fact that a block makes it possible to parry a blow and cause damage, knowledge of this feature is especially important for the most difficult battles.

Get training. Seriously

Combat system in Final Fantasy XV– pure action, but it’s not always simple. A gentle tutorial will help you understand the basic nuances of attack, defense, movement and team combat that you might miss if you just rush into a crowd of enemies. Be sure to take training on this - no joke, seriously!

While you'll often be tempted to swing your sword mindlessly, don't underestimate the potential for defense and stealth. A successful dodge followed by a parry can create space for a devastating counterattack. Attacks from the flank and behind deal more damage, especially against enemies who are higher than you. Your team members' special attacks and unique techniques are extremely important.


You should use your teammates' special attacks whenever possible. And don't forget that you can crouch behind large objects; this will quickly restore health and mana.

Get Chocobo

After the very first outpost you will find an inactive Chocobo station. To activate it, you must complete a short but difficult side quest that starts at Chapter 3: Open World, where Prompto will ask you to visit Wiz Chocobo's checkpoint. The mission culminates in the hunt for a ferocious level 15 behemoth, which can be killed if you are strong and careful enough. After the death of the hippopotamus, you will be able to hire chocobos, which will allow you to move much faster than on foot.

You will be able to use your speed advantage even where Regalia cannot go. Read about it in our guide on the website.

Recipe ingredients are almost always worth the hassle of obtaining them. A well-prepared meal can greatly enhance a party's abilities before a major fight, but the best food can only be prepared with the best ingredients. If you notice a food-related icon nearby, take the time to go to it and collect everything you find.


Also pay attention to mineral deposits and rare treasure locations.

Lunch and hunting

At the beginning of the game, you will be looking for ways to explore the surroundings, collect materials and gain experience, and with it, skill points. Hunting is an excellent means to achieve these goals. To start the hunt, visit a local cafe and talk to the owner. The first place you go when you arrive in a new city should be a cafe.


These roadside eateries have helpful owners who can give you access to information about important quests, as well as assign you the occasional quest.

If you have the right skills, patience and potions, you can measure your strength against enemies above you in level. It won't always be worth the phoenix down you burn, but it's still useful to complete high-level quests.


Not only will they give you more experience, but you'll also have a chance to drop new rare items, such as new recipes or treasures.

Stock up


If you don't want to spend money, I recommend stocking up on potions, elixirs, and phoenix down, due to their extreme importance in Final Fantasy XV. After completing a few easy tasks, visit the repair shop and stock up on a small supply of these vital items.

Never, never stay until dark

At the beginning of the game, you are not well equipped to fight demons. Limit your adventures to daylight hours. If there is even a slight chance that the mission will take you far from the camp before sunset, wait until daylight. It's not worth it, believe me.

Hotel vs camp

The hotel and the camp have completely different purposes. Camps are a huge advantage over a hunt or difficult battle, as they allow you to prepare food that will help you deal with the enemy. Hotels and caravans provide large experience bonuses. Remember that you will not gain experience until the end of the day. Whether you've defeated a boss or just had a successful hunt, sleeping in a hotel that night can seriously increase your reward.

In: Final Fantasy XV

Prince Noctis Lucis Caelum left his native kingdom along with three of his friends. He heads to Altissia, the capital of Accordo, where he will cement the alliance between the two states by marrying Lady Lunafreya from the imperial province of Tenebrae.

Prologue

After the first cut-scene, you will receive your first, real task: you need to push the car. It's simple: when your team grabs the car, hold down the R2 button to move until a new cutscene starts.

A new location has been opened - the Hammer outpost.

Meet mechanic Cindy Aurum, Sid's granddaughter, and a little later, Sid Sofiar himself. After the cutscene, talk to Cindy or just try to move away from her. Either way, you will receive a map of the continent.

Regis Lucius.

Go inside the cafe and ask the seller about everything. New places will appear on your map - parking, outposts, gathering points. You can take side quests from informants - “Hunting Missions”. All of them are associated with the killing of certain creatures. In the list of tasks you will see the recommended character level. It is not recommended to take on higher level tasks on normal difficulty.

– 100 experience points.

– Bronze bracelet.

Prince Noctis and his companions are heading to the neighboring state of Accordo, where the prince will marry his betrothed. But so far the friends have spent all their money on repairing the Regalia. Now they need to figure out how to earn some gil, money that is used outside of Insomnia.

We need to consult Cindy. Follow the marker on the map in the form of a red square and an exclamation mark. Chat and ask for a discount. You will receive a new task - you need to destroy local pests (0/3).

You will receive 40 gil and one bronze bracer. On the left side you can find an arms dealer. The preparation process remains on your conscience - in the market, by the way, you can purchase various potions.

Follow the marker on the map. Attack the stingtails. You will need to kill three monsters, and in the task they will be counted as one pest. At the next point on the map you will need to deal with six stingtails, which will appear in two groups. Use all the tips that pop up on your screen before the start of the battle - regular and blitz attacks, dodges and parries.

Use the R1 button to lock onto the target and circle to strike after teleporting. The further away your target is, the more powerful Noctis' attack will be. Go to a new place where there will be even more stingtails.

By the way, additional targets appear at the top of the screen during battle. By completing them, you will earn additional ability points. After defeating the third group of pests, the phone will ring. The current quest will be completed automatically.

Quest “The Hunter Who Became Game”

– 150 experience points.

During a conversation with Cindy, you will learn about a new task. You need to go to an abandoned hut and find a hunter named Dave there. Follow the marker, which is located not far from your current location.

The new location is the Three Valleys parking lot.

Check the note lying on the small table. It tells about the mutant Dvorog, nicknamed Bloodhorn. After reading the note, saberfangs will attack you - destroy them all. Killing them will give you saberfang claws.

After destroying them, move to another hut located not far from the current one. You will stop at the saberfang hut. Ignis will say that he has tactics. So sometimes before battles, Ignis will offer you special actions. By completing them, you can earn additional ability points. In this case, the guy offers to teleport to the mill. Do this to gain 3 ability points. There is absolutely no need to do this secretly. You can complete the task even if you have already entered the fight. A timer will simply appear at the top of the screen, before which you need to complete the task.

Clue. By being at high points such as the windmill, Noctis can quickly regenerate his health and mana.

Continue the battle with your opponents until they are completely destroyed. Meet David Auburnbrey, a trapped hunter. The task will be completed, but you will learn that there is another beast wandering somewhere in the area.

When Dave asks you to deal with the beast, select the phrase “Ask your friends.” In this case, Ignis will receive 150 experience points. A new quest will automatically begin.

Quest “Mutant Slayer”

– 200 experience points.

First you need to find the monster, whose location is marked by another marker. You will have to walk a slightly longer distance than before - about 400 meters.

Move away from the hut as Ignis offers you a break. While resting in the nearest shelter, you not only restore your strength, but also improve your skills through the food prepared by Ignis.

Agree, then head to the new mark on the map. This is the Merriot Shelter camp. Approach the indicated fire pit and interact with it. At the camp, you can refresh yourself with food that increases your stats, and have a good rest, counting the experience you have gained.

Once the camp is set up, you will see the Ignis cooking menu. As you travel around the world, you can collect new recipes to cook a variety of foods that increase certain skills by a certain number of units. By cooking, you increase Ignis' cooking level.

In addition, you will need ingredients to prepare the food. If you don’t have them, you won’t be able to cook the dish.

The higher your photography skill level, the better quality Prompto's photos will be. When you share photos online, you receive a daily bonus to your photography skill.

Move to the indicated place where the Bloodhorn is waiting for you. Fight him using the skills of various characters. The monster is not as dangerous as it might seem at first glance.

After a telephone conversation with Cindy, return to her service station and pick up the car. You can chat with the girl again to order various modifications. At the end of the first conversation, she will ask you to take some things to a motel in another settlement. Agree to do this.

Cindy, Sid's granddaughter.

Quest “Errand Prince”

– 50 experience points.

Tell Ignis that you will drive the car yourself (or give this privilege to him). You need to get to the marker on the map. This can be done manually (drive the car straight to your destination) or automatically.

A new location is available – the outpost “Camp Longwythe”.

When you arrive at the new location, you will learn that Ignis will drive the car during the day, and Noctis at night (because Ignis refuses to drive the car when demons are prowling around). When the car is driven by Ignis, the “fast travel” function is activated.

After leaving the car at the indicated point, approach the owner of the motel, looking through the administrator's window nearby. He will say that he will take the package from the trunk himself. Watch the cutscene with the appearance of the postman dog Umbra.

You will see Noctis' memories of his meeting with Lunafreya 12 years ago. Choose which note to leave in the notebook, or don't write anything at all.

When the task is completed, it will be time to go to Galdin's Pier.

From this moment on, dots in the form of a yellow “question mark” will appear on the map. They point to characters or other objects, interacting with which you can get additional (side) quests. For example, one of these characters will appear right in the motel parking lot.

Side quest “Gone and never returned”

Talk to the administrator at the motel at Camp Longwythe to receive a new task.

Hunting is a dangerous activity. One of Dave's comrades died on the mission. Noctis volunteered to find a hunting tag for Dave to take to the relatives of the deceased.

– Experience 500 points.

– Ultra potion x10.

Instead of camping, you can do it in motels and cities. Although you will pay extra money for this, you can get a small bonus when calculating experience.

For example, when you relax at the Camp Longwhite motel, your experience points increase by one and a half times.

Continuation of the quest “Errand Prince”

In automatic mode, get to Galdin Pier.

Outpost "Galdin's Pier"

Go to the pier to meet a mysterious stranger. From him you will receive an exquisite coin. You can ask the seller at the restaurant to get new points on the map.

Go down to the pier, to the marker, to continue the task. Chat with Dino Giranze. If you decide not to succumb to provocation, then Ignis will earn 150 experience points.

Quest "Gentleman's Agreement"

– 300 experience points.

No matter what you do, you will have to come to an agreement with Dino. You need to go to the deposit and get several uncut gems for the reporter. Climb the mountain and sneak past the huge creature to the gems. Take one grenade and then leave this place. It is likely that the creature will wake up and fly away anyway. You won't have to fight him.

Return by car to the pier and talk to Dino Giranze to give him the grenade and continue playing Final Fantasy XV on the website.

Additional quest "Cat's Lunch"

– Experience 600 points.

– Dragon Scale x1.

By the way, you can find a cat on the long wooden bridge leading to the pier. It is marked with a yellow “question mark”. Interact with her to receive a new task. It is associated with Noctis's hobby of fishing. Find a fishing spot on the Vannat coast, which is marked with the corresponding marker on the map (hook and fish).

Go back to the parking lot and turn left. Follow along the shore until you see the desired marker. There is a gear dealer near him. Buy whalebone from him. Throw a fishing rod into the water, attract the bait so that the fish bites on it. Then move the rod in the direction indicated on the screen to maintain tension on the line. Soon you will catch your first fish. By the way, when Noctis catches a new type of fish, Ignis receives a new recipe for cooking.

Return to the cat and try to give her fresh fish. As it turns out, she loves fish, but only cooked. Follow the chef of Pearl (a restaurant on the seashore) and chat with a girl named Coctura. Give her the fish after talking to her again. You will receive Coctura cat food x1.

Give this food to your cat. The task will be completed.

Continuation of the quest "Gentleman's Agreement"

Chat with Dino to give him the grenade. You will learn about that same stranger and the coin he gave you. You will also receive a garnet bracelet as a reward from Dino.

When you decide to set sail, talk to Dino again. By the way, you can complete all unfinished additional quests later, after some time.

You will automatically spend the night at the Inn at the Dock, where your experience will be doubled.

Watch the cutscene in which you will see Insomnia.

– 350 experience points.

While waiting for the ship to Altissia, the friends learn the stunning news: “Insomnia has fallen. King Regis is dead." This is written about on the front pages of all newspapers, but is it really true? Four friends decide to see for themselves and set off on their way back.

Go up to the marker and fight the Imperial marksmen. They will drop supertonic.

It is likely that in the next battle you will first learn about a threat to the lives of your partners. When their health reaches the minimum level, “Danger” appears on their gauge on the right side of the screen. You need to run up to your partner and interact with him to restore his strength.

Finally, when Noctis's mana runs out, you need to find cover or climb to some peak (the latter is only possible if you have at least a few mana points required to teleport). In such positions, mana is quickly restored.

A little later, magitek ax-bearers will appear. Unlike shooters, these are melee fighters.

CHAPTER 2 – THERE IS NO WAY BACK

The capital of the kingdom fell, hopes for peace collapsed, and all this in one night. The friends go back to the Hammer to find out what really happened.

Watch the cutscene in which you will see the adult Lunafreya Knoxfleur for the first time. She receives a message from Noctis through the Umbra and the Ring of the Lucii.

When you arrive at the Hammer outpost, you will receive a task from Cindy.

– 400 experience points.

Cor confirmed Noctis' worst fears: his father, King Regis, had been killed. Not yet fully realizing what happened, the four friends go to a meeting with the marshal to think about further actions.

Go to the garage and talk to Sid. Leave the garage to learn about Core's message from outside.

Along the way you will find a new place - the Nordic Checkpoint parking lot. Continue further to your destination.

A new location is available – “Outpost in the Steppe”.

Gladiolus, one of Noctis' friends and protectors.

Go inside and talk to Monica Elchette. Move to the Sage's Tomb, marked with a marker on the map. It is located not far from the outpost. Go inside and talk to Cor Leoins.

After the cutscene you will receive royal power. Royal weapons are ghostly weapons that contain the power of ancient kings. It is incredibly powerful, but using it costs health points. If you plan to use it, be sure to stock up on potions and other healing items to save Noctis from mortal danger.

– 500 experience points.

Take the sage's sword. You will learn about thirteen known royal weapons located in separate tombs. Now you need to go to the Kikatrich pit. Once you get to the right place, fight a huge number of imperial shooters and ax-bearers. Please note that there is a turret in the location, using which you can shoot all opponents.

Axe-bearers drop a muscle stimulant.

Dungeon "Kikatrich pit"

Go inside, after which Kor will leave you, giving you the key to the royal tombs. With its help you will open any tomb. Go deep into the dungeon, follow the cable and activate the generator. Go to the farthest room, but the door will be closed. Drain the element of ice and return to the previous corridor. The door on the right should open as you move from the far room. Go through it and follow deeper. Climb between the stones to get to another part of the catacombs. Destroy the goblins attacking you. You will open the very door that was locked. Go back into the corridor. There are three paths on the left. Two of them are connected to each other and lead to the room below. You need to go down the corridor between two connected paths (middle corridor). Here again you will need to climb under the rubble.

Go left and squeeze between the two walls. Open the door on the right and kill the enemies. This room contains a generator that you must activate after defeating the goblins. A little further, new enemies will appear - tarantulas. Huge spiders attack primarily in melee combat. Go further and behind the next door you will meet Arachne - a huge queen of spiders.

The fight will be quite difficult! Use all the skills available to each character. Otherwise you will crash. Squeeze through the stones of the next blockage, go a little further and see the door to the Conqueror's Tomb. Open it and take the conqueror's blade. After this, you will be prompted to automatically return to the entrance. Agree. The task, by the way, was completed. Talk to Kor on the phone.

– 600 experience points.

A new task will automatically begin. You need to return to the “Outpost in the Steppe” and chat with Monica again. After the conversation in the car, go to the Nordic checkpoint, follow the place marked on the map and talk with Monica again. Squeeze between the rocks and talk to Kor.

Follow through the location, killing robots and opening one door after another. Don't forget to use your teleportation attack. Press the L1 button to restore mana reserves. Soon you will meet your guys.

Boss Loki in MT-M

Watch the cutscene, after which Loki will appear in his armored MT-M. In addition to the boss, there will be imperial shooters and magitek ax-bearers at the location. Attack the enemy by his individual parts, especially his weapons. Gradually you will be able to disarm the mechanoid Loki. In particular, if you attack its paws, the mechanoid will become immobilized for a while.

You spent a lot of time going through dungeons, then, most likely, you have already stumbled upon huge mysterious doors that just don’t want to open. In this guide, we will tell you who is hiding behind them and how you can unlock them.

What do the mysterious doors hide?

Some might decide that these doors are just part of the environment that cannot be interacted with, but even the characters themselves, when approaching them, begin to talk about the mystery of the passage they found. Promto even makes a cute reference to the game Kingdom Hearts, but that doesn't help much.

In fact, there is nothing mysterious about these doors: behind each of them you will find a completely new dungeon. In Final Fantasy 15, there are a total of 8 such closed “dungeons”, and the minimum level to complete the simplest of them is 50th. An excellent opportunity to raise a couple of dozen levels.

Here is the full list of dungeons hidden behind the doors:

  • Keycatrich Depression (Keycatrich Trench, level 50-60);
  • Glacier Grotto (Greyshire Glacial Grotto, level 60-70);
  • Fosiug Depression (Fociaugh Hollow, level 60-70);
  • Caves of Daurel (Daurell Caverns, level 65-75);
  • Baluwi Mines (Balouve Mines, level 75-85);
  • Steiliff Grove (Steyliff Grove, level 80-90);
  • Channels Cresfold (Crestholm Channels, level 90-99);
  • Kostelmark Tower (Costlemark Tower, level 95-99).

Where to get the key to the found doors

Now all that remains is to find out exactly how to open these doors. It's easy, don't worry.

First of all, you need to complete all the dungeons listed above. Kill the boss who is next to the door. Of course, the first playthrough requires a lower level, and once you've completed all eight "dungeons" you'll want to make sure you've fully completed the story campaign and returned to Lucius. And there…

An old woman named Yzma will be waiting for you there. She is sitting in a rocking chair at the Meldacio Hunter HQ. The old lady will give you a key that will open any of the eight doors whenever you please. That's all.

At the same moment, you will have an additional task, according to which you will be able to track the progress of completing the dungeons. And, of course, this is not the only task available after completing the story campaign.

We hope this guide will help you in conquering Lucis.

General information:

Achievement Difficulty: 5/10

Offline: 50 (XboxOne: 1000 ), 51 (PlayStation 4: 42, 5, 3, 1)

Estimated time to obtain all achievements: 40-80 hours

Minimum number of playthroughs: 1

Achievements you can miss: No

Does difficulty affect achievements? Yes(can be changed at any time)

Unbreakable/glitchy achievements: No

Optional equipment: not required

Introduction:

Final Fantasy XV... if you didn't know about it, you've probably lived in a cave your entire adult life. However, the new part is very different from what came out before. The game now takes place in an open world and the combat system has become action-oriented, but it still has what we expect from a JRPG, i.e. characters, story and monsters.

In the new ending, there are no achievements that you can miss, since after completing the story, you can continue playing. You can play through the game on low difficulty and then switch to medium difficulty to kill one boss for the achievement.

Completion time can vary greatly depending on how much you decide to spend exploring the world and how quickly you progress through the story. If you skip all the cutscenes and dialogues, thinking only about getting achievements, then you can easily get everything in about 40 hours. If you decide to immerse yourself in the story and explore the world around you, the complete passage will take up to 70-80 hours.

Fast leveling

Leveling up in the game works like a “bank” in which you can manipulate the experience gained to your advantage. Any experience you gain during any activity is not used on your characters until you sleep. There are many ways to increase the experience you receive.

Firstly, it is better to eat before the battle. With cooking level 9, you can cook Lasagna Al Forno, which gives a 100% boost (essentially you get double experience). If you are still leveling up your cooking, you can purchase it from Altissia. After sleeping and cooking, the accumulated experience will be retained. There are many dishes that can be used, but they offer a smaller experience boost.

Secondly, you can create spells from corrupted coins, rare coins (there are 8 of these in the game) that give you experience just for casting a spell, as well as bonus experience for killing after casting it. They have power from 2-12, and the spell has a maximum of 99. So, if an item has +12 power, then you will need 8 of these, and if the item's power is only +4, then three times as many. Using 10 corrupted coins and 1 fire magic, you will get 5 weak fire spells, which gives 10-20 thousand for each use (depending on the food eaten before the battle). Do as much as you can and go after the rare monster to get a ton of experience per kill.

Thirdly, you can equip the Moogle Amulet. In total, you can earn six of these items in the game. You can get one if you earn 40 chests in the Justice Monsters Five slot machine in Altissia, where the cost of one game is 10 thousand gil. The other five can be found in:

  • Daurell Caverns
  • Pitioss Ruins
  • Daurell Caverns Maze

These are high level areas, but you can run past all the enemies and just grab the item in the Crestholm Channels if you want to use it early on in the game on Noctis. For the rest you will have to fight. Each one gives +20% if the character equips it.

Lastly, the more you pay for sleep, the higher the experience multiplier. Leville in Altissa gives a 3x experience multiplier, but costs 30 thousand. The hotel in Galdin Quay gives a 2x multiplier and costs only 10 thousand.

Using all these methods together, you can get 200-300 thousand experience in one fight with a rare monster, and then multiply this experience three times during sleep. You can do this at the beginning of the game to make the game easier for yourself, or do it after completing the story to prepare yourself for the third step of the guide. The choice is yours.

Personally, I did this: I went through the story and saved all the experience after completing all 80 side quests, then used all my magic with additional experience for casting in one fight. Thus, I received 479 thousand experience, which I later tripled in one dream. Thus, my journey from level 47 to 82 took only one dream.

Step 1: Walkthrough

I would suggest enjoying the story at the beginning without thinking about the achievements. You can return to the game world after completing it and continue working on obtaining them. In fact, some achievements require you to complete the game first before the content becomes available. Simply put, you will get most of the achievements just by playing the game, and also partially complete most of them (leveling up characters/skills, completing side quests, collecting weapons, etc.).

There is one thing you should focus on early though. Use Promto's photography skills in battle. This will help you save time on step 4.

Step 2: Side Quests

You'll complete a huge number of quests as you progress through the story, and if you're like most players, you'll complete over 80 of these quests if you're not just focusing on the story, and therefore get the achievement " WeavingaTapestry/ Legendary personality". As we said earlier, some side quests won't unlock until you progress through the story and/or are high enough level to complete them. So do the ones you can first, then move on to the ones that are level higher.

There are several quests associated with the achievements for getting the flying car, royal arms and killing the turtle, so take them into account to minimize the time spent on them while you are going through the story part.

Step 3: Killing the Turtle

Adamantoise is back or bigger than ever! This boss is a huge challenge and there is no revival during the battle with him. If you die, you will have to start over even on easy difficulty. Once you complete all the side quests and other achievements, you will probably be level 70+ and the fight will take about an hour. It's more of an endurance test than a difficult battle. The higher your level, the faster and easier the battle.

Step 4: Grind Time

After you complete all the other achievements, you will most likely have to improve all of your characters' special skills. Surely it will be survival and photographs. Luckily, this is easy to do with a rubber band and a controller. Cooking takes no time at all, and fishing only takes a few hours. Read more about this in the corresponding achievements.

The World Wanderer / Eternal Wanderer
Collect all the prizes.

If you're playing on PlayStation 4, you'll unlock this achievement once you've completed all the others.

Learner's Permit / Driver's license 10
Take a ride in a manual Regalia.

In the very first quest of the game you have to repair a car. You will meet Cindy and her grandfather Sid in Hammerhead. You will be sent on several small tasks while repairs are being carried out and eventually the car will be restored. In order to get the achievement, you need to select manual control when you get into the car. If you select automatic driving, the Ignis will take the wheel, although he does not drive at night.

Chocobo Jockey / Riding a Bird 10
Ride a chocobo.

As soon as the third chapter of the game begins, you will find yourself in a new location and Promto will ask you to visit the Chocobo ranch nearby. Agree to go and the side quest "Friends of a Feather" will begin. Once at the ranch, talk to Wiz, who will ask you to kill the Behemoth monster attacking the Chocobo. Make sure you don't have another hunting mission active, and then fight him again to take on the "A Behemoth Undertaking" quest. Having finished with the problem, rent a Chocobo at a special parking meter and he will soon come running. Sit on the bird and thus unlock the achievement.

Quadruple Threat 10
Use four weapon slots.

You start the game with three weapons equipped. If you received a bonus weapon for pre-ordering, you can get this achievement immediately by placing it in the fourth empty slot in the equipment section of the menu. If not, then you will have to wait until you can buy or get a new weapon, or create a spell and equip it, and thereby receive the achievement at the same time" MagicalWorker/ Alchemist".

New Power / New power 10
Learn the first ability.

Cm. "".

Self-Improved / Your own teacher 50
Activate 20 ability nodes.

Cm. " Self-Mastered / Self-taught Master".

Self-Mastered / Self-taught Master 110
Activate 50 ability nodes.

Ability nodes are activated using Ascension Points (AP). Ascension points are earned primarily by leveling up (completing quests and killing monsters), but they can also be obtained by listening to the advice of your comrades in battle, as well as choosing solid responses in dialogues with them. Once you have received some OBs, go to the Ascension screen in the menu to purchase abilities. Some of the first ones worth purchasing are those that increase the amount of EP received (while driving a car or riding a Chocobo). This will help you get this achievement faster and make your characters stronger than others for a long time.

Angling Rookie / Beginner Angler 10
Improve your fishing skill for the first time.

Cm. "".

Survival Rookie / Novice Pathfinder 10
Improve your survival skill for the first time.

Cm. "".

Photo Rookie / Beginning photographer 10
Improve your photography skill for the first time.

Cm. " PhotoExpert/ Experienced photographer".

Cooking Rookie / Novice Chef 10
Improve your cooking skill for the first time.

Cm. "".

Angling Expert / Experienced Angler 10
Develop your fishing skill to the maximum level.

Fishing is Noctis's special ability. You will learn how to fish after you reach the port city where you will need to take the ferry. On the pier you will meet a cat with a side quest in which you have to catch fish for her. To catch fish, you need to cast a lure and then reel it at different speeds to attract the fish. When the fish bites, you will need to carefully pull it out so that it does not fall off, following the prompts on the screen.

The best place to get the maximum fishing level is Vesperpool, a large lake in the northwestern part of the map. You can buy a large duck and reel here, and there are quite a lot of rare fish here. Sleep every time you get a new level of your special ability, since with a higher level, it will be easier for you to catch fish, which means the time to obtain the achievement will be reduced. Reaching level 10 can take from 3 to 5 hours.

Survival Expert / Experienced Pathfinder 10
Develop your survival skill to the maximum level

Survival is Gladiolus' special ability. The level of this skill increases by walking or running, but leveling up takes a lot of time if you try to get it during the game. But, fortunately, you can use a rubber band and leave your team running around in circles at night, while you go and enjoy your sleep or do something else. Returning to the game, send the characters to sleep to level up. Repeat until you get the achievement. This trick will also help you develop your photography skill, as Promto takes a photo every few minutes while moving.

Just like other abilities, this skill will only improve after resting in a camp or bed.

Photo Expert / Experienced photographer 10
Develop your photography skill to the maximum level.

Photography is Promto's special ability. He will take pictures constantly while moving through the story and outside of battles. You won't see him do it, but when you level up, go sleep somewhere and you can look at the photos he took (and also save them in a photo book and upload them online). During the game, you will discover special places that will tell him that it is worth taking a photo here (some of them are related to each other in the plot, while others will be interesting objects).

It's best to force Promto to take photos during the fight. Purchase the "Snapshot" ability node and get the opportunity to take a photo as soon as you accumulate a bar of special equipment available during battle. Make sure to equip the "Snapshot" ability in the equipment menu. Acquire Noctis' Tech Strike, Tech Damage and Quick Tech skills, which will allow you to fill your vehicle bar faster and take more shots. If you do this many times during each fight, you will receive this achievement long before the end of the main story.

Just like other abilities, this skill will only improve after resting in a camp or bed.

Cooking Expert / Experienced Chef 10
Develop your cooking skill to the maximum level.

Cooking is Ignis's special ability. Whenever you set up camp (in the wild), you get the opportunity to cook food with Ignis. It gives some bonuses to your stats (most of them are quite useful) and increases his skill level. You can find new recipes throughout the game world by reading books (I found the first one on a bench near the first fishing pier) or by discovering/collecting/purchasing new materials (and also as battle rewards). When you see a plant leaf on the world map, go there and collect materials. As a rule, you will be able to find three items at each such point.

The fastest way to level up this skill is to buy Luncheon Meat (100G each) from the shop in Galdin Quay or later in Lestallum, and then cook "Mystery Meat Sushi" from it over and over again. You can cook several times during one camp stop. Just keep cooking it over and over for 20-30 minutes to quickly max out your cooking skill.

Just like other abilities, this skill will only improve after resting in a camp or bed.

Just Hangin' Around 10
Teleport to a point for the first time.

Teleport to Point is a combat action that allows Noctis to cling to high points, such as walls, pillars, or rocks. Such points are highlighted in blue around the battlefield. Aim at one with the camera, and then press the teleport button, and the main character will launch a sword there and teleport to it. You will be able to hang in this place, restore your health and prepare your next attack from there.

Brother-in-Arms / Brothers in Arms 10
Give an order to an ally for the first time.

Commands can be given to allies by opening the allies menu in battle and then selecting one of them using the d-pad. The selected character will perform a special move that you can set in advance. You will receive the achievement even if you didn't choose it.

Blind Spot 10
Perform a surprise attack for the first time.

A surprise attack can be performed when you are behind the enemy. This is easiest to do during battles with a large number of enemies, since you can go behind many opponents' backs while they are busy with your allies. When you perform a sneak attack, your ally is also targeted at the enemy and this way you can perform a special chain attack back to back to deal additional damage.

Noct You Like a Hurricane / Counterattack 10
Parry an attack with a chain strike for the first time.

Parrying is accomplished by blocking the blow when a red shield appears on the screen, warning of an enemy attack. Once you've parried a blow, you can perform a counter-attack (again by pressing the button that lights up on the screen), and if an ally attacks the same enemy as you, you can perform a chain attack to deal additional damage.

The Power of Kings / The Power of Kings 10
Use Armiger for the first time.

A story achievement that cannot be missed.

Magical Worker / Alchemist 10
Create a spell for the first time.

To create a spell, you must first gather materials. You will find the locations of the required materials on the world map, indicated by these symbols:

Once you have a few elemental materials, you can go to the Elementency section of the menu and create a spell from it. Spells with power from 1 to 99 are basic (Fire, Blizzard, Thunder), from 100 to 199 are mid-level spells (Fira, Blizzara, Thundara) and from 200 and above are high-level spells (Firaga, Blizzaga, Thundaga).

Black Mage / Black Mage 10
Cast a spell for the first time.

When you have created a spell (see " MagicalWorker/ Alchemist"), you can equip one in your weapon slot. During battle, switch to a spell using the D-pad and press the attack button to use it.

Divine Intervention / Divine Intervention 10
Summon one of the Six for the first time.

After the story events with the Titan, you will be able to summon it in battle. If you received a lot of damage in battle, an activation button may appear on the screen, which you need to hold down for about five seconds (if you get hit, this will reset the timer). Having done this, one of the six will appear and attack the battle role, destroying most enemies in one hit (some bosses can remain alive with 10-30% health).

As you progress through the story and collect more treaties from the others of the Six, they will be randomly summoned to help you. There are several story events that require the use of a summon, but at these moments the achievement will not unlock, so be sure to manually summon a summon at the first opportunity.

High Five for Justice! / Five for justice! 10
Play JUSTICE MONSTERS FIVE for the first time.

Inside any Crow's Nest Diner you can find pinball machines that you can play for 10G. Just enter the game, and then you can immediately exit and get the achievement. There is no need to spend time playing for the achievement.

Spinning a Yarn I / Local Celebrity I 10
Complete one side quest.

Cm. "".

Spinning a Yarn II / Local Celebrity II 10
Complete 5 side quests.

Cm. " Weaving a Tapestry / Legendary Figure".

Spinning a Yarn III / Local Celebrity III 10
Complete 10 side quests.

Cm. " Weaving a Tapestry / Legendary Figure".

Spinning a Yarn IV / Local Celebrity IV 10
Complete 20 side quests.

Cm. " Weaving a Tapestry / Legendary Figure".

Spinning a Yarn V / Local Celebrity V 10
Complete 40 side quests.

Cm. " Weaving a Tapestry / Legendary Figure".

Weaving a Tapestry / Legendary Figure 50
Complete 80 side quests.

Side quests are “quests that do not affect the development of the main story of the game” and will be marked in blue letters in the “Quests” section in the menu (story quests are marked in red, and hunting quests are marked in yellow). NPC , which give you side quests, are marked on the map with a yellow question mark (?).

There are also "hidden" quests that only appear when you are close to them. They can be quite simple. For example, find someone wounded and give him a potion, or find an enemy base and clear it.

At the early stage of the game, the easiest way to get a bunch of easy quests is in the garage Hammerhead . Sid will upgrade weapons for you in exchange for a specific item. Often you will already have this item in your inventory, so you can complete the quest immediately after receiving it (although it will take you longer to upgrade the weapon to a higher level, as well as a few sleeps). Cindy will give you go-fetch quests to upgrade your car, and Takka will send you to get ingredients for her diner. Although the best place in the game is the city Lestallum . There are several here NPC , giving you several tasks at once.

There are definitely over 100 quests in the game and none of them are timed or missable, so don't worry too much about getting this achievement. Just play, complete the story and it will unlock fairly quickly once you focus on getting it.

My First Hunt / My first hunt 10
Complete your first hunt.

The hunt is a quick side quest that involves killing a group of small monsters or one large, difficult boss. You can receive similar quests from "informants" who can usually be found in eateries. You can get your first hunting task from the guy in the diner next to the garage Hammerhead.

Insomnia's Waking Nightmare / Battle in the capital 10
Complete the prologue.
Departure / Departure 10
Complete the first chapter.

A story achievement that cannot be missed.

No Turning Back / There is no way back 10
Complete the second chapter.

A story achievement that cannot be missed.

The Open World / Big World 10
Complete the third chapter.

A story achievement that cannot be missed.

Living Legend / Living Legend 10
Complete Chapter Four.

A story achievement that cannot be missed.

Dark Clouds / Dark clouds 10
Complete chapter five.

A story achievement that cannot be missed.

A Way Forward / Just forward 10
Complete chapter six.

A story achievement that cannot be missed.

Party of Three 10
Complete chapter seven.

A story achievement that cannot be missed.

Seaworthy / Raise Sails 10
Complete Chapter Eight.

A story achievement that cannot be missed.

Callings / Purpose 10
Complete Chapter Nine.

A story achievement that cannot be missed.

The Heart of a King / Heart of the King 10
Complete Chapter Ten.

A story achievement that cannot be missed.

In the Dark / In the Darkness 10
Complete Chapter Eleven.

A story achievement that cannot be missed.

End of Days / End of the world 10
Complete Chapter Twelve.

A story achievement that cannot be missed.

Redemption / Retribution 10
Complete Chapter Thirteen.

A story achievement that cannot be missed.

Homecoming / Homecoming 50
Complete Chapter Fourteen.

A story achievement that cannot be missed.

Chosen King / Chosen King 110
Defeat Ifrit on standard difficulty.

You can play the game on easy difficulty and change the difficulty setting at any time. After completing the story, you can make a save and you will be returned back to the world, where you can fight Ifrit again and continue working on other achievements.

This is actually one of the easiest bosses in the game. We recommend using ice weapons, as they are vulnerable to people, and also combining them with the ability Libra Ignis. Uses teleport attacks and connect with 2-3 attacks and then teleport to the point to restore mana points. Repeat until you win.

Regalia Pilot / On the wings of Regalia 50
Take a flight on the Regalia Type-F.

After beating the game, load a save file with a new background, then talk to Umbra at the resting place to return to Lucis . You can now discover the new quest "???" in the northwest of Hammerhead (at the above Imperial base). Once there you will automatically receive a side quest" Formouth Garrison "Complete it and you will automatically receive a new item and side quest" Into Unknown Frontiers ", which will lead you to Cindy. She will upgrade your Regalia for flying. Once you take off, the achievement will unlock.

Faithful Heir 50
Collect 13 Royal Arms.

You get the first seven royal weapons through the story (these weapons can be obtained in tombs), and the rest can be obtained in side locations. In one of them ( Malmalam Ticket ) I was offered a stop during a trip to a story location, but you can refuse this side quest if you don't want to. It's actually quite easy, but I suggest leaving the rest until you complete the story, as some will require a higher level.

Below is a list with the location of each weapon. The achievement will unlock after receiving the last weapon. The dungeons are fairly easy (just follow the quest marker and kill the boss), except Costlemark Tower with a very annoying puzzle.

  • Sword of the Wise – Get it according to the plot, impossible to miss.
  • Ax of the Conqueror
  • Swords of the Wanderer - Get according to the story, impossible to miss.
  • Blade of the Mystic - Get according to the story, impossible to miss.
  • Katana of the Warrior - Get according to the story, impossible to miss.
  • Trident of the Oracle - Get according to the story, impossible to miss.
  • Sword of the Father - Get according to the story, impossible to miss.
  • Bow of the Clever – Complete the "Balouve Mines" dungeon (Level 50+)
  • Sword of the Tall - Complete the dungeon "Costlemark Tower" R Aries 55+/At night only)
  • Shield of the Just – Loot the Tomb Just
  • Scepter of the Pious - Complete the dungeon "Malmalam Thicket" ( Level 35+)
  • Mace of the Fierce - Complete the dungeon "The Rock of Ravatogh" (U level 30+)
  • Star of the Rogue - Complete a dungeon The Myrlwood" (Level 35+)
Immortal Photobomb / Otherworldly photography 10
Take a photo with Gentiana.

You will meet Gentiana in chapter five. From now on, there is a chance that she will appear in the photo taken by Promto during your trip. This is a completely random achievement that you can unlock by viewing photos while relaxing.

Tortoise Toppler 110
Deal with adamantine.

After beating the game, you will be asked to make a new save, with a different background drawn on it, and you will probably remember who it is. Load this save file and you will be outside the rest area in Insomnia . Go to the bed and call Umbra . When the dog appears, go back to the past Lucis . Once back in time, Cindy will call you. She will ask you to meet her at Hammerhead , so let's go there. A side quest will open for you there" Let Sleeping Mountains Lie "Completing it will awaken Adamantoise. Now accept the quest to hunt the monster." Lonely Rumblings in Longwythe " and kill the big turtle. Once you finish him, the achievement will unlock.

Killing him will take a very long time (about an hour at level 70) and if you die (even on low difficulty), you will have to start all over again. So buy a ton of healing items in advance, and be very careful and patient.