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Which “Awakening of the Ancient Gods” legendary cards should I create first? Hearthstone: Awakening of the Ancient Gods All cards are Awakening of the Ancient Gods.

A very useful article for beginners came to us at the Competition. A Guide to Crafting Legendary Cards from Awakening of the Ancient Gods

2 months have already passed since the release of the “Awakening of the Ancient Gods” add-on, and during this time many new archetypes have been formed, so it’s time to make an add-on and see if they have met the expectations of players since the first announcements. Also, the priority for crafting legendary cards will be listed below, but you need to keep in mind that the list includes only cards from the “Awakening of the Ancient Gods” add-on.

The priority is compiled from top to bottom, that is, the best cards are on top, the weakest are on the bottom.

High priority. List of things to craft first: These cards are the most powerful and versatile in this expansion.

  1. [Emperor Vek'lor] - This is the best legendary card for any C'Thun deck. With the right approach to creating a deck, by the seventh turn it will almost always play its battle cry and give us two taunt creatures with total characteristics of 8/12 for only 7 mana! Many players predicted that he would become the new “Doctor 7” of the standard mode, and they were partly right.
  2. [Xaril]. Perhaps the best legendary rogue card. Due to its versatility, it will be useful in any deck. The card met 100% expectations.
  3. [Ragnaros Servant of Light]. Played at the right moment, it can break your opponent's game plan, forcing you to spend removal spells and make often unfavorable trades, because in addition to healing every turn, it is also a big 8/8 carcass to be reckoned with.
  4. [Fandral Staghelm]. This card can do incredible things, and it will fit into any Druid archetype. When Fandral was first shown, many underestimated his ability and were skeptical of this card. This was most likely because the meta at the time was significantly faster than what it is now, and therefore Fandral seemed too slow.
  5. [N'Zoth]. The mysterious ancient god has spawned a new archetype for many classes, but he plays best in Paladin, Rogue, Priest, and even Hunter decks. I’ll also add that you shouldn’t craft it if you’re a complete beginner, because to get the greatest effect from the battle cry of this ancient god you need very expensive cards, such as [Sylvanas Windrunner], [Cairn Bloodhoof] or [Tirion Fordring]. But it still gets high priority, as it is one of the strongest deck-building cards in this expansion. Besides, who knows, maybe the developers will please us with good cards with the “death rattle” in the future.

Medium priority. Less versatile than the list above, but quite effective in certain decks.

  1. [Yogg-Saron]. The God of Death from Warcraft who became the God of Random in Hearthstone. It was predicted to be a fan card that would be played at low ranks, but in reality this card turned out to be unexpectedly effective. Deck with his participation Legends were even able to take top 1. It was only because the random factor was too strong that I gave it medium priority.
  2. [Malkorok]. Another underrated card, and it's easy to see why. After all, for a creature costing 7 mana, it has weak characteristics, but, as it turns out, its battle cry more than compensates for this deficiency. In standard mode there are currently 20 types of weapons. Of these, only 8 are weak, that is, only 40%, plus [Cursed Blade] can immediately lose you the game, the chance of this is 5%. Thus, with a 60% chance, Malkorok provides us with a good weapon. The card has so far shown itself to be excellent only in the Tempo Warrior deck and is not very suitable for control warrior archetypes, so it is a medium priority.
  3. [Soggoth]. Although this legendary faceless one has rather weak characteristics for its cost, its ability makes it a very sticky creature that can exchange with two or even more enemy creatures. It is especially effective against decks that rely on removal: Priest, Warrior, Rogue. Only afraid of Silence and the Black Knight, fortunately both are not popular at the moment, so if you add him to your deck, he can show off in all his glory.
  4. [Lord Deathwing]. It has a very strong, albeit very controversial ability. The only reason it was listed as a mid-priority card is because of its usefulness in dragon decks. In any other cases it is useless.

Low priority. The weakest legendary cards in the expansion, many of them are only good for disenchant.

  1. [Princess Khuhuran]. Unfortunately, N’Zoth the Hunter didn’t play, but this card fit perfectly there. This is due to its high cost, which prevented it from making amazing combinations with strong death rattles.
  2. [Herald Volazh]. It has a very interesting and quite strong effect, which is probably why its ability is greatly overestimated. Ideally, of course, it can show excellent results, but in a real fight, it’s unlikely that anyone will allow you to calmly force the field with creatures, and even if you succeed, then you’ve already won.
  3. [Hallazil Reborn]. A good effect and a standard distribution of characteristics for a creature of this cost still could not help this card become more popular. The reason for this is that she doesn't fit into the current shaman archetypes, but may be in the future.
  4. [Nightmare Crusher]. In theory, it can be played in a patron-warrior deck, but even there it is not used due to its high cost.
  5. [Cho'gall]. Can fit well in a Renolock deck, but with the release of Standard mode it fell out of favor, and the lack of cards like [Ancient Healer] affected its survivability, so Cho'Gal becomes more dangerous, and in a Zoolock deck it not necessary.
  6. [Y'Shaarj]. The weakest of the ancient gods. It has similar mechanics to [Varian Wrynn], which is why it can be used in very specific decks, but is not suitable for a serious rating game.
  7. [Mukla, Storm of the Valley]. If we calculate the total characteristics of Mukla and his bananas, we get a 7/7 creature for 8 mana, which is worse than even the basic [War Golem]. It looks like this map was created for one purpose - to become dust.
  8. [Anomalus]. So far it has not fit into any of the mage archetypes, perhaps in the future a good deck with this card will appear, but now it is not recommended to craft it. However, he can please you with his sudden appearance in the deck, evolving from [Emperor Vek'lor] and organizing a complete cleanup with his wheeze. I once had to use [Evil Eye] on him to avoid losing my entire table.
  9. [Creepy monster]. A degraded version of “Gruul” with the characteristics of the basic [Ogre Heavy Fist] for only 8 mana. There’s no point in crafting, and you don’t think twice about dusting those dropped from a booster.
  10. [Werewolf Zerus]. Great addition to the deck Randuin. For ranked games, this little faceless one is useless due to its random ability.
  11. [Nat, Dark Fisherman]. Useless in competitive play. It can be a good addition to mill decks, however, crafting it just for this purpose is extremely inappropriate.

I hope this list will help new players figure out what to craft from the “Awakening of the Ancient Gods” add-on. And remember, games are not won by legendary cards, but by your experience and ability to predict your opponent. Good luck.

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Awakening of the Ancient Gods is the third expansion for Hearthstone. The update will be released on April 27. With the release of the expansion, 134 new maps will appear in the game. New packs can be purchased with real money or in-game currency, and individual cards can be crafted using Arcane Dust.

Introductory video "Awakening of the Ancient Gods"

1. Release date for the “Waking of the Ancient Gods” add-on

The exact date is not yet known. We only know that the addition will be released in late April - early May.

2. Maps

  • With the release of the expansion, 134 collectible cards will appear in the game.
  • New cards will be contained in new sets that will appear in the store after the expansion is released.
  • A set costing 100 gold will contain 5 cards. New packs can be purchased for real money at the same price as existing ones.
  • All new cards can be crafted from Arcane Dust.
  • The first set opened after the expansion release will contain C'Thun.

3. Promotion

  • Anyone who logs into the game during the promotion will receive three free packs from the new expansion. This way, everyone can get a free legendary card!

4. Standard mode

  • With the release of the Awakening of the Ancient Gods add-on, a new mode will appear in the game.
  • Unlike Wild mode, in Standard mode you will not be able to use cards from the Goblins and Dwarves and Curse of Naxxramas expansions.

5. Arena

  • Immediately after the expansion is released, all new cards will be included in the list of cards available for play in the arena.
  • The exception would be C'Thun and creatures associated with him.

6. Pre-order

  • Pre-order allows you to buy 50 sets of cards for 2,500 rubles (2,900 rubles for IOS users).
  • Players who pre-order will receive an exclusive shirt.
  • Pre-orders will be available starting March 14th.

7. All maps of the expansion "Awakening of the Ancient Gods"

Below are new cards from the Awakening of the Ancient Gods expansion.

8. Information about the add-on from the developers

The guys from the Hearthhead.com website team were lucky enough to receive an invitation to the Blizzard headquarters and hear information about the upcoming expansion first-hand. They spoke with developers and leading players about what awaits us in Hearthstone.

Shortly after this, a promotional video appeared, published by Blizzard on the official Twitch channel. Rumors about the release of a new addition have been around for a long time, and the video fully met the expectations of the gaming community. Despite the fact that the expansion itself will be released in late April or early May, the development team is obviously eager to talk about it in more detail.

“The ancient gods are huge creatures with tentacles and many eyes. They were the ones who created the Universe,” Broad revealed the secret. “They enslaved Ragnaros, drove Deathwing mad, created the Nerubians and the Faceless Manipulators.”

The ancient gods are truly terrible creatures.

They are probably remembered even by those who have never played World of Warcraft, but were interested in the emergence of this fantasy world.

Now the influence of the ancient gods has spread from the creatures from Hearthstone. Some of them - like the beloved Treasure Gatherers and Ancient Healers - have turned their backs on the Light and become Filthy Scavengers (a 4/2 stat minion that costs 4 mana and a deathrattle that lets you draw a card) and Corrupted Healers (a 6/ stat minion). 6, cost, 5 crystals and a death rattle that heals the enemy).

In some cases, the changes were much more difficult. The Doomsayer's prophecy has come true! He became the Herald of Proven Doom, a 0/7 creature whose attack power increases at the start of your turn. This means that Doomsayer cannot be destroyed by a Master Hunter or neutralized by an Aldor Peacekeeper immediately after spawning.

The cast of new creatures would not be complete without the ancient gods themselves. The first of the four most powerful beings was C'Thun himself. It costs 10 crystals, has stats of 6/6, and deals damage equal to its attack power, randomly distributed among all enemy characters. Some may think that 6 units of damage is too weak for an ancient god, but it must be remembered that his strength lies in synergy with other creatures. In particular, 16 of the 134 cards in the new expansion are directly related to C'Thun. For example, Evilcaller (2/3, 2 crystals) gives C'Thun +2/+2 wherever he is (in hand or on the board), and Twilight Ancestor (3/4, 3 crystals) gives C'Thun Tunu +1/+1 at the end of your turn. It looks like Blizzard is trying to create a completely new archetype. C'Thun's ability is instant and well worth its high cost, but it remains to be seen whether it will be possible to build full-fledged decks around it.

At first glance, everything sounds good, doesn't it? However, it would be a shame to get a power-up card without having the ancient god himself in hand... That's why Blizzard promises that every player will find C'Thun and two Evil Callers in the first set of cards they open. Those who play Hearthstone immediately after the expansion will be able to receive three free packs, and those who pre-order will become the owners of an exclusive Hearthstone-themed Eye of C'Thun shirt.

Testing

To test C'Thun, two decks were created that included only announced and existing cards. The first of these was a mage deck with the spells Fire Wave and Frost Nova, which allowed to slow down the enemy’s development and maximize C’Thun’s strength. The magician’s opponent was a druid with large provocateurs who were supposed to hold back the onslaught. We weren't able to make any shocking discoveries, but we must say that the animation for C'Thun's appearance is truly impressive. We are not at all disappointed in the first of the ancient gods. He looks menacing and seriously influences the game situation. We hope that all other gods will have the same cost (10 crystals) and importance.

“The approach to map design has changed a bit lately, which is cool,” player Noxious from the Complexity team told us. “By placing such a strong emphasis on C'Thun, the developers want to force us to build decks around a single card.”

"Perhaps in the near future - say in two years - there will be a separate archetype," he added. So, with the release of the new expansion, at least one new archetype will appear in the game.

When combined with Brann Bronzebeard and known cultists, C'Thun can be very effective. Even taking into account the Experienced Hunter? Yes, because the effect works instantly, without giving the enemy time to recover.

There is information that in the Awakening of the Ancient Gods add-on there will not be new creatures with inspiration or new races, but there will be new dragons. Broad was understandably short on additional comments about the new maps, focusing on the announced changes.

In addition to C'Thun, we were able to test Herald of Proven Doom, Caller of Evil, and Twilight Ancestor, although the latter greatly reduces the pace of the game in the current meta. The decks we put together were generally very slow and heavy, and lacked spells to eliminate enemy creatures, so Doomsayer often survived until the next turn. Since there will still be new cards in the game, it is possible that in the future the messenger will not be nearly as strong.

Noxious noted: “I think the new version of Treasure Collector will find its way into specific combo decks. In control decks, it can be used for draw and board control. It's a sort of delayed-onset Dwarf Inventor that can be very useful in certain circumstances." Speaking about the controversial Herald of Proven Doom, Noxious elaborated that "this card looks good in theory, somewhat reminiscent of Bolvar, but smart opponents always use silence effects, and the Herald choice rarely makes sense."

Upcoming changes

Some changes to Hearthstone will go into effect next week.

“We are preparing the ground for the launch of a new expansion and standard game mode,” Wu said. - “The new patch will be released next week. Players will have access to nine additional deck slots. In addition, we have a test version of the interface designed to switch between Standard and Wild modes so that players can see how it will all work. Finally, the patch will introduce a new collection of deckbuilding tips that will allow all classes to enjoy the game."

As for the nerf of cards, Wu said that this will happen with the release of the expansion.

At the same time, he gave some arguments in defense of the nerf decisions.

“Many players are very upset when they learn that they will have to remove favorite cards from their decks, such as Warsong Commander. We'll be announcing any changes closer to the expansion's release, but we haven't yet decided what the changes will be. I prefer to look at this issue philosophically and can say that we are currently looking at cards that are critical to the current meta. If we don't do this, the standard regime will not be viable. We're also looking at revamping some of the Druid cards because Druid decks have an overwhelming amount of Basic and Standard set cards."

As for the nerf method, Broad clarified that “the team is trying its best to improve existing cards, but often these problems are solved by simply changing characteristics.”

According to Broad, the developers are not at all trying to replace all outdated maps with new ones.

“For example, we don’t want all the mechanisms to disappear from the standard mode. We want Standard to change every year without necessarily copying cards from new sets. We strive to change truly good creatures by creating better versions of them,” Broad explained.

“We hope that with the release of Standard mode a new chapter in the history of Hearthstone will begin,” he added.

Arena

The developers' genuine interest in the new modes does not mean that they have forgotten about the arena. Broad mentioned that Awakening of the Ancient Gods is in active testing - not only to correct the class balance, but also to fully experience the synergy of the new cards.

“We're giving C'Thun to everyone so that players will be interested in getting the cultists associated with it,” Broad said. “We found a lot of problems with arena games because the cultists are of low quality, and C'Thun is one of the legendary cards that is not often found in this mode. We decided not to include C'Thun in the list of cards for the arena, because it is almost impossible to play profitable combinations here.”

This is great news for those who are used to playing in rated and unranked battles with random players. In fact, for the first time, Blizzard representatives admitted that they excluded “failed” cards from a certain list. It is obvious that they plan to do so in the future. This does not mean that creatures like Storm of the Seas and Leader of the Magnataurs will disappear from the game, however, the developers have expressed a clear desire to meet the players halfway.

Future prospects

What does the future hold for Hearthstone? Recent changes allow us to hope for further progress. There are rumors about improvements to the collection interface, which will allow you to more efficiently sort cards by cost, attack power, quality, etc.

Blizzard has made it clear that it plans to release two expansions and one adventure over the course of the year. It is possible that this will not be the end of the matter.

“We can continue to work in the same vein or do something different,” Broad outlined the company’s position. He also explained to players the reason why expansions and updates are not released regularly. Some people enjoy the hype that inevitably comes with new cards being released, while others need time to adjust. This process can take up to two months.

"The gap between League of Explorers and Awakening of the Old Gods may have been a little longer than we expected, but we don't want to be predictable," Broad said. He emphasized that the company first of all strives to surprise and delight its players.

Are you looking forward to the “Awakening of the Ancient Gods” expansion? Do you like the upcoming innovations?

Hearthstone! The addition will be released in late April - early May and will be called “Awakening of the Ancient Gods.” The new addition will bring us 134 new cards, 16 of them will be based on synergy with the Gods and, most importantly: the Legendary creature of the God C'Thun.

We are waiting for some metamorphoses of cards, inspired by the whispers of the gods. Coming into the game, the old Gods will change the characteristics of some of our favorite creatures with the help of corruption! The article has been updated and supplemented, taking into account the opinions of the entire Manacost editorial board. At the end of each description are added alternative cards that are currently in the game. All estimates are preliminary, and they may change due to the release of new maps. Card ratings are based on existing cards.

Hearthstone Expansion Card Review

Caller of Evil

Caller of Evil is one of the followers of the ancient god K'Thun. Not a bad card for a potentially new Archetype. Common map for all classes, 2/3 characteristics. If we don't have enough cards to synergize with C'Thun, we will put it in the deck, although it would be much better at 3/2, since it could trade with cards of higher value. It is worth noting that her battle cry works even on a card that is in the deck. In general, judging by the already known cards, we will see a lot of cards with the Battlecry mechanic, therefore we can assume that Brann Bronzebeard will be played much more often, especially in new archetypes.

  • Jablin catcher
  • Ship's cannon
  • River Crocolisk

Result: 7/10

Twilight Ancestor

The Twilight Ancestor is the second follower of C'Thun. One of the best cards that have been released so far. Let us remind you that in standard mode the card will go away: Spider Tank, which was the first card with 3/4 characteristics for 3 mana, available for each class (and the Priest class card: Dark Cultist will also go away). This card will easily replace it, but that’s not all. At the end of the turn we add +1 / +1. This means that when placed, it will have time to add +1 / +1 at least once, which is already good. And if this card is not removed from the table, then C’Thun will later show what it means to ignore the buffer. Even if the new archetype doesn't take off, we can still see this card in different tempo decks.

Similar cards that are currently available:

  • Dark cultist
  • Spider Tank
  • Dancing Blades
  • Fjola Light's Bane
  • Fossil lizard

Result: 9/10

Dirty flea hawker

The dirty scavenger was also strengthened by the ancient gods. The effect of this card is quite familiar to us and is not something new in the game. But the characteristics leave much to be desired. Let's compare this card with the analogues that we currently have. For 4 mana we have a Cult Leader and a Dwarf Inventor. Why are these cards so much better? If only because they can give a card already on the turn when we play them, they give instant action and can help you find a solution in the current turn. How many times did the robber fly through the Dwarf Inventor and thereby activate his series of techniques. Just imagine that the Dwarf Inventor would have a death rattle instead of a battle cry (that is, we would take the card only after it dies someday or we wouldn’t get it at all if silence is thrown on it) and swap the characteristics in places , so that she wouldn’t even be able to exchange with a creature for 2 mana and survive, and yes, we got our card, which is unlikely to be used by anyone. The Dwarven Inventor is even better in that, although it costs 4 mana, it easily kills a creature for 2 mana with 3/2 characteristics and remains alive, i.e. in ideal scenarios, we can exchange our gnome for 2 creatures, or force us to finish it off with an ability, and this will be a 2-mana creature + a 2-mana ability, although we also received a card. 4/2 stats are very bad for a 4 mana card. It’s a similar story with the Head of the Cult, which is why almost no one plays him, although he can give 2-5 cards in the current turn!!! Why can this card play if even the Cult Leader is not playing? I look forward to constructive criticism in the comments, I am ready to answer all your questions.

Similar cards that are currently available:

  • Cult leader
  • Dwarf inventor
  • Jeeves
  • Grave Spider (And then 3/3 is better than 4/2 and also immediately gives a card)

Result: 3/10

Corrupted Healer

The Corrupted Healer is one of the creatures that have received the power of the ancient gods. For a 5-mana creature, this card has good stats of 6/6, but also has a fairly negative effect. If we have a tempo deck based on mechanisms, then we have no need to heal the enemy for 8 health when we can simply put Clockwork Knight in the deck and have the same stats in total, but without the negative effect. The only application where this card can be used is in combination with Auchenai Priestess. Then we turn it into an 8 damage cannon to the face, just like the Yummy Zombie. Is it possible to come up with an archetype based only on this? Oh, yes, we forgot, the blizzards are removing Baron Rivendare, who would look good in combination with this card and the Priestess. We hope that this card will find its place in Priest decks, and it is unlikely to be used in other classes.

Similar cards that are currently available:

  • Greedy Mercenary
  • Chief Frostwolf
  • Snake Druid
  • Shado-Pan Rider
  • Arena Fighter
  • Clockwork Knight

Result: 3/10

Herald of Proven Doom

The messenger of proven doom also “could not resist the temptation to acquire Ancient Cosmic Power.” For 5 mana you get a 7/7 creature, but in a rather unusual way. But if the board is not empty, your opponent will take this creature with ease and without loss. We should also not forget that the Messenger of Proven Doom suffers from muteness. Overall, the creature looks quite slow and is unlikely to be seen in decks for ranked games. Imagine that your health and attack will also be swapped? He will die instantly. And all this for 5 mana, so why take the risk when you can just put a 5/6 in the deck for 5 mana and continue to play at tempo. Even the Ominous Statue looks much better against the background of this card, it is not so easy to kill, it costs 1 mana less, and it can also hit under certain circumstances. Moreover, this card is Epic! It is assumed that it has qualities higher than rare and basic cards. How could such a map be made epic? The Frostwolf Chief is available to EVERYONE and plays much better, we can make it at least 10/10, and even after silencing we will still get our 4/4 creature for 5 mana. I look forward to your opinion in the comments.

Similar cards that are currently available:

  • Sinister statue
  • Snake Druid
  • Arena Fighter
  • Chief Frostwolf

Result: 2/10

C'Thun

C'Thun is one of the four ancient gods of the Warcraft universe introduced in the new expansion. Evilcaller and Twilight Ancestor can empower C'thun and his Warcry. Fielding 2 Evil Callers and 2 Twilight Ancestors will make the ancient god at least a 12/12 (attack/health) creature. When played, such a strengthened C’Thun will also inflict 12 units of random damage, which already looks terrifying. The key word in the description of the card is “Characters,” which means we can go through the face. Therefore, this card can end the game in certain situations, and it will more likely play as a finisher. But it’s okay, the whole game you put up creatures, they just improve it, and then you just put it 40/40, and it does 40 damage across the entire table, and if there is no one on the table, 40 damage to the face. Just imagine this card from a Control warrior, you can’t break through him anyway, he can easily live until the moment when he plays his entire deck, and he’ll just give you a 40/40 creature that will not only clear the table, but will also walk across your face. I doubt that against a control warrior you'll still have any removal left when this card comes out if you're still alive after his battlecry. Stop, we forgot about combinations! We have the Druid and his Illumination. Therefore, we can put Brann Bronzebeard and play C'Thun under two insights. Then, having characteristics of 40/40, we will deal as much as 80 damage!!! Even without playing anything, there will already be 12 damage distributed among all characters. Would you say a complex combination? Yes, it is, and most likely she will rarely play, but it’s fun and I want to play with this archetype, and we play for fun and our own experiments. There are currently no alternatives to this card in Hearthstone, and we are all looking forward to the new expansion, which will be released at the end of April / beginning of May. While all expansion cards are unknown, it is impossible to give a preliminary assessment to this card.