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home  /  Relationship/ Strikes in Mortal Kombat XL, X for PC on the keyboard: techniques, combos, styles, fatality, brutality, X-Ray Moves. Mortal Kombat X Controls: How to Make Mortal Kombat X Combo Keyboard Combo

Strikes in Mortal Kombat XL, X for PC on the keyboard: moves, combos, styles, fatality, brutality, X-Ray Moves. Mortal Kombat X Controls: How to Make Mortal Kombat X Combo Keyboard Combo

Of course, the most convenient way to play fighting games is with a gamepad (joystick). With the release of the last part of the Mortal Kombat game on the computer, many users are faced with precisely the lack of this device. Of course, the developers have foreseen this fact and optimized the controls in the game for the keyboard.

X-Ray in Mortal Kombat

Each character in this game has a set of standard attacks, which, of course, help him to win in a fight with the enemy. In addition to standard attacks, there are also special movements in the game, which are created through a combination of standard ones. During the actual battle in the lower left corner (or the lower right, depending on the side you are playing on) there is a special meter with energy, which allows you to use special techniques of the character.

If one of the players waits until this meter is completely filled, then he will be able to use the X-Ray technique. During this, special blows will be shown on the screen, which can even break the bones of the opponent. A distinctive feature is that the player sees all this, because everything happens in X-Ray mode.

Such a blow can take away a significant part of the opponent's health, which means that the hero has a better chance of winning. It should be noted that the opponent can defend against the X-Ray technique with a normal block, or can dodge the blow altogether. In this case, the X-Ray scale of the attacker will be completely spent. This keyboard strike can be done with the LShift + Space key combination.

Additional attacks in Mortal Kombat

In the same mode, team attacks can be carried out (during a 2v2 game), you can carry out special combo attacks, and also provide support to your partner. Many Mortal Kombat players are aware that there were various fatalities in previous versions.

Fatalities are brutal, which can be carried out using a certain combination of buttons on the keyboard at the end of the battle. In the last part of Mortal Kombat, this opportunity remained, and in addition, various babalities (the character reduces the enemy, turning him into) and location fatalities (fatalities that are performed using various objects at the level) were added.

Returning to X-Ray, we can also say that the user does not have to wait until the scale is completely filled. To perform a special move, you can wait until either one or two blocks are filled, but in this case X-Ray will not be shown. In this case, the character can only make a special move, which can either interrupt the combination of enemy attacks, or will strengthen the special move.

Mortal Kombat X is the most powerful fighting action game in my opinion. For each of the characters there is a whole set of special techniques and blocks. Among them, Fatality is perhaps the most colorful. It is used to finish off when the enemy is almost defeated and all that remains is to carry out the final blow and finish off the enemy. Moreover, this will be done in the most cruel way with all the colorful details.

Each of the fighters has his own Fatality signature move. Some are available to the player immediately, from the beginning of the game. And some Fatality hits need to be unlocked by playing in the Crypt. There are also so-called "leveled fatalities" - that is, unique techniques that are available only at a certain level or a special battleground - for example, Pit, Subway, Street, Living Forest or Dead Pool.

To hone your finishing moves skills in Mortal Kombat X there is a special training mode - Fatality Tutorial.

There are several types of finishing blows in the game - crushing, exploding, piercing, skinning, devouring the enemy, decapitation, morphing, suicide, amputation, sacrifice and suicide.

Keyboard shortcuts to make Fatality in Mortal Kombat from your computer keyboard:
Cassie cage
Bubble Head: D, S, A, D, J
Selfie: S, D, S, A, L

Ermak
Head Out: D, S, S, W
Inner Workings: S, W, A

Erron Black
Sand Storm: S, A, D, S, J
Six-Shooter: A, D, A, D, I

Ferra and Thor
Better Than One: D, A, D, A, K

Goro
Peek-A-Boo: A, D, S, L
Shokan Amputation: A, S, S, W

Jackie Briggs
Blown Out: A, D, A, D, I
Fist Pump: D, S, A, L

Jax
Jack the Ribber: S, A, D, D
T-Wrecks: D, A, S, I

Johnny Cage
Here's Johnny: A, D, A, D + J
Little Improv: D, A, D, D

Kano
Head Case: S, D, S, A, K
Knife To Meet You: S, S, D, J

Kenshi
My Puppe: D, S, A, W
Tele-Copter: A, D, A, A

Kitana
Dark Fan-Tasy: S, D, A, D, I
Splitting Hairs: A, D, S, S

Kotal Kahn
Be Mine !: S, A, D, J
Tight Squeeze: D, A, D, A, I

Kun jin
Pinned Down: D, A, S, S, J
Target Practice: S, D, S, A, I

Kong Lao
ace Grind: S, A, S, D, L
Flower Pot: S, D, S, A, J

Liu Ken
Sore Throat: S, S, A, D, D
Splitter: A, D, S, W

Milina
Face Feast: S, A, S, A, K
Tasty Treat: D, A, D, A, I

Quan Chi
Both Ends: S, D, A, D, I
Mind Game: D, A, D, A, L

Raiden
Bug Eyes (closed): D, A, D, J
Conducting Rod: S, D, A, D, L

Reptile
Acid Bath: S, S, A, D, J
Bad Breath: S, D, S, D, L

Scorpio
Stop Ahead: S, A, D + I
Who's Next ?: S, A, D, W

Shinnok
Flick Trick: S, W, S, W;
The Grinder: S, A, D, S, W

Sonya Blade
Head Hunter: D, A, S, A, I
Target Marked: S, S, A, D

Sub Zero
Bed of Ice: S, A, S, D, L
Chest Kold: A, D, S, A, L

Takeda
Head Cage: D, A, S, S, J
Whip It Good: S, D, S, A, I

The above Fatality techniques are relevant not only for Mortal Kombat X, but also for the previous version - Mortal Kombat 9.

Click on the image of a fighter to move to his hits and moves

Description of movements

Below is the standard keyboard layout in the computer version Mortal kombat x... The rest of the article is written in accordance with it.

Each of the heroes has its own unique set of basic attacks, combos, special attacks and finishing moves. Besides, in Mortal kombat x each character has three combat styles with a different set of special moves.

Moves, special moves, combos, fatality and brutality

The simplest set of attacks is called Basic Attacks. As a rule, these are the simplest techniques aimed at quickly inflicting minimal damage on the enemy. Normal attacks are combined to form a "combo" (Kombo Attacks). Techniques from this group allow your character to quickly carry out a bunch of several very painful attacks, causing significant damage to the opponent.

Special attacks (Special Attacks) - unique for each soldier, giving a huge advantage on the battlefield when used skillfully. Mastering them is vital to defeat experienced opponents. In addition, each of the characters presented in the game possesses three unique combat techniques - "Style Techniques" or "Variations". Competent use of their advantages more than once will help you get out of the deadly brawl safe and sound.

Most powerful special attack as in Mortal kombat 9, is X-Ray Move. By using it at the right time, you can not only significantly increase the chances of winning, but also turn the outcome of the battle in your favor.

Having gained an unconditional victory over the enemy, the character can brutally finish him off by performing Fatality. Another type of finishing blow is called Brutality. For their implementation, as a rule, it is necessary to fulfill a number of conditions during the battle. Depending on the character, these conditions may differ, and you can find out what exactly needs to be done to apply a particularly cruel execution from the pause menu.

Note: all combinations are given taking into account that the character is on the left side of the screen.

CASSIE CAGE

Cassie Cage is a new heroine for the series, who made her debut in Mortal kombat x... Cassandra is the daughter of Sonya Blade and Johnny Cage. Her fighting style and demeanor on the battlefield are a mixture of those of her parents.

Back Strike: I
Cunning sweep: A + L
Elbow smash: A + J
Front jab: J
Heel plunge: D + K
Jump back: Kick W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Kritical Knee: D + L
Low heel: S + K
Low jab: S + J
Low poke: S + L
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Roundhouse: L
Step sidekick: K
Superman: D, I
Throw (Away): U
Throw (Towards): D + U
Tonfa strike: A + I
Uppercut: S + I

Combo (Kombo Attacks)

Caged rage: A + I, J, I or S + J + I
Ugly stick: D + I, J, J
Active duty: A + J, I, L
Around we go: I, O, I
Assault phase: I, O
Attack Pattern: D + I, L
Blood splat: K, K, J
Blood stain: K, K
By All Means: J, I, J
Don "t Blink: I, J, I
Fancy footwork: D, K, K
Hard sell: A, J, I
Kick abuse: S, D + J
Play time: D + I, J
Rise up: K, K, I
Rockin ": J, J
Rollin ": J, J, I
Shifting fire: A + I, J, I
Slap back: I, J
Sneak Preview: J, I, K
Street smart: D + L, L
Turn Left: J, I
Upper Hand: J, I, A + L

Akimbo: A, D + J +;
Getaway flip: S, A + I
Glow Kick: A, D + L
Single Shot: A, D + J
X-Ray: Testi-Kill: P +;

Style A Techniques (Spec Ops)

The american way: S, A + J
Air Assault (Medium): S, S + J

Style B Techniques (Hollywood / Hollywood)

Air akimbo: W, A, D + J
Assault force: D + K, L
Caged heat: I, J, W + L
Nut kracker: A, S + J

C Style Techniques (Brawler / Brawler)

Air power slam: W, S + U
Bow breaker: S, A, D + I
Severance Package: D + I, J + K
Take down: A, D + K

Brutality: Between The Eye: A, D, J
Fatality: Bubble Head: D, S, A, D, J
Fatality: Selfie: S, D, S, A, L

D "VORAH / DI" THIEF

The disgusting and cunning Dee Thief is a member of the Kitinn race - insect people. Mortal kombat x she is on the side of the "bad guys" and has friendships with Shinnok, Quan Chi and Kotal Kan.

Back swipe: I
Hop kick: A + K
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Lady bug: W + K
Low claw: A + J
Low Ovipos Swipe: S + L
Low poke: S + J
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Overhead heel: D + K
Ovipos Poke: S + K
Ovipos Strike: D + I
Reaching jab: J
Rising Wing: A + I
Roundhouse: L
Snap kick: K
Sneaky Rush: D + J
Spin Kick: D + L
Throw: U

Combo (Kombo Attacks)

Annihilate: A + I, J
Bad tempered: D + J, J
Contamination: D + L, L
Corruption: D + I, I
Dragon fly: A + J, I
Fatal Attraction: D + K, L, J + K
Final Blight: I, J, I
Firebug: I, J, W + K
Grass Hopper: J, J, K
Little prick: J, J, I
Outbreak: D + L, I
Pestilence: D + K, L
Plague bearer: I, J
Pterothorax: D + J, J, I
The scourge: D + I, I, L

Special Moves

Backward air throw: W, S + U, A
Forward Air Throw: W, S + U
Ovipositor Charge: S, A + L
Spawning puddle: S, A + J
X-Ray: Stick Around: P +;

Style A Techniques (Venomous / Poison)

Bug Burst: S, D + J
Poison ovipositor charge: S, A + L

B-Style Techniques (Brood Mother)

Bug Blast: S, D + J
Krawler: S, D + K

C Style Techniques (Swarm Queen)

Vortex swarm: S, A + J
Wasp grenade: S, D + J

Finishing Moves

Brutality: Acid Burn: S, D + J +;
Brutality: Bug Zapper: S, A + J +;
Brutality: Fly Swatter: W, S + U, A
Brutality: Incubate: U + K
Brutality: Migraine: S, A, L

ERMAC / ERMAK

Ermak is a warrior created from many souls who perceive themselves as one person. Possesses very strong telekinetic skills, as well as the ability to manipulate living beings. In addition, Ermak knows how to teleport, which regularly creates inconvenience to his enemies on the battlefield.

Basic Attacks

Ankle snap: A + K
Arc kick: S + L
Chin snap: K
Crown Breaker: D + L
Crushing fist: D + I
High kick: D + K
Hinge kick: L
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Low jab: S + J
Lunge slap: A + J
Side kick: S + K
The Risen: S + I
Spirit sweep: A + L
Throw: U

Combo (Kombo Attacks)

Anguish: K, L
Certain death: D + I, J, S + I
Disoriented: A + I, L + K
Experiment: D + I, J, I
Fusion: J, J, I
Hurting: D + K, L
Inner Misery: A + K, I, J
Lifeless: J, J
Limited Grief: D + L, K
Nether-pain: A + J, I
Psychic strikes: A + J, I, L
Surrender: I, I
Torment: A + K, I
Tortured Souls: D + I, S + I
Unstoppable Force: A + I, L + K, J, I
Wretchedness: A + K, L

Special Moves

Air soul burst: W, S, A + I
Air teleport: W, S, A + L
Force lift: S, A + J
Hover: S, S, W
Soul burst: S, A, I
Teleport: S, A, L
Up soul burst: S, A + I, W
X-Ray: We are Many: P + U

Style A Techniques (Spectral)

Soul accession: S, S, W
Soul charge: A, D + I

B-Style Techniques (Mystic)

Tele-Choke: A, D + I
Tele-Hang: S, A + J

C-style moves (Master of Souls)

Air soul ball: W, A, D + I
Disappear: S, A + K
Soul ball: A, D + I

Finishing Moves

Brutality: Controlled Chaos: A, D + I
Brutality: Gluttony: S, A + J +;
Brutality: Nether Force: W, S, A + L +;
Brutality: Soul Eater: A, D + J
Brutality: We Win: S, A + J
Fatality: Head Out: D, S, S, W
Fatality: Inner Workings: S, W, A

ERRON BLACK

Outwardly, Erron Black is very much like a classic cowboy from the Wild West. V Mortal kombat x the hero is a mercenary in the service of Outworld Emperor Kotal Kan. In battle, Erron is a dangerous opponent, as he is able to skillfully combine melee attacks using his trusty revolver.

Basic Attacks

Boot Drop: D + L
Hard hook: I
High Boot: L
Hop kick: S + K
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Low kut: S + J
Pistol Trip: A + L
Pistol Whip: D + J
Push off: D + I
Quick Boot: D + K
Quick kick: K
Quick Snap: A + I
Rising Hook: A + J
Saddle strike: S + L
Spur punch: S + I
Shin Kicker: A + K
Throw: U

Combo (Kombo Attacks)

Abandoned: J, J, A + K
Above snakes: D + J, K, I
Ace High: A + K, K
Ash-hopper: A + K, K, L
Badlands: J, J
Bluff: D + J, K
Deal In Lead: A + K, I, W + J
Dirty Move: A + J, I
Dry gulch: A + J, I, S + J
Firefly: D + I, L, I
Flush: D + J, I
Gunfighter: A + K, I
High Noon: K, I
Jawing: D + J, I, I
Put "em Up: I, J, J, I, I
Peacemaker: D + I, L
Widow Maker: J, I, J
Wrangler: J, J, I

Special Moves

Sand grenade: A, D + K
Caltrops: S, A + K
Sand gust: S, A + L
Sand slide: A, D + l
Sand trap: S, A, D + I
X-Ray: Trick Shot: P +;

Style A Techniques (Marksman / Sniper)

Long shot: S, D + J
Swing Shot: S, A + I
Unload: S, A + J

B Style Techniques (Gunslinger)

Money shot: S, D + J
Stand Off: S, A + J

C Style Techniques (Outlaw / Outlaw)

Double poke: A + I, J, J
Killing time: D + I, I
Sand toss: S, A + L
Simple plunder: D + I, I, I
Tarkatan poke: A + I, J
Tarkatan Stab: S, D + I
Tarkatan Strike: D + K, I + L

Finishing Moves

Fatality: Sand Storm: S, A, D, S, J
Fatality: Six-Shooter: A, D, A, D, I
Brutality: Quick Draw: S, A + J, L
Brutality: Serenity: S, A, D + I
Brutality: Swing Low: S, A + I
Brutality: Sword In The Stone: S, D + I
Brutality: Tunnel Vision: U or J + K

FERRA AND TORR / FERRA AND TORR

Ferra and Torr are a dual character who is Kotal Kahn's bodyguard. The insidious dwarf Ferra commands a huge warrior named Torr, sitting on his shoulders. Torr himself, in turn, is not averse to periodically using his girlfriend as a weapon.

Basic Attacks

Cross strike: A + J
Crushing knee: D + K
Ferra trip: A + L
Giant Stomp: A + K
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Kaber toss: D + I
Knee Breaker: S + K
Neutral Jump Kick: W + K
Rising Leg: D + L
Straight Pain: S + L
Throw: U
Turnaround Boot: l

Combo (Kombo Attacks)

Aerial dash: L, I + L
Big Hurt: I, D + L
Mammoth: J, J, J
Mountainous: J, J, I + L
One for the team: A + K, I + L
Play thing: A + J, I
Team work: A + I, K
Torr Apart: A + J, I, J
Torrific: D + K, I
Tremendous: I, A + L
Two of a kind: A + I, K, I + L
Unstoppable Force: A + J, I, J, I

Special Moves

Bowl girl: A, D + I
Ferra toss: S, A + I
Tuck "n" Charge: A, D + K
Tuck "n" Trample: A, D + K +;
X-Ray: Bone Crusher: P +;

Style A Techniques (Lackey)

Back Breaker: S, A, D + J
Boulder roll: A, D + I
Crouching jab: S + J
Double boulder roll: A, D + I +;
Enormous swing: J, J, I + L
Giant fist: A + I
Goliath peak: L, I + L
Jumbo sweep: A + L
Massive attack: A + I, K
On the ball: A + I, K, I + L
Step aside: A + K, I + L
Torr charge: A, D + K
Torr up: S, A + I

B-style moves (Ruthless)

Deep stab: S, A, D + J
Pain and gain: S, S + J

C-Style Techniques (Vicious)

Boss Toss: A, D + L
Little kutter: S, A, D + J

Finishing Moves

Brutality: Trample: A, D + K
Fatality: Better Than One: D, A, D, A, K

GORO / GORO

Our old friend Goro, who acted as a mini-boss in the very first game of the series, also returned to Mortal kombat x... The fighter is available to players who are not too lazy to pre-order the game. Goro himself remained practically unchanged. The character is still incredibly strong and can easily break an enemy in half using two pairs of his giant arms.

Basic Attacks

Brutal kick: D + L
Double slap: D + I
Dragon-Cut: S + I
Face breaker: J
Fast toe: K
Foot smash: A + K
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
J ump Front Punch: W, J
Low knuckles: S + J
Low side: S + K
Low sweep: A + L
Lunge Kick: D + K
Rise up: W + J
Push kick: L
Quick hinge: S + L
Shokan hook: I
Throw: U
Upward fists: W + I
Wind back: A + I

Combo (Kombo Attacks)

Barbarian blow: A + J, I, W + I
Blood and thunder: A + J, I, J
Diabolicial end: D + I, J, L
Durak Push: D + I, J, I + L
Fists of Fury: J, I, J
Gongoro: J, I
Gorbak Swing: D + I, J
Grand Champion: J, J, I
Half dragon: J, J
Human blood: J, I, J, I
Prince of pain: I, J
Shokan prince: A + J, I
Titan krush: I, J, L
Undefeated: K, S + K
Unfair Advantage: D + I, J, A + I

Special Moves

Stomp: S, W
Punch walk: A, D + L
Shokan bolt: A, D + J
Shokan grab: S, A, D + K
X-Ray: Spine Adjustment: P +;

Style A Techniques (Tigrar Fury)

Close Ground Fire: S, A + L
Dragon breath: A, D + I
Far ground fire: S, D + L
Flame Ball: A, D + J

B-Style Techniques (Kuatan Warrior)

Chest Lunge: A, D + I
Quake: S, S + L

C-Style Techniques (Dragon Fangs)

Bruiser: I, J, I
Fang Spin: S, A + I
Shokan stabs: S, A, D + K
Shokan trip: A, S + I

Finishing Moves

Brutality: Chest Bump: A, D + I
Brutality: Krush: S, W +;
Brutality: Shokan Flame: A, D + I +;
Brutality: Speed ​​Bag: S, A, D + K
Brutality: Tail Spin: S, A + I +;
Fatality: Peek-A-Boo: A, D, S, L
Fatality: Shokan Amputation: A, S, S, W

JACQUI BRIGGS

Jackie Briggs is the daughter of Jax Briggs and Vera, and also a loyal friend of Cassie Cage. In battle, she actively uses charged gauntlets and different types of weapons, depending on the chosen fighting style.

Basic Attacks

Deep sweep: S + L
Downward hammer: A + I
Fast knee: L
Helicopter: A + L
Hop kick: D + L
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Low heel: S + K
Light kut: A + J
Low metal: S + J
Rising Steel: S + I
Roundhouse: D + K
Sledge fist: D + J
Side boot: K
Spec Hook: I
Steel toe: A + K
Throw: U
Turnaround punch: D + I

Combo (Kombo Attacks)

Artillery: I, K, K
Bouncing betty: J, I, J, I
Buck Up: I, K, K, L
Cranked: A + J, I
Danger Zone: I, J
Dog Tags: K, K
Fully united: I, J, I
Gunner: A + K, L
Hawkeye: A + J, L, I
Jacqui "s Justice: A + K, K
Operative: J, I
Quick steel: J, J
Red Team: D + J, I
Snake eater: I, K
Tank: J, I, J
Trained killer: J, J, L
War ship: D + I, W + I, I + L

Special Moves

Air ground smash: W, S, S + L
Bionic dash: A, D + I
Forces rush: A, D + J
Gauntlet strike: A, D + L
Tech Shield: S, A + J
X-Ray: Chest Kavity: P +;

Style A Techniques (High Tech / Hi-Tech)

Gauntlet spark: S, A + I
Quick burst: S, D + I

B-style moves (Shotgun / Shotgun)

Back Shot: D + J, I, I + L
Low Blow: S, A + I
Single Barrel: S, D + I

Style C Techniques (Full Auto)

Hand cannon: S, D + I
Low rocket: S, A + K
Up rocket: S, A + I

Finishing Moves

Brutality: Mind Blown: A, D + I +;
Fatality: Blown Out: A, D, A, D, I
Fatality: Fist Pump: D, S, A, L

JAX / JAX

Jax is a former member of the Special Forces who lost his arms in a battle with Yermak. After that, his upper limbs were replaced with mechanical prostheses. Jax is very strong and well trained, his main feature is the ability to make extremely effective throws and grabs.

Basic Attacks

Ankle breaker: S + K
Downward hammer: A + J
Flick Kick: S + L
Flying Knee: D + L
Foot smash: A + K
Gur-Knee: D + K
Head slammer: A + I
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Knee Jab: S + J
Quick Trip: A + L
Spinning Boot: L
Steel toe: K
Throw: U
Upper Muscle: S + I
Upward punch: D + I

Combo (Kombo Attacks)

Active duty: J, I
Advance Force: J, I, L
Air raid: D + I, J
All out assault: K, D + L
Armed Forces: K, A + I
Boot Kamp: J, J
Chain of command: J, I, S + K
Code of Conduct: J, I, A + L
Elite Smash: A + J, K
Ground control: I, K, I
Field Grade: J, I, K
Major force: J, J, J
Majority Rules: A + J, I
Outranked: A + J, I, J
The briggs: S + J, S + I
Warfighter: A + K, S + I
W.M.D: A + K, L

Special Moves

Dash punch: A, D + I
Downward dash punch: A, D + I, S
Energy wave: S, A + I
Gotcha grab: S, A + J
Ground pound: S, S + L
Major pain: A, D + L
X-Ray: Bring It: P +;

Style A Techniques (Wrestler / Wrestler)

Back Breaker: W, S + U
Quad Grab Away: S, A, D + J, A
Quad grab towards: S, A, D + J

B-style moves (Heavy Weapons)

L.A.W. Rocket: S, A + I
Machine gun: A, D + K
Up Machine Gun: S, A + K

C Style Techniques (Pumped Up)

Air drill slam: W, S, S + L
Ground tremor: S, S + L
Super gotcha: S, A + J

Finishing Moves

Brutality: Sledge Hammer: A, D, I, S
Fatality: Jack the Ribber: S, A, D, D
Fatality: T-Wrecks: D, A, S, I

JOHNNY CAGE

The frivolous and self-righteous Johnny Cage was never distinguished by a serious approach to life, which, however, did not prevent him from being an excellent fighter. Johnny is a very agile guy, capable of temporarily accelerating for more effective attacks and releasing energy balls from his hands, inflicting terrible injuries on opponents.

Basic Attacks

Ax Kick: D + L
Dizzy knee: D + K
Flick Kick: A + K
Hammer fist: D + I
High kick: L
Low kick: S + K
Low poke: S + J
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Strong hand: A + I
Palm strike: I
Straight Punch: J
Snap kick: K
Stylin "Sweep: A + L
Throw: U
Turnaround heel: S + L
Upper-Kut: S + I

Combo (Kombo Attacks)

Almost Famous: J, I
Big Name: K, K, K
Cliffhanger: D + I, L, L
Cross-Kutting: J, I, J
Director's Kut: A + K, L
Fade out: A + K, L, K
Kameo: D + K, L
Money shot: D + I, L
Silent But Deadly: I, J
Outtake: J, J
Take two: I, J, L
Widescreen: J, J, L
That "s The Ticket: K, K

Special Moves

High forceball: S, A + I
Low forceball: S, D + I
Nut punch: A, S + K
Shadow kick: A, D + L
Ultra flip kick: S, A + L +;

Style A Techniques (A-List / VIP)

Flashy shadow kick: A, D + L
Nut Breaker: A, S + K
Rising Kick: S, A + L

Style B Techniques (Fisticuffs / On Cams)

Fist bump: A, D + J
Flip kick: S, A + L
Hard hit: A + J
Speed ​​Bag: A + J, I, J
The one-two: A + J, I

Style C Techniques (Stunt Double)

Entertainer: D + K, L
Fatal strike: J, I, J
Force punch: A + I
Mimic: S, A + L
Rising Shadow: S, A + J
Straight Forceball: S, A + I

Finishing Moves

Brutality: Eye Popping: A, S + K
Fatality: Here "s Johnny: A, D, A, D + J
Fatality: Little Improv: D, A, D, D

KANO / KANO

A member of the Black Dragon clan, an arms dealer and ruthless mercenary, Kano has always been a scoundrel and a scoundrel. As a specialist in hand-to-hand combat, Kano uses sharp knives in combat, with the help of which he deftly destroys even the most dangerous opponents.

Basic Attacks

Back fist: I
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Lifting Knee: D + L
Low kick: S + K
Low spike: S + J
Neutral Jump Punch: W + J
Quick jab: J
Pointy Uppercut: S + I
Shin strike: A + K
Side kick: L
Snap Boot: D + K
Sweep: A + L
Throw: U
Toe Kick: S + L

Combo (Kombo Attacks)

Be back: I, D + L
Getting ahead: A + K, J
Kombat boots: K, I
Mean machine: A + K, J, I
Mischievous: J, J
No escape: D + K, K
Villainous: J, J, I

Special Moves

Blade Throw: S, D + I
Kano ball: A, D + K
Air ball: W, A, D + K
Up ball: S, A + I
X-Ray: Lacerater: P +;

Style A Techniques (Commando)

Choke: S, D + J
High kounter: S, A + J
Low kounter: S, A + K
Power slam: S, D, A + L
Rib strike: S, A, D + L
Wood chipper: K, I, J + K

Style B Techniques (Cutthroat / Thug)

Power up: S, S + K
Attitude Problem: D + I, J, I
Blade slice: S, A + J
Bloodthirsty: A + J, I, J
Charge Up: S, S + K +;
Pay attention: D + I, J
Sneaky Blade: A + J
Terminated: D + I
Troublesome: A + J, I

Techniques of style C (Cybernetic / Cybernetic)

Big boom: D + K, I + L
Black Market: A + I, K, J + K
Burner: D + K, J + K
Ear to ear: A + J, K, J + K
Eye burst: S, A + J
Gut blast: A + I, K, I + L
Knife Toss: S, D + I
Power Plant: A + I
Stomach ache: A + J, K, I + L
Treacherous: A + I, K
Upward Laser: S, A + K

Finishing Moves

Brutality: Ballin ": W, A, D + K;
Brutality: Glaring Light: S, A + K;
Brutality: Just The Tip: S, A + J
Brutality: Pop Off: S, D + J
Brutality: Wham Bam: S, D, A + L
Fatality: Head Case: S, D, S, A, K
Fatality: Knife To Meet You: S, S, D, J

KENSHI / KENSHI / KENSHI

Blind warrior Kenshi relies on his advanced senses of hearing and touch in battle, which allows him to emerge victorious from any fight. In battles with opponents, he is also helped by a razor-sharp sword and telekinetic abilities.

Basic Attacks

Double palm strike: A + I
Double slap: A + J
Face slap: D + I
High Boot: D + K
High chop: I
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Light sweep: A + L
Low punch: S + J
Rising Fist: S + I
Roundhouse: D + L
Side kick: K
Snap kick: L
Straight Kick: S + K
Stun strike: S + L
Throw: U

Combo (Kombo Attacks)

Absentminded: I, J, J, I + L
Blind fury: K, I, J
Blind justice: J, J, J
Blind Sided: I, J
Blind swordsman: K, I, I, K
Brainpower: I, I
Deep connection: L, I, J, D + I
Farsighted: K, I, I, L
Forgotten warrior: L, L
Gray matter: K, I
Heighten senses: L, S + L
Off balance: J, J, L
Shortsighted: I, J, I
Soul Blade: D + K, I
Split ends: L, I, J
Stolen soul: I, J, J
Telekinetic rush: J, J

Special Moves

Blade Reflect: S, A + I
X-Ray: Way of the Blade: P +;

Style A Techniques (Kenjutsu / Kenjutsu)

Downward kut: K, I, I
Head splitter: D + I
Inner Strength: J, J, J
Leaping Sword: A + I
Quick slice: K, J
Rising Sword: S, A + J
Spinning Blade: S, D + J
Spinning Slash: K, J, J
Sword Kiss: J, J
Tele-Push: A, D + I
Tele-Slam: S, A + L
Tele-Toss: A, D + K
Upward slice: K, I

Style B Techniques (Balanced)

Rising Karma: S, A + J
Spirit push: A, D + I
Tele-Flurry: A, D + K
Telekinetic slice: S, A + L

C Style Techniques (Possessed)

Demon Assault: A, D + K
Demon Beam: S, A + I
Demonic Strike: S, D + L
Demon Slam: S, A + L
Sickle Lift: S, A + J
Soul Push: A, D + I
Spinning Hell: D + L

Finishing Moves

Brutality: Brutal Kick: I, I, L
Brutality: Demon Slice: S, A + K
Brutality: Instant Karma: A, D + I +;
Brutality: Leg Up: A, D + K
Brutality: Used Up: U or J + K
Fatality: My Puppe: D, S, A, W
Fatality: Tele-Copter: A, D, A, A

KITANA / CHINA

The charming princess Kitana uses steel fans in battle, which can serve as both a throwing weapon and a melee weapon. With their help, the girl knows how to lift enemies into the air and carry out devastating attacks. In addition, Kitana fights well with her legs, which makes her a very dangerous fighter at close range. In the variation, "Mournful" uses Jade's staff and moves.

Basic Attacks

Butterfly: W + I
Jump Front Kick: W, K
Jump front punch: W, J
Knee Buckle: S + K
Punishing Poke: S + J
Back slash: D + J
Fan out: A + I
Fan swipe: D + I
Full spin: S + L
Jump Back Kick: W, L
Jump back punch: W, I
Quick chop: I
Reverse Heel: D + L
Royal hand: A + J
Spinning Slash: S + I
Throw: U
Whiplash: D + K

Combo (Kombo Attacks)

Deception: K, S + L
Noble kicks: D + K, K
Charging Blow: A + J, I, I
Cunning sting: A + J, L, K
Dignified: D + I, I, W + L
Fan-Tastic: I, J, I
Finding truth: D + J, J, I
Gut gash: D + I, I
Mesmerizing: D + K, K, I
Regal assault: W + I, L
Searching For Truth: D + K, K, L
Double strike: J, J
Learn Respect: D + J, J
Majestic: A + J, L
Rightful heir: D + L, K
Rising Power: J, J, J
Royal lunge: A + J, I

Special Moves

Fan throw: S, D + J
Rising Fan: S, A + I
Throat slice: A, D + K
Upraise: S, A + J
Air float: W, S, A + I

Style A Techniques (Mournful)

Glaive throw: S, D + J
Shadow kick: S, D + L
Staff grab: S, A + K

Style B Techniques (Royal Storm)

Square Boost: S, A + K
Bounce back: S, A + L
Fan-Nado: S, A + J
Edenian dance: I, L

C Style Techniques (Assassin / Assassin)

Princess parry: S, A + L
Assassin strike: S, A + K
Sharpen: S, D + L

Finishing Moves

Fatality: Dark Fan-Tasy: S, D, A, D, I
Brutality: Off The Top: A, D + K
Fatality: Splitting Hairs: A, D, S, S

KOTAL KAHN

Kotal Kahn is a mighty warrior who looks like an Aztec. Outworld Emperor. A strong and dangerous fighter, often using a variety of totems in battle.

Basic Attacks

2 Fist Uppercut: S + I
Big leg: D + L
Crescent moon: A + K
Elbow drop: A + I
Face smash: L
God sweep: A + L
Hook punch: J
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Low Boot: S + K
Low swipe: S + J
Low toe kick: S + L
Osh-Tekk Stomp: D + K
Push kick: K
Rising Fist: D + I
Shoulder Charge: D + J
Slicing Fist: I
Stepping elbow: A + J

Combo (Kombo Attacks)

Coatl strikes: I, J, I
Cuazquia: A + J, L
Impitzoyo: J, J
Mahtizquia: D + J, I
Mahuiztiquez: I, J
Melahuac: J, J, L
Metztli: A + J, I
Soleil: I, A + I
Tenchalli rush: D + J, A + I
Tlamanalo: D + K, L
Tlaneltocaz: A + K, I
Tonaltzintli: A + J, I, I

Special Moves

Air takedown: S, D + J
Blood offering: D, S, A + L
God ray: S, D + L
Mace parry: S, D + I
Sunstone: S, D + K
X-Ray: Sunburn: P +;

Style A (Sun God) Techniques

Overhead sword strike: S, A + J
Saw Blade: S, D + I
Sword shake: S, A + K
Sword sweep: S, A + I
Sword Toss: S, D + K

Style B (Blood God) Techniques

Soul scorch: D, S, A + J
Sun god choke: S, A + I

C Style Techniques (War God)

Blood totem: S, A + K
Crystal totem: S, A + J
Obsidian Totem: S, A + I

Finishing Moves

Brutality: Kotally Awesome: S, D + L
Fatality: Be Mine!: S, A, D, J
Fatality: Tight Squeeze: D, A, D, A, I

KUNG JIN / KUNG JIN / KUNG JIN / KUNG JIN

Kong Jin is another newcomer who first appeared in Mortal kombat x... He is a cousin of Kong Lao and is on the side of good. His main weapon in battle is the bow, with which the fighter is able to inflict huge damage on his opponents.

Basic Attacks

Bo sweep: S, A + L
Elbow strike: I
Extended Reach: W + J
Head breaker: D + I
Head knock: J
Hinge kick: D + K
Jump Back Kick: W, L
Jump back punch: W, I
Jump Front Kick: W, K
Jump front punch: W, J
Low kick: S + K
Low poke: A, J
Neutral Jump Kick: W + K
Neutral Jump Punch: W + J
Quick Step: S + L
Rising Bo: S + I
Shaolin sweep: A + L
Side kick: K
Spin Kick: L
Staff strike: S + J
Step kick: A + K
Step kick: D + L
Turnaround strike: A + I
Throw: U

Combo (Kombo Attacks)

Bo lunge: I, I, J
Chop chop: K, L
Cross back: A + I, J
Cross Kick: D + I, L, K
Downward flower: J, J, J
Heel smash: A + J, L
Honorable kata: D + I, S + J
Hook strike: J, J
Leg Pass: D + I, L
Low Force: A + I, J, L
Rising Boot: I, L
Slide Kick: A + J, L, K
Snapping chop: I, I
Traditional ways: K, L, K
Szu: A + K, L
Trick sweep: A + J, L, S + L

Special Moves

Air dive kick: W, S + L
Cartwheel drop: S, A + L
Lunge Kick: A, D + K
Straight Arrow: S, D + I
Up Arrow: S, A + I
X-Ray: Staff Infection: P +;

Style A (Shaolin) Techniques

Blade Stab: I
Chakram: A, D + J
Double strike: J, J, I
Inner peace: A + J, I, K
Low chakram: S, A + J
Rising Monk: I, L
Sharp teeth: I, I, J
Side slice: I, I
Silent Thief: A + J, I
Up Kick: S, A + K

Style B (Ancestral / Legacy) Techniques

Air angle arrow: W, S, A + I
Air down arrow: W, S, S + I
Air straight arrow: W, S, D + I
Fire quiver: S, S + J
Low Shot: S, S + I
Stun quiver: S, A + J
Vampiric Quiver: S, D + J

C Style Techniques (Bojutsu / Bojutsu)

Bo flame: S, A + J
Bo swat: A, D + L
Bo swing: S, A + K
Low bo swing: A, S + K

Finishing Moves

Bruttality: A Little Heart: S, D + I
Fatality: Pinned Down: D, A, S, S, J
Fatality: Target Practice: S, D, S, A, I

KUNG LAO / KUNG LAO

Shaolin monk Kong Lao is a very fast and agile fighter. His main weapon in fights is a wide-brimmed hat with pointed edges, which he can throw at any angle in order to injure the enemy as much as possible. In addition, Kun Lao is able to instantly teleport from one place to another.

Basic Attacks

Downward hook: D + J
Face smash: D + I
Flip kick: D + L
Full sweep: S + L
Hat slice: A + I
High kick: K
Hinge kick: A + K
Jump Back Kick: W + L
Jump back punch: W + I
Jump Front Kick: W + K
Jump front punch: W + J
Low kick: S + K
Quick chop: A + J
Rising Hat: S + I
Shaolin punch: J
Side kick: D + K
Spin Kick: L
Spinning Hat: A + L
Throw: U

Combo (Kombo Attacks)

Aggressive Tiger: A + K, I
Butterfly Kick: L, L
Chain fist: J, J, I, J, I, L
Double yang: D + I, J
Fist fury: J, J, I, J, I
Graceful Cat: D + I, K
Healing wind: I, J
Heavy mountain: A + K, I, J
Iron broom: A + J, I
Lead The Way: A + J, I, I + L
Razor Rim: A + I, I
Twin lock: D + K, L
Windy palm: J, J

Special Moves

Dive kick: W, S + L
Spin: S, D + J
Teleport: S, W
X-Ray: Head Trauma: P +;

Style A Techniques (Hat Trick / Hat Trick)

Hat throw: A, D + I
Hat trap: S, D + I

Style B Techniques (Tempest / Tempest)

Hat spin: S, A + J
Hat toss: A, D + I

C Style Moves (Buzz Saw / Chainsaw)

Hat Grinder: A, D + I
Low grinder: S, A + I
Upward grinder: S, D + I

Finishing Moves

Brutality: Open Wide: U
Fatality: Face Grind: S, A, S, D, L
Fatality: Flower Pot: S, D, S, A, J

LIU KANG / LIU KANG

Liu Kang is one of the most powerful warriors in the Mortal Kombat series. The character has incredible agility, which allows him to unleash a very fast and deadly series of punches and kicks on enemies, and if this is not enough, Liu Kang can calmly fry the enemy with a fireball.

Basic Attacks

Ankle snap: S + K
Back Kick: A + K
Death strike: I
Dragon fist: A + J
Dragon hook: D + I
Hammer kicks: D + L
Jump back punch: W, I
Jump Front Kick: W, K
Lotus strike: L
Jump front punch: W, J
Low tap: D + K
Quick spin: S + L
Quick strike: D + J
Rising Flower: S + I
Shaolin heel: A + L
Straight Jab: S + J
Throw: U

Combo (Kombo Attacks)

Back down: I, A + I
Blazing dragon: D + I, J, K
Dragon dance: A + J, I
Dragon seeks path: J, J, K
Dragon "s Fire: A + K, L
Final roar: L, L
Harm-onious: D + J, I
Hidden lotus: J, J
Pouncing tiger: D + I, J
Launching Fury: D + L, L, K
Immortal Dragon: D + L, L, L
Shaolin spirit: I, I
Snapping dragon: J, J, I
Tiger strike: J, J, J
Twin lotus: D + J, I, K

Special Moves

Bicycle Kick: D, A, D + L
Dragon "s Roar: S, A + I
Flying Dragon Kick: A, D + I
X-Ray: For The Shaolin: P +;

Style A Techniques (Dualist)

Dark metamorhposis: S, S + J
Light Metamorhposis: S, S + J

B-style moves (Flame Fist)

Dragon parry: S, A + K
Fierce tiger: L, L, I
Fireball: A, D + J
Lotus fury: A + K, L, I
Shaolin flame: S, S + J
Windmill punch: D, A, D + L

C Style Techniques (Dragon's Fire)

Double dragon kick: A, D + I
Dragon fire: A, D + J

Finishing Moves

Brutality: Hot Head: W, A, D + J
Fatality: Sore Throat: S, S, A, D, D
Fatality: Splitter: A, D, S, W

MILEENA / MILINA

Furious and frantic, Milina is a test tube-grown clone of Kitana. The bloodthirsty girl uses sais in battle and does not hesitate to use her teeth, biting the enemy and inflicting terrible wounds on him.

Basic Attacks

Ax Kick: K
Brutal Boot: L
Corkscrew: A + L
Crab Step: D + L
High heel: W + K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Low slash: S + J
Low heel: S + L
Quick Scratch: D + I
Rising Claw: S + I
Rising Boots: A + K
Shin cracker: S + K
Somersault kick: D + K
Throw: U

Combo (Kombo Attacks)

Beast or Beauty: D + L, L
Boot Lunge: D + J, L
Cartwheel: D + J, L, K
Flip kick: J, I, L
Half blood: D + K, L, L
Over the top: D + K, L, K
Pounding heel: A + K, L, K, L
Vicious: J, I, K
Stinger: D + K, L
Wrap around: L, W + K
Spinning Heel: D + I, K, L

Special Moves

Ball roll: A, S + L
Sai Blast: A, D + J
Tele-Kick: S, S + K
X-Ray: Let Us Dance: P +;

Style A Techniques (Ravenous)

High pounce: S, A + K
Low pounce: S, A + L
Quick Taste: A + J, I, J + K

Style B (Piercing) Techniques

Chain hands: D + J, I
Double impale: D + J, I + L, J + K
Gut stab: A + J, I
Knee Stab: A + I, J
Low sai: A, D + K
Sadistic ways: A + I, J, I + L
Sai-Fan: D + J
Sai-Onara: D + J, I + L
Sai Poke: A + J
Throat piercing: A + J, I, J + K
Up sai: A + I

C Style Techniques (Ethereal / Ethereal)

Fade: S, S + I

Finishing Moves

Brutality: High Roller: A, S + L
Fatality: Face Feast: S, A, S, A, K
Fatality: Tasty Treat: D, A, D, A, I

QUAN CHI / KUAN CHI / QUAN CHI / KUAN CHI

The necromancer Quan Chi is a powerful sorcerer and one of the main villains in the series. In battle, he often uses black magic. Quan Chi is able to teleport, throw skulls at enemies and put opponents into a trance.

Basic Attacks

Demon Kick: L
Doom punch: S + I
Double chop: D + J
Down slash: A + I
Downward chop: I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Krushing Kick: A + K
Low chop: S + J
Neutral Jump Kick: W + K
Power punch: D + I
Spin Kick: S + L
Straight Kick: S + K
Throw: U
Up slash: A + J

Combo (Kombo Attacks)

Afterlife: J, L
Annihilation: D + I, J, I
Darkness: J, I
Dark sorcerer: D + L, S + L
Deceptive: I, J
Korruption: D + J, L
Kruel Intentions: A + K, I
Re-Animator: A + K, I, L
Pure evil: D + J, L, I
Sinister: D + I, J, I, I
Torment: J, L, J

Special Moves

Ground burst: S, A + J
Skull: S, A + I
Sky drop: S, A + L
Trance: A, D + K
X-Ray: Skull Krusher: P +;

Style A Techniques (Summoner)

Demon Spawn: S, A + K

B-Style Techniques (Sorcerer)

Black magic: S, S + J
Dark curse: S, S + K
Final Hex: S, S + I

C-Style Techniques (Warlock)

Portal Grab: S, D + I
Portal Kick: D + K
Portal slam: J, I, J + K
Portal stab: S, D + I +;
Spellbinder: I, J, D + K

Finishing Moves

Brutality: Kurb Stomp: S, A + L +;
Fatality: Both Ends: S, D, A, D, I
Fatality: Mind Game: D, A, D, A, L

RAIDEN / RAIDEN / RAIDEN

Raiden is the guardian of the Earth Kingdom, the god of thunder and lightning. The character can teleport and shoot lightning bolts from his hands. A powerful fighter, Raiden controls electricity and uses it to win battles.

Basic Attacks

Chop: A + J
Hammer fists: A + I
Head swipe: D + J
Hop heel smash: D + L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Low kick: S + K
Low Pulse: S + J
Quick Shock: I
Stepping fist: D + I
Sweep: A + L
Throw: U

Combo (Kombo Attacks)

Almighty: D + I, L
Distant Thunder: I, J, L
Forked Lightning: A + J, L
God fist: A + J, J
Godlike: D + I, L, L
Kalm storm: D + I, I + L
Lightning storm: D + J, L
Might Of Mordulus: A + K, K
Power Discharge: A + J, J, J + K
Rolling thunder: J, J
Spinning Spark: L, L
Sudden Energy: J, J, I
Supernatural: K, L
White lightning: I, J, K
White spark: I, J

Special Moves

Electric fly: A, D + K
Electrocute: S, D + I
Lightning: S, A + J
Rising Thunder: S, A + K
Vicinity blast: S, A + I
X-Ray: Shock Therapy: P +;

Style A (Master of Storms)

Static Trap (above): S, S + L
Static Trap (behind): S, A + L
Static Trap (front): S, D + L

B-style moves (Thunder God)

All powerful: A + J, J, I
Divine power: D + J, I, A + I
Elder fury: A + K, I
Flash storm: K, I + L
Heavenly hands: J, J, I
Infinite spirit: D + J, I
Lightning strike: A + J, J, I, I
Thunder cloud: J, J, I, I
Violent Thunder: D + I, I + L

C Style Techniques (Displacer)

Teleport: S, W

Finishing Moves

Brutality: Super Shocker: S, D + I
Fatality: Bug Eyes (Close): D, A, D, J
Fatality: Conducting Rod: S, D, A, D, L

REPTILE

The reptile behaves in battle like a real animal. Ruthless and cruel. The main feature of the character is the ability to become almost invisible, merging with the environment. A great danger to the opponent of the Reptile is acid, which the fighter loves to spit.

Basic Attacks

Double down: A + K
Dragon kick: K
Gecko kick: L
Gut crunch: S + L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Lizard lunge: D + I
Low heel: S + K
Quick Knee: D + L
Quick Scratch: S + J
Rising Claw: I
Saurian cut: S + I
Slithering slaps: A + I
Spinning Carnivore: D + K
Throw: U

Combo (Kombo Attacks)

Amphibian charge: D + I, J
Bad blood: D + L, J
Carnivore bash: I, J, I, L
Cold blooded: J, I, K
Crawler: J, I
Deadly venom: J, L
Evolution: I, J, I
Hybrid krush: I, J
Just hatched: J, L, J
Scaly serpent: D + K, A + L
Slime trail: D + L, J, I
Slithering slam: D + I, J + K
Sneaky Snake: A + J, S + L
Swamp slam: D + I, J, J + K
Toxic: A + K, L

Special Moves

Acid Spit: S, D + J
Force ball: S, D + K
Klaw pounce: S, A + L
Klaw swipe: S, A + I
Reptilian dash: A, D + I
Slide: A, D + L
Slow Force Ball: S, A + K
X-Ray: Reptile Disfunction: P +;

Style A Techniques (Noxious)

Poison Gas: S, S + K

Style B (Deceptive) Techniques

Stealth: S, S + K

C Style Techniques (Nimble / Nimble)

Basilisk: S, S + K

Finishing Moves

Brutality: Acid Wash: S, D + J
Fatality: Acid Bath: S, S, A, D, J
Fatality: Bad Breath: S, D, S, D, L

SCORPION

Scorpio is a warrior who fell from the hands of Sub-Zero, resurrected by the evil necromancer Quan Chi. One of the main characters in Mortal Kombat. An extremely dangerous and skillful fighter. In battles, he uses a harpoon and a variety of fire attacks. Scorpio is voiced by Ed Boone himself - the main ideologist of the series.

Basic Attacks

Down strike: A + J
Crescent punch: I
Flame Heel: D + L
Hop kick: D + K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Low kick: S + L
Low poke: S + J
Palm strike: J
Roundhouse: L
Shin strike: A + K
Side kick: K
Throw: U
Toe Kick: S + K
Uppercut: S + I

Combo (Kombo Attacks)

Brimstone: J, I
Damnation: J, J, L
Eternal Flame: I, J
Eternal vengeance: I, J, L
Gravedigger: J, I, K
Grievance: A + J, I
Judgment Day: A + K, I
Torment: J, J

Special Moves

Spear: A, D + J
Takedown: A, D + L
Teleport: S, A + K
X-Ray: From Hell: P +;

Style A Techniques (Inferno)

Fire ball: S, A + J
Flame aura: S, A + L
Hell fire: S, A + I

B Style Techniques (Ninjitsu / Ninjutsu)

Minion charge: S, A + J
Minion drop: S, A + I
Minion grab: S, A + L

C-Style Techniques (Hellfire)

Affliction: A + J, I, J
Cataclysm: D + L, I
Dead end: I, J, I
Doom blade: D + I
Doom slice: A + I
Downfall: A + L
Soulless: A + K, I, D + I

Finishing Moves

Brutality: Get Over Here: A, D + J + ;;
Fatality: Stop Ahead: S, A, D + I
Fatality: Who "s Next?: S, A, D, W

SHINNOK / SHINNOK

The fallen god and ruler of the underworld, Shinnok is able to masterfully manipulate the forces of darkness and turn them against enemies. The character can imitate the abilities of other warriors, which allows him to become a universal fighter in the hands of a skilled player.

Basic Attacks

Back Strike: L
Bone strike: J
Double punch: A + I
Downwards claw: I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Low palm: S + J
Lunge punch: D + I
Quick Stomp: K
Neutral Jump Punch: W, J
Neutral Jump Kick: W, K
Reverse Boot: S + L
Side kick: S + K
Step kick: D + K
Throw: U

Combo (Kombo Attacks)

Dark magic: J, J, I, K
Divine power: D + I, I
Immense Power: K, J, I
Immortality: J, J, I
Mystical: D + I, I, L
Possession: K, J
Vanquished: J, J

Special Moves

Amulet strike: A, D + J
Charging Shoulder: A, D + K
Hell Sparks: S, A + I
X-Ray: The Devil "s Hand: P +;

Style A Techniques (Necromancer / Necromancer)

Devil "s Flick: A, D + I
Judgment Fist: S, A + J
Summoned fiend: S, D + L

Style B Techniques (Impostor)

Air tricky portal: W, S, W
Mimicry: S, A + J

C Style Techniques (Boneshaper / Dice)

Banishment: A + K, J, S + I
Brute strength: D + K, J, S + I, W + I
Dark beam: A, D + J
Deity: D + I, I, J + K
Fallen elder god: D + K, J
Fall from grace: D + K, J, S + I
God of darkness: D + I, I
God strike: D + I
Hell-Raiser: A + K, J
Konquer All: A + K, J, S + I, W + I
Scepter Slam: S, D + I
Scepter Strike: S, A + J

Finishing Moves

Brutality: Gory Hole: A, D + J
Fatality: Flick Trick: S, W, S, W;
Fatality: The Grinder: S, A, D, S, W

SONYA BLADE

Sonia Blade's fighting style is based on a variety of acrobatic techniques. Enviable agility allows her to carry out grabs in the air and build long combo chains of light, but very fast strikes. In addition, the girl knows how to shoot rings of energy from her hands, which allows her to remain a dangerous opponent even at a distance.

Basic Attacks

Ankle breaker: S + L
Boot Strap: S + I
Brutal kick: L
Downward slam: A + J
Foot snap: S + K
Hook: I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Leaping Smash: A + I
Low poke: S + J
Military sweep: A + L
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Rib breaker: D + I
Shin snap: A + K
Throw: U

Combo (Kombo Attacks)

Advance Forces: J, J
Alert Force: A + K, K, I, L
Ambush: D + I, A + J
American way: I, J, W + L
Beat down: A + J, L
Drop zone: J, I, J
Extraction: A + K, K, I
Final Drill: A + K, K, W + L
Fly by: A + K, K
Honorable Discharge: I, J
Play time: A + J, L, I
Power trip: J, J, J
Pull out: J, I, L
Study This: J, J
Suppression: A + K, K, I, J, I
Trust no one: I, I, I

Special Moves

Air drop: W, S + L
Arc kick: S, A + L
Energy ring: A, D + I
Leg grab: A, D + L
X-Ray: Special Forces: P +;

Style A Techniques (Special Forces)

Drone: S, S + J
Prime punch: A + I

Style B moves (Covert Ops / Special Agent)

Air strike: W, S + U
Garrote parry: S, A + J
Military stance: S, A + I

C Style Techniques (Demolition / Destruction)

Bake "n" Wake: J
Boomer: J, J, I
Drone drop: S, S + J
Frag Grenade: S, A + J
Stun grenade: S, D + J

Finishing Moves

Brutality: Thigh Master: A, D + L
Fatality: Head Hunter: D, A, S, A, I
Fatality: Target Marked: S, S, A, D;

SUB-ZERO / SAB-ZIRO

Sub-Zero, along with Scorpio, is one of the most recognizable characters in the Mortal Kombat universe. The fighter knows how to freeze his enemies with an aimed throw of an ice sphere, as well as bind the opponent's legs with ice, depriving him of the ability to move around the arena.

Basic Attacks

Back hand: J
Chin breaker: D + K
Gut buster: A + J
Ice trip: A + L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Low chop: S + J
Knee Breaker: A + K
Low kick: S + L
Overhead smash: A + I
Quick chop: D + J
Rising Fist: S + I
Throw: U
Straight chop: I

Combo (Kombo Attacks)

Absolute Zero: D + K, K
Arctic assault: D + L, I
Black ice: J, I
Cold encounter: A + K, K, S + L
Cold punish: I, L
Hailstone: J, J, I
Ice pain: I, L, I
Ices Up: A + K, K
Permafrost: J, J, L
Snow fall: A + J, I
Tundra: J, I, K
Permafrost: J, J, L

Special Moves

Ice ball: S, D + I
Ice burst: S, A + J
Slide: A, D + L
X-Ray: Deep Freeze: P +;

Style A Techniques (Grandmaster)

Ice klone: S, A + I
Klone toss: S, D + J

Style B Techniques (Cryomancer / Cryomancer)

Cold blooded: D + L, I, J + K
Frost hammer: S, A + I
Quick slice: J, J, J
Straight Slash: D + J, I
Throat slice: D + J, I, I
Upward Sword: S + I

C Style Techniques (Unbreakable)

Barrier of frost: S, A + I
Frozen aura: S, A + J

Finishing Moves

Brutality: Snow Ball: S, D + I +;
Fatality: Bed of Ice: S, A, S, D, L
Fatality: Chest Kold: A, D, S, A, L

TAKEDA / TAKEDA

Takeda Takahashi is another new character Mortal kombat x... The hero is on the side of good and is the son of Kenshi and Suchin. Takeda is adept at many deadly techniques. In battle, he often uses plasma sticks and whips.

Basic Attacks

Back slash: I
Double kick: D + K
Downward slap: A + I
Flying Feet: D + L
High kick: L
Hinge kick: K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump front punch: W, J
Jump back punch: W, I
Piston Punch: D + I
Quick Sweep: A + L
Rising Fist: S + I
Reverse Strike: S + L
Step kick: A + K
Throw: U
Whip Around: A + J
Strong lunge: D + J

Combo (Kombo Attacks)

Apprentice: D + J, I + L
Fallen warrior: A + I, J, I + L
Forgotten son: L, L
Hasashi Kick: D + I, J, L
Old grudges: A + J, J, I
Overpowered: K, K, L
Quick lash: A + J, J
Quick Learner: I, J, I
Shin shatter: A + K, S + K
Shirai ryu order: J, J
Strong flow: J, J, I
Trained assassin: I, J
Turn around: K, K
Whip Snap: A + I, J
White well: D + J, I

Special Moves

Fist flurry: A, D + I
Kunai: S, A + J
Tornado strike: A, D + L
X-Ray: Air Whiplash: W, P +;

Style A Techniques (Ronin / Ronin)

Back slash: A + J
Blade drop: S, A + J
Double bladed: I, J
Downward slice: I
High strike: A + J, J
Low stab: A + I, J
Low swipe: I, J, I
Piercing spark: S, D + K
Rising Blade: A + J, J, I
Shirai ryu kan: S, D + J
Shirai Ryu Reflect: S, A + K
Spinning Blade: A + I
Way of hasashi: A + I, J, I, L

B Style Techniques (Shirai Ryu / Shirai Ryu)

Air Spear: W, S, A + J
Air teleport: W, S, A + K
Quick Phase: S, A + K
Spear ryu: A, D + J

C Style Techniques (Lasher / Whiplash)

Low slash: S, D + J
Whip assault: A, D + I
Whip strike: S, D + J
Whip Trip: S, A + I

Finishing Moves

Brutality: Armless: U
Fatality: Head Cage: D, A, S, S, J
Fatality: Whip It Good: S, D, S, A, I

Along with the release of a new pack of characters on personal computers, we decided to slightly change the approach to writing a guide. Below is a list of the most common combos, fatalities and brutalities for each character from Kombat Pack 1 and Kombat Pack 2.

First of all, we will teach you how to read combos.
1 - right hand punch
2 - left hand blow
3 - right leg kick
4 - left foot blow
Back, Forward, Up, Down - directions.
Run Cancel - turn on the run for one stroke in order to cancel the final hit animation.
Close, Mid-Screen, Full Screen - upset to the enemy.
Block - no comment.
Neutral Jump - jump in place.
Jump Forward - Jump diagonally.

Simultaneous pressing.

ALIEN / Alien

Combo

29 percent (Acidic) - Back + 1.1, Up + 4, Run Cancel, Back + 1.1, Run Cancel, Up + 4, Forward + 2.3, Exo Sting
32 percent (Tarkatan) - Forward + 1,3,4, Enhanced Low Krawl, 2,1,4, Tarkatan Rush, Straight Slice, Blade Sweep, Low Krawl
37 percent - Forward + 1,3,4, Enhanced Low Krawl, Back + 1,1, Up + 4, Run Cancel, Forward + 2,3,4,3,4, Xeno Strike

Fatality

Killer Queen (Fatality 1) - Down, Down, Back, Forward, 3 (Close)
Deadly Hybrid (Fatality 2) - Back, Forward, Down, Forward, 1 (Mid-Screen)

Brutality

Slash And Bash (Brutality 1) - Kill an enemy with Tail Grab (Down, Back + 3 + Block).
Little Head (Brutality 2) - Kill an enemy with a throw while holding Forward while executing it.

Acid Burn (Brutality 3) - In the Acidic variation, kill an enemy enemy with Air Exo Sting (Down, Back + 2 in the air) or Air Exo Splash (Down, Back + 2 + Block in the air).

Alien Baby (Brutality 4) - In the Konjurer variation, hit with the Facehugger (Down, Back + 1) in the first round, then kill the enemy in the last round with the Ovomorph (Down, Back + 1) or by firing the Facehugger from the Ovomorph.

The Slicer (Brutality 5) - In the Tarkatan variation, kill an enemy with Chop Chop (Down, Back + 1) or Chop Chop Shop (Down, Back + 1 + Block).

TRIBORG / Triborg

Combo

27 percent (Sektor) - Back + 3, Up + 4, Teleport Uppercut, Forward + 4.3, Air Cyber ​​Charge
30 percent (Cyrax) - Forward + 2.1, Net, Far Hover Bomb, Dash Forward, Forward + 4.3, Neutral Jump Punch, Back + 2, 4, Power Grab
30 percent (Smoke) - 1.1.1, Smoke Cloud, Neutral Jump Punch, 4, Back + 2.1, Trident, Back Up, Jump Forward Punch, Forward + 4.3, Fade-Port
30 percent (Cyber ​​Sub-Zero) - 1,1,1, Ice Ball, Step Back, Jump Forward Punch, Back + 3, Up + 4, Air Far Dive Kick (misses), Neutral Jump Punch, Forward Jump Kick, Air Close Dive Kick (misses), Forward + 1,3,1, Slide

Remember that Cyber ​​Sub-Zero's Dive Kick is only used to get close to the enemy.

Fatality

Team Work (Fatality 1) - Forward, Back, Forward, Forward (Mid-Screen)
Death Machine (Fatality 2) - Forward, Down, Down, Up (Full Screen)

Brutality

Head Strong (Brutality 1) - Kill an enemy with X-Ray.

Friendship (Brutality 2) - Kill an enemy with a throw and press 1 or 2 at least 4 times. Press Back to summon Cyrax, Forward to summon Sector, or Down to summon Smoke.

Incoming (Brutality 3) - In the guise of a sector, shoot three missiles in the entire match, and finish off the enemy with the fourth, being at a distance of one jump from him.

Head's Up (Brutality 4) - As Cyrax, kill an enemy in the air with a Power Grab or Power Slame while holding Down during the animation.

Spear On The Head (Brutality 5) - As Smoke, kill an opponent with Trident (Back, Forward + 1).

TREMOR / Tremor

Combo (Kombo Attacks)

Universal
28 percent - Forward + 1,2, Stone Smash, Neutral Jump Punch, Back + 2, Forward + 1,2,1, Stone Punch

Aftershock
32 percent - Back + 3,2, Stone Smash, Neutral Jump Punch, Jump Forward, 3, Forward + 1,2,1, Stone Punch

Metallic
32 percent - With Lava Skin Active, Back + 3,2, Stone Smash, Neutral Jump Punch, Back + 2, Rolling Magma, 2,1,2

Fatality

Stone Tomb - Down, Back, Forward, Back 3 (Mid-Screen)
Stalag-Might - Down, Forward, Back, Forward 1 (Mid-Screen)

Brutality

Blood Rock - Finish the match with the Rock Bottom X-Ray while holding Down during the animation.

Rumble Trouble - During a match, do three consecutive Ground Quakes (Down, Down + 4 + Block) and end the match with the same move.

Rock Head - In the Aftershock variation, end the match with Rock Toss (Back, Forward + 2) or Boulder Throw (Back, Forward + 2 + Block), while being within the leaping distance of your opponent.

It "s Me Tremor - In the Metallic variation with Gold Skin activated, end the match with Gold Punch (Down, Back + 1) or Gold Launch (Down, Back + 1 + Block) while jumping away from your opponent.

Krystal Khaos - In Crystalline variation, use Summon Krystal (Down, Forward + 3) during the final round, then end the match with Flying Krystal (Forward + Interact) or Flying Boulder (Forward + Interact + Block).

TANYA / Tanya

Combo (Kombo Attacks)

Kobu jutsu
35 percent - 1,1,2, Tonfa Swipe, Tonfa Slash, Rising Tonfa, Jump Forward 3, Teleport Forward, Down + 1, 3,4, Flip Kick

Dragon naginata
35 percent - 1,1,2, Teleport Forward, Air Staff Stance, Forward + 2, Air Staff Stance, Forward + 2, 2 (in the air), 2, Up + 3, Run Forward (quickly), 3,4 , Flip Kick

Pyromancer
22 percent - 2, Up + 3, Run Forward, 3.4, Dark Shroud

Fatality

Bloody Boots (Fatality 1) - Forward, Down, Down, Back, Down (Close)
Edenian Drill (Fatality 2) - Back, Back, Forward, Forward, 4 (Close)

Brutality

Top Off (Brutality 1) - Finish the match by throwing by holding Up during the animation.

Romp Stomp (Brutality 2) - Finish the match with the Split Flip Kick (Down, Back + 4 + Block) while holding Down during the animation.

Backstabbed (Brutality 3) - In the Kobu Jutsu variation, end the match with Tonfa Throw (Down, Forward + 1 + Block) while jumping distance from your opponent.

Watch This (Brutality 4) - In the Dragon Naginata variation, while in Staff Stance (Down + 2 in the air), finish the match with the Swing Kick.

Pop Pop (Brutality 5) - In the Pyromancer variation, end the match with Surging Blast (Down, Forward + 1 + Block) with Dark Shroud (Down, Forward + 2) activated on the enemy.

PREDATOR / Predator

Combo

26 percent - 2,1,2, Run Cancel, 2,1,2, Back + 2, Scimitar Stab
30 percent - 2,1,2, Jump Forward Kick, Air Smart-Disc, Run Forward Slightly, 1,2,2, Scimitar Stab
40 percent - Forward + 2,1,2, Back + 22, Scimitar Slam, Jump Forward Kick, Air Smart-Disc, 3,2,1 + 3

Fatality

Ghostin "Us - Down, Down, Back, Forward, 1 (Close)
Certain Death - Down, Forward, Back, Up (Mid-Screen)

Brutality

Anytime - Finish the match with What The Hell X-Ray while holding Down while animating.

Time To Bleed - Finish the match with a throw while holding Up during the animation.

Final Kountdown - In the Warrior variation, end the match with Self-Detonate (Down, Back + 4) or Self-Destruct (Down, Back + 4 + Block).

Skinned Alive - In the Hunter variation, end the match with Snag (Down, Back + 4) or Trap (Down, Back + 4 + Block).

If It Bleeds - In the Hish-Qu-Ten variation, end the match with Plasma Shot (Back, Forward + 3).

JASON / Jason

Combo

Slasher
38 percent - Forward + 4.2, Forward + 4.2, Forward + 4.2, 1.1.1, Bloodshed

Relentless or Unstoppable
26 percent - Back + 2, Back + 1,2,2,1,1,1, Choke
27 percent - Back + 1,2,2. Run Cancel, Back + 1,2,2,1,1,1, Choke
34 percent - Forward + 2, 3.2, Up + 1, Back + 1.2.2, 1.1.1, Choke

Fatality

Kill For Mother - Down, Forward, Down, Forward, 2 (Mid-Screen)
Sleeping Bag Killer - Down, Back, Forward, 4 + Block (Mid-Screen)

Brutality

Blunt Trauma - Don't lose a single round and end the match with Shoulder Charge (Back, Forward + 3) or Temple Slam (Back, Forward + 3).

Go to Hell - Finish the match with The Horror X-Ray while being at least one jump away from the enemy.

Blood Bath - In the Slasher variation, end the match with Bloodlust (Down, Forward + 1 + Block) and holding Up while animating.

Head Spin - In the Relentless variation and with Pursuit activated, end the match with Crippler (Down, Back, Forward, 2 + Block).

Spinal Tap - In the Unstoppable variation, rise up in the last run and end the match with Back Breaker (Down, Back, Forward + 1) or Spine Shatter (Down, Back, Forward + 1 + Block).