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Duncan the gray guard. Through the fire of war

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Total characters - 151

0 0 0

One of the ancient elf guards guarding the Well of Sorrow in the Temple of Mythal.

Aveline Vallen

5 4 0

One of Hawke's first companions in Dragon Age II. She fled Lothering with her husband, Sir Wesley, during the Fifth Blight. She was ambushed by the creatures of darkness and was rescued by the Hawk family. Aveline is one of Hawk's companions.

0 0 0

A Gray Guardian who lives in the abandoned Soldier's Peak.

Avernus was a young mage when Sophia Dryden became commander of the Ferelden Order of the Gray Wardens.

During King Arland's attack on Soldier's Peak, Commander Dryden, aware of Avernus's practice of blood magic, demanded that he summon the demons. Avernus complied, but was unable to keep the demons under control. The veil has been broken.

Avernus retreated back to his laboratory, where he spent almost 200 years in forced confinement, not allowing the demons to leave the fortress, until the Guardian came to the abandoned fortress of the order.

Alistair Theirin

11 15 1

A cheerful and good-natured Gray Guardian, one of the protagonist’s partners.

The illegitimate son of King Maric, he was raised by Earl Eamon. For some time he studied to become a templar, but was called to the Gray Wardens by Duncan. During the events of the Fifth Blight, he may become king of Ferelden or remain with the Gray Wardens.

Ameridan

2 0 0

The last Inquisitor of the old Inquisition. Became an Inquisitor at the request of his friend Emperor Cordilius Drakkon of Orlais. With the help of a companion spirit, he imprisoned Hakkon and himself in a time loop in an ancient temple.

0 0 0

Looking into the sky, Avvar priest of the Mistress of Heaven. When the sky opened in the Vault, he realized that it was the Mistress of Heaven speaking. Now, to fulfill her will, he follows the wonderful lowlanders from the Inquisition.

15 41 0

Renegade mage.

Anders is not his real name, but a nickname, which is a reference to the fact that his family was from Anderfels. He escaped from the Fereldan Circle of Mages seven times before being drafted into the ranks of the Gray Wardens.

In the Vigil Tower, Anders met Justice and for a long time talked to him. He survived the darkspawn attack on the Tower. He agreed to let Justice into his body, believing that together they could help the magicians. However, Anders' hatred of the Circle of Mages twisted Justice into the demon of Vengeance. The guards did not agree to shelter the possessed man, who they believed was Anders, and the magician had to flee to Kirkwall.

At 9:37, Anders blew up the Church, starting the Kirkwall massacre.

Andraste

2 1 0

Prophetess Andraste is the founder of the Church, creator of the Song of Light and savior of all believers.

As Andraste's people rebelled against the Tevinter occupation, her visions became more vivid and personal, and her understanding of the Creator's will less abstract and more active. She began to consider herself a mediator between people and the Creator, announcing to people His truth and His requirements for their salvation.

Andraste's husband, Maferath, conspired with Archon Hessarian and allowed disguised Tevinters to enter Andraste's fortress in the city of Nevarra. The Prophetess was captured, taken to Tevinter and burned alive, the most painful and cruel punishment Tevinter was capable of.

0 0 0

Elf mage, healer and former student of Wynn.

He needed time to get used to the Circle, but Wynne, believing that he needed to start learning, did not give him this time. When Aneirin tried to talk to her, she only told him to concentrate on his spells. He often spoke of the Dalish and how he wanted to see them. One night he left the tower, but the templars discovered that the student was missing and, taking the phylactery, went to look for him. Having caught Aneirin, they pierced him with a sword and, considering him dead, left him. As luck would have it, he was found by a Dalish clan who took him in and nursed him back to health.

Anora Theirin (nee Mac Tir)

3 4 0

Only daughter of Loghain MacTear, wife of King Cailan.

1 0 0

Ariana is an excellent warrior and the best hunter of her clan. Fights with two blades. When her clan's ancient book of elven history is stolen, Guardian Solan sends her on a quest to find the book. She is determined to fulfill the order given by the guardian. During her search, she crosses paths with the Guardian, who is looking for Morrigan. During the conversation, it turns out that Morrigan stole the book, and Ariana joins the Guardian to find the witch together.

3 0 0

Kitshok became the Arishok of the Qunari in 9:25 of the Age of Dragons.

The Arishok and his Qunari pursued Isabela, who had stolen the "Writing of Koslun" - a sacred relic that Orlais was trying to return to the Qunari to improve diplomatic relations. The storm sank ships of both sides at Kirkwall. So Arishok ended up in Kirkwall, where he and his army were given a place to stay in the port while they supposedly waited for Qunari ships.

Killed in battle with the Defender of Kirkwall.

The Architect

2 1 0

Garlock is an emissary of the creatures of darkness, one of those masters who invaded the Golden City. The Architect is the first known creature of darkness to have his own will.

Archon Hessarian

1 0 0

Hessarian the Unbound was a mage and ruler of the Tevinter Empire during the Andraste Rebellion. On his orders, the prophetess Andraste was publicly executed.

After the execution of Andraste, he believed in the Creator, and declared Andrastianism to be the only faith in the territory of Tevinter.

Athenril

0 1 0

Elf smuggler, Hawk's first employer.

Baroness

0 0 0

One of the rulers of the Ferelden lands, divided among the aristocrats of the Orlais Empire during the occupation of Ferelden. Blood Mage. By killing many young girls, she tried to regain her youth. In the end, the subjects turned their backs on the Baroness and burned her house. Before her death, the Orlesian cast a spell that transferred her soul and the souls of all people to the Shadow, to a nightmarish version of the Black Swamps.

Bartrand Tethras

0 0 0

A surface dwarf from House Tetras, Varric's older brother.

Organized an expedition to the Deep Paths. He fell under the influence of a lyrium idol and abandoned Hawk and Varric in the Primordial Teig.

Swiftrunner

0 0 0

A werewolf whom the Guardian first encounters in Western Brecilian. He is the leader of the werewolves living in the Brecilian Forest.

Bhelen Aeducan

2 1 0

Member of the Dwarven Council and third child of King Endrin Aedukan. Bhelen plays politics and orchestrated Trian's murder and the Guardian's betrayal in order to become the first contender to the throne of Orzammar after his father.

If Bhelen becomes king, he initiates reforms and works to strengthen Orzammar's connection to the surface world. It also gives new rights to untouchables and privileges for military service in battles against the creatures of darkness. This policy helps Orzammar capture the lost portion of the Deep Roads, but angers the warrior castes and nobles. After several attempts on his life, Belen dissolves the Council and rules alone. He will be remembered by some as a tyrant, and by others as a far-sighted ruler.

0 0 0

Chapter of the Charter before the events of Dragon Age: Origins. Invested in the noble hunter Rika. He was killed by the Guardian - a commoner dwarf.

Bethany Hawke

6 3 0

Hawk's younger sister and Carver's twin. She is a renegade mage like her father, causing her family and herself to live in fear of the templars. Her father taught her magic.

If Hawk is a mage, then Bethany dies at the beginning of the game, but if he is a warrior or rogue, then she accompanies her brother/sister throughout the first act.

Blackwall

2 5 0

Guardian-Constable of the Orlais city of Val Shevin and partner of the Inquisitor.

Blackwall is one of the few Gray Wardens who voluntarily and enthusiastically chose such a fate. He believes with all his heart in the noble ideals of the Gray Wardens and would not trade this life for any other.

Bodahn Feddic

1 0 0

Traveling gnome merchant. IN Dragon game Age: Origins, he, along with his adopted son Sandal, travels with the Guardian. In the second part, Bodan joins Bartrand's expedition to Deep Paths as a trader. After the expedition, Bodan, with Hawk's permission, moves to the Hawk estate along with Sandal.

Bram Kenric

1 0 0

Researcher and professor, originally from Starkhaven. Specializes in the history of the early Church, especially the time of the signing of the Nevaaran Treaty. He transferred from Starkhaven to Orlais to be closer to the subject of his research.

0 0 0

Branka was the wife of Ogren, a member of the warrior House Kondrat. It became Perfect thanks to the invention of smokeless coal. In 9:28 of the Age of the Dragon, two years before the beginning of the Fifth Blight, she, along with her entire household except Ogren, went on an expedition to the Deep Roads in search of the Anvil of the Nether.

Ferdinand Genitivi

2 0 0

One of the most famous scholars of the Church, mainly due to his published stories (many of which were considered fiction by his contemporaries) about his travels the length and breadth of Thedas. A significant part of the codex in all games is written on his behalf.

1 0 0

Elf servant of Empress Selina.

On behalf of Selina, she organized the search for Sir Michel de Chevin. During the search, she learns that her parents were killed on Selina's orders. After her break with Celene, Briala assembled an underground army of elves to harass both sides of the civil war.

Bianca Davri

1 0 0

Inventor, member of the Dwarven Merchant Guild and lover of Varric Tetras, after whom he named his crossbow.

Valendrian

0 0 0

Hagren of the elves in the Denerim elfage. Duncan's old friend.

Varric Tethras

17 16 0

A dwarf robber and Hawk's partner. It is he who tells the story of Hawke during the interrogation, which is arranged by Cassandra, who is trying to find out what started the war between the magicians and the templars and where Hawke went, who became the Defender of Kirkwall.

Varric is the youngest son of the Tetras family, and his older brother Bartrand is the head of the house and runs the family business. His real business is leading a "spy network", the main task of which is to provide information to the Tetras family, part of the Merchant Guild, and also to quietly solve the family's problems.

After disappearing, Hawke of Quirkall was interrogated by Cassandra and joined the Inquisition.

1 0 0

The successor to the guardian of the Dalish elf clan, a potential partner of the protagonist. She knows well how much the elves lost in the war with people, and she believes it is right that people lost no less with the invasion of the creatures of darkness.

Velanna has a fiery temper and is not afraid to speak her mind, even if it might offend someone. She hates people, but will help them in pursuit of her goal.

Vivienne

1 2 0

Senior sorcerer knight of the Orlesian Circle of Mages. Potential partner of the Inquisitor.

Vivien was one of the main candidates for the post of First Enchanter in Montsimmar. But the conflict between magicians and templars and the civil war in Orlais prevented her from officially taking up this position.

Vivien is called the “iron lady”, and she fully lives up to this nickname. This formidable woman, the head of the magicians and the official sorceress of the imperial court, achieved her position through cunning and skillful political games.

4 2 1

Mage, Senior Sorcerer of the Fereldan Circle of Mages and one of the possible companions of the Guardian in the game "Dragon Age: Origins". He plays a cameo role in the Awakening expansion and is also one of the main characters in David Gaider's book The Phantom Mask.

Wynn was born with natural gift Spiritual Healer.

Vaughan Kendells

1 0 0

Son of Urien Candels, Earl of Denerim.

After Earl Urien Kendells died, Loghain made his supporter Rendon Howe Earl of Denerim. Vaughan was jailed.

Gereon Alexius

1 1 0

Tevinter magister and Venatori commander who occupied Redcliffe. Was the teacher of Dorian Pavus.

Hakkon Wintersbreath

0 0 0

Duncan

Duncan- Commander of the Gray Wardens of Ferelden since the 9.30th Age of the Dragon, when Urthemiel rose and the Fifth Blight began. He mentored the Warden and Alistair shortly before the Battle of Ostagar.

He was one of the first Guardians allowed to return to Ferelden after the incident with Sophia Dryden, which resulted in the Guardians being exiled from the country. Despite everyone's suspicion and hostility, he began looking for recruits.

His entry in the Codex states that his father is from Tevinter and his mother is from the Anderfels, while in Dragon Age: The Summoning he is described as being Rivain in appearance, with his father being from Ferelden and his mother being from Rivain. Duncan was born in Highever and spent his childhood in the Free Marches and Orlais, where he eventually turned to theft to survive in Val Royeaux after the death of his parents. While still a young man, Duncan was drafted into the Gray Wardens by Commander Genevieve the morning he was to be executed for murder. For the purpose of robbery, he entered a hotel room and was noticed by his victim when he tried to steal the ring. The man did not want to give in, even with a knife to his throat, and they had to fight. Dying, the stranger thanked the boy, which shocked and frightened Duncan.

The knights, having arrested Duncan, informed him that the deceased was a Gray Warden. When he was offered a place among the Gray Wardens on the night before his execution, he refused Genevieve's offer: after all, the life of a Gray Warden must be simply terrible if he makes him thank his killer for his death. He wasn't too wrong. His fellow guards despised the boy, and even months later, the unfortunate Duncan would not give up his attempt to escape, stealing when the opportunity presented itself, a habit that would later save his life in the Deep Roads.

He attacked the dragon, but was saved at the last moment by Julien at the cost of his life.

In the end, the Guardians accepted him and revealed the truth to Duncan. His victim, Guy, was engaged to Genevieve, and the trophy he refused to give up was Genevieve's wedding ring. Duncan stopped trying to escape, and his loyalty to Genevieve returned, at least in part born out of guilt.

While attempting to rescue Genevieve from her nightmare in the Fade, Duncan is confronted with her dream of happy life, which she would have had if her fiance were alive. She bitterly tells Duncan that the fact that he survived the Initiation was for her a cruel joke from the Creator.

She wanted him dead and now she was stuck with him. Duncan was amazed at first, until he suggested that if she really wanted him to die, she could leave him for execution, or transfer him to another squad. He confronted Genevieve with the truth and she reluctantly went with him, leaving the Shadow.

Duncan was a member of a detachment of Gray Wardens who, under the leadership of Commander Genevieve, were to find the missing guard Bregan. Genevieve has given Duncan a grim task: protect their leader, King Maric Terrin, or, if the king learns information that could harm the Order, kill him. As Commander Genevieve said, “The Gray Wardens protect all of Thedas, not just one small nation.” Instead, Duncan befriended Maric, and his actions contributed to Maric's decision to allow the Gray Wardens to return to Ferelden.

In Game

Duncan appears in every Origins story, seeking out recruits for the Gray Wardens to serve against the growing threat of the Fifth Blight.

He will recruit a Guardian either voluntarily or by "right of conscription", and will usually answer questions about the Gray Wardens and the darkspawn horde concentrated in wild lands Korcari.

Noble Man: Duncan arrives in Highever in search of a potential recruit. Sir Gilmore was the first to be considered, but it later turns out that Warden Cousland was always first on Duncan's list.

Mage: Duncan arrives at the Circle of Mages to recruit more mages for King Cailan's army and is introduced to the Warden by First Sorcerer Irving. Following Jovan's escape using blood magic, Duncan states that he is also recruiting Guardians and forces Gregor to release the Guardian into his custody.

City Elf: Duncan arrives in Elfinage in hopes of recruiting Adaya's son/daughter. When Bann Vaughan kidnaps the women from the wedding ceremony, Duncan indirectly helps Soris and the elf guard/Nelaros by providing a sword. After the city elf guard is arrested for Vaughan's murder (or for robbing him), Duncan steps up and uses the Power of Summoning to save his/her life from execution/prison.

Dalish Elf: After Tamlen and the Guardian come into contact with the Eluvian mirror, Duncan rescues the unconscious Guardian and brings him/her to the Dalish camp. He returns to the ruins to investigate the darkspawn corruption, and explains to the Guardian and Merril that Tamlen is most likely dead and that the Guardian is infected by the mirror. After destroying the artifact, he discusses what happened to Maretari and explains that only the ritual of Initiation can save the Dalish Guardian from death.

Noble Dwarf: Duncan arrives in Orzammar to watch the Trial, which is held in honor of the Dwarven Guardian. There he hopes to look for a new recruit. Later, when the Guardian is driven out, he meets Duncan in the Deep Roads, where he is recruited and saved from death in the darkspawn-filled tunnels.

Dwarf commoner: As in the Noble Dwarf story, Duncan arrives in Orzammar to watch the Trial. There he watches as a dwarf commoner wins the Trial to the surprise of the nobles. When the Guardian escapes from prison, Duncan intervenes and recruits him before he is executed.

Ostagar

After Duncan recruits the Guardian, the two travel to Ostagar to take part in the royal army's upcoming battle with the darkspawn. After receiving a royal greeting from King Cailan, Duncan instructs the Guardian to find Alistair and two other recruits to prepare the Initiation Ritual. He instructs Alistair and the recruits to go to the Korcari Wilds and bring three vials of darkspawn blood for the ritual, as well as return old treaties from the chest of the Gray Wardens in the wilds.

Shortly before the battle, Duncan watches the initiation ceremony for new recruits. Daveth does not survive the ritual, and Sir Jory panics and tries to escape, forcing Duncan to kill him. The Guardian is the only one to survive the initiation, and he/she is informed that Kylan has expressed a desire to see him/her at an upcoming meeting.

At the war council, King Cailan gives a task to Alistair and the Guardian: to light the beacon on top of the Tower of Ishal to give the signal to Loghain and his army to attack the darkspawn army from the flank. Loghain, however, decides to retreat after noticing the signal.

The Royal Army and the Guardians, now hopelessly outnumbered, lost the battle. King Kaylan dies at the hands of an ogre, whom Duncan kills, after which he himself dies under the onslaught of the next wave of creatures of darkness. Although his death was confirmed, there is no actual evidence of Duncan's death, nor was his body found when the Guardian returned to Ostagar.

Later in the conversation, Alistair says that Duncan has recently begun to suffer from nightmares and visions of creatures of darkness, which begin immediately after the Initiation, but gradually disappear - again, it is assumed that the corruption has begun to plague him and he does not have much time left .

At the end of the game, during the quest "The Rally of the Lands", you can find Duncan's Shield in the Gray Warden cache in Denerim. The shield is a special gift for Alistair, as well as powerful armor, one of the best in the game. In Return to Ostagar, the player can retrieve Duncan's sword and dagger from the ruins of Ostagar.

Duncan's story

"Victory in the war,

Vigilance in the world

Sacrifice in death."

Duncan stood quietly at the village gate. To his right, Tamarel crouched with her bow. He mistook the young elf for her keen eyes; and in constant deadly pursuits she lived up to his expectations. Riku, an experienced Guardian in heavy armor, waited to Duncan's left.

Victory in the war

Duncan recalled the beginning of the Gray Wardens' motto, the part he held closest to his heart. War has never offered any choice other than victory; and in the battles fought by the Guardians, defeat meant the destruction of everything they knew and loved. Victory at the cost of any sacrifice. Victory at any cost. These three were near Redcliffe, when suddenly everything inside seemed tense: it was the feeling of the approaching enemy, so familiar to all Guardians. It's a blessing and a curse, Duncan thought, to feel the darkness in time to fight it, but also to know that some of that darkness will always be within you.

Vigilance in the world

Centuries have passed since the end of the Fourth Blight, and the world has moved on. Some said that the darkspawn were no more, or believed that their occasional forays into distant lands were nothing more than a nuisance. But although these battles were hidden from human eyes, the dwarves still fought with the creatures of the Deep Roads. Ignorance cannot make a threat disappear. Here, in this remote village in the south of Ferelden, the offspring have multiplied so much that it came as a real shock to the people.

Duncan shook his head, then nodded, and several darkspawn in the center of the village fell to the arrows of the Guardians. Duncan and Riku were ready, and the steel glinted in the moonlight, drawing their enemies into close combat. There were no number of brats standing against these three Guardians, but Duncan considered the odds fair. The blades pierced the flesh of the creatures, and Tamarel carefully rushed deeper into the village, overtaking with an arrow any enemy who decided to flee. Every single one of them was killed by the Guardians. Covered in the dark blood of the spawn and his own crimson, Duncan made out several partially eaten human bodies and a recently killed spawn. Several, three or four, villagers looked at all this in horror. “We are too late,” said Tamarel. She was right: deep down Duncan knew that the survivors were already corrupted. Those who escaped a quick, painful death would go mad and turn into rampaging killers. He cursed, spat and , wiping his sword, stepped forward. The villagers looked at him with growing horror, their wide open eyes were already turning black. They began to run. Tamarel's arrows pierced the backs of the villagers. They died because they had to, to prevent the spread of that very filth , which gave the Gray Wardens their connection to the enemy, the same evil that would one day devour every Warden unless he decided it was time to descend into the Deep Roads for one last walk, to sacrifice his life profitably rather than waste away from illness.

Sacrifice in death

The last part of the Guardian motto is undoubtedly extremely important. Every life must have meaning, every death must have purpose. Waving his hand, Duncan called the others to him. They faced the bitter task of burning the village to the ground. Nothing could be left behind.

Interesting

According to the Bioware character file, his appearance is described as "bearded, muscular, with gray hair at the temples. Noble bearing."

Duncan is the first similarity between all the passages of Inception.

Duncan's longsword bears a striking resemblance to Oathkeeper.

Duncan is a Scottish anglicization of Donnhad, an Irish/Scottish Gaelic name which is a compound of "donn" meaning "dark" and "chadh" meaning "chief" or "bearded".

In the Initiation Ceremony, when Duncan hits Sir Jory, his dagger looks like a dar"misu, as if it were a knife. (The player can also see the knife in the kill cutscene)

The Duncan dagger model used outside of cutscenes is a model of a regular dagger.

Duncan's armor set is unique - he is the only character to use this model.

Duncan's death was confirmed by David Gaider "Duncan is dead. If he appears again, it will be a story that happened before the Beginning, or something else."

If a male Noble Dwarf has a child, he can name his son Duncan.

Duncan's death is confirmed, but his body cannot be found in Ostagar, although his weapon will be found in the body of the ogre he killed before falling into the hands of the darkspawn.

Duncan has new dialogue options if you try to steal from him and fail.

In the cutscene where Duncan kills the ogre, he uses two Raven daggers instead of a sword and a dagger.

You can steal any rune from Duncan (up to the Grandmaster) in Ostagar, twice. Before and after the Korcari Wilds.

When the Blight began, it was a truly difficult time for Duncan. There are too few Gray Wardens in Ferelden, and too many darkspawn. Duncan knew that to win he needed extraordinary individuals, talented fighters, the best of the best. Which means it was time for him to get ready to go. 1. Cousland. If there was anyone the Guardian Commander had high hopes for, it was Bryce Cousland's youngest daughter, Elissa. She was a noble person, an excellent fighter and knew the rules of war. Duncan drew up a rough plan of action for himself and figured out what he could put pressure on if Elissa didn’t agree right away. But his plans were not destined to come true. In the throne room, where he was invited by nervously exchanging servants, drunk Bryce Cousland and Randon Howe were sitting in an embrace. - Good afternoon? – Duncan greeted, trying to understand what it all meant. By the way, the soldiers of Cousland and Howe are supposed to go to Ostagar tomorrow, and how, one wonders, will two drunken commanders lead them? “Welcome, Duncan,” Bryce exclaimed cheerfully, waving his glass, “join us.” An equally drunk Howe nodded, pouring Duncan ale. - Why are we drinking? – the guard sat down next to them. “We were related,” Randon said syllable by syllable and giggled drunkenly, “and I always said “Thomas, Thomas,” but it turns out I should have said “Nat.” Duncan looked questioningly at Cousland, realizing that Howe would not explain anything to him properly. “My daughter ran away to the Free March,” Bryce responded, “to Nathaniel.” The letter has been sent. The guard ran his eyes over the letter that Teyrn Highever handed him and almost howled. Elissa Cousland, for all her qualities as a warrior, behaved like an ordinary young lady in love, and hearing out of the corner of her ear that her father was going to marry her son to one of the banns, she ran away to her lover. In the letter, Elissa and Nathaniel Howe reported that they had already gotten married in the Kirkwall church and were not going to return to Ferelden in the near future. “Well, maybe it’s for the best,” Randon groaned. “I’ll send Thomas and Delilah there too, away from Mora.” Bryce mumbled something about his grandson and daughter-in-law before passing out in agreement. Duncan sighed in frustration. 2. Tabris. Darrian Tabris was an excellent candidate, as was his late mother Adaya. Perhaps the guy himself would not mind becoming a Gray Warden, however, Valendrian was against it. Just like with Adaya all those years ago, Duncan was only a couple of days late. Darrian, being already a married elf, politely listened to Duncan, and just as politely refused. - I would like to, really. But I have Nesiara now. “Where is she without me,” the elf said with obvious regret. Duncan had to leave the elfage with nothing. 3. Amell and Surana. The magicians from the Circle certainly won’t refuse, Duncan decided, knowing how they wanted to get out of the tower. He found two candidates. Blue-eyed Daylen Amell, main source troubles, according to the knight-commander of the templars Gregor, and the fragile elf Neria Surana, who only today passed the Torment. This couple, as Duncan managed to notice, constantly stayed together, and it would be blasphemy to separate them. But a couple of hours later something happened that no one could have expected. Amell, Surana, their dark-haired friend and the priestess of the church were caught leaving the basement, where, as Duncan understood from the conversation, the phylacteries were kept. This was a serious crime, giving rise to the application of the Right of Conscription. Finally, luck smiled on the guard commander. At that moment, the dark-haired friend of the magicians lashed his hand with a dagger and used blood magic. Duncan woke up on the floor some time later. My head was buzzing and my eyes hurt. The guard stood up and looked around. Nearby lay Knight Commander Gregor and the First Sorcerer Irving. There was no company of magicians and priestess. They escaped. Gregor understood the same thing, waking up a minute later and swearing dirty. Duncan barely restrained the urge to spit out of frustration. 4. Educan and Brosca. Many famous Gray Wardens emerged from Orzammar, and the dwarves understood better than others the danger of the creatures of darkness. The second son of King Endrin, as far as Duncan remembered, was an excellent warrior, and was perfect for the Gray Wardens. And here the guard commander was met with severe disappointment. Uninterested in politics, especially dwarven politics, Duncan missed important news. About a year ago, the detachments of Trian and Belen Aeducan, along with their leaders, were torn to pieces by the creatures of darkness on the Deep Paths. After the death of his two sons, King Endrin fell seriously ill and died a few months ago. Prince Duran was loved and respected by the people, so there were no questions about who would rule Orzammar, and the deshirs unanimously voted for Prince Educan. So, planning to meet with a candidate for the Gray Wardens, Duncan had an audience with the King. “If you had come a year ago, I would have been glad,” said Duran, “I never wanted to be king, who knew that everything would turn out this way.” Now it’s impossible, and I recently got married. Duncan met Prince Educan's wife, Natia Broska, a little later, when he went on reconnaissance to the Deep Roads. Judging by her tattoos, the gnome was casteless. The woman chopped down the creatures of darkness with a huge axe, without showing the slightest sign of fatigue. Duncan couldn't help but admire it. - There was a lot of gossip when he got married. “He practically took her down the aisle,” said Duncan’s accompanying Gorim, a friend of Educan from the warrior caste, “she secretly participated in the battles in the Arena and won. Those deprived of caste are not allowed to appear near the Arena, and when everything was revealed, she was almost executed. This is where Durant intervened. In general, he was watching her with his mouth open. Duncan was ready to climb the walls of Orzammar and howl. He could use the Right of Summoning, however, to forcibly take the King of Orzammar or his wife would mean destroying the friendly attitude of the dwarves towards the Gray Wardens. Duncan was catastrophically unlucky. 5. Mahariel. Duncan's last hope of finding a suitable candidate was the Dalish clan Sabre. Duncan had known the guardian Maretari for many years, and so he visited the Brecilian forest to talk with her. Huntress Lina Mahariel was perfect for the role of the Gray Warden, exactly until Duncan found out that she was expecting a child. Her husband Tamlen, who would also have made a good Gray Warden, refused to talk to the shemlen at all, and tried to keep Duncan away from his wife. Therefore, having cleared the nearby ruins and destroyed the desecrated artifact, Duncan went to Ostagar, trying not to think about what he would do next. Ostagar. In Ostagar, Kaylan, who ran out to meet him, sympathetically asked: “Really there wasn’t a single candidate?” “There were a bunch of candidates, but they were all immediately concerned with their personal lives and the problems of procreation,” Duncan answered gloomily. “Ah,” Kaylan said understandingly. - Bryce Cousland and Randon Howe brought their troops last night, and instead of thinking about the formation of troops, they are arguing about what they will name their grandson or granddaughter. “Creator save,” Duncan grumbled. In the evening, at the Military Council, Duncan once again thought about the number of creatures of darkness, about the fact that there are not enough Guardians, about the fact that if he, Duncan, dies, Alistair alone will not cope, about the fact that the damned Howe and Cousland even they didn’t listen, and took Loghain’s side, saying that it was worth changing tactics. Teyrn McTeer looked at Duncan dumbfounded, Kaylan offended. And the guard commander himself looked at Alistair, who was huddled in the corner, eating a cheese sandwich, and thought that he could not possibly die here.

Alistair is the youngest Gray Warden in the order. He is an optimist, a joker. This Gray Warden also has royal blood in his veins, as Alistair is the illegitimate son of the late King Maric. But even knowing this, the joker does not want to become king. As a child, he was sent to the temple, after which he became a templar, but Duncan took the prince in time, right before Alistair pronounced the vow of a templar, seeing his grief and reluctance to become a minister of the church. Nevertheless, the former templar still had prejudices against magicians. At the same time, Alistair loves all kinds of amulets, talismans and other “magical” objects.

Alistair is kind, appreciates good human actions, but does not tolerate evil. He is a cheerful fellow, but at the same time he often “dismisses the nagging”, remembering the death of Duncan and so on.

Alistair has a sister, Goldanna. She lives in the Denerim trading district, next to the blacksmith Wade's workshop. When Alistair and the Gray Warden come to her, she does not receive them very warmly, after which the upset Alistair, along with the Gray Warden, go out into the street. Theirin will once again complain to the Gray Warden. If you reproach Alistair and tell him that life is not a fairy tale, Alistair's character will become stronger. He will become more decisive, cruel, and will not treat the idea of ​​​​his coronation with great contempt.

He is accepted into your squad already under Ostagar. He will leave you if you save the life of Loghain Mac Tier.

The prequel book The Call introduces the theory that Alistair is the son of an elf mage who was a Gray Warden and whom King Maric slept with during the events of the book. At the end of the book, she presents him with a human baby, claiming that the child of a human and an elf is always a full-blooded human. Perhaps this is Alistair.

In the second and third parts, Alistair will appear if he remained alive after the events of the first part. Appearances also depend on the events of the first game. He may appear as a king, a Gray Warden, or a drunkard in the Hangman Tavern.

Wynn

Wynn is one of the greatest healer mages who could have become the First Sorcerer, but refused. This sorceress chose to help the Gray Wardens, therefore, she was also present at Ostagar and saw Loghain's betrayal. She may leave you, but after attacking, if she finds out that you are a blood mage (if you are one). If you desecrate Andraste's ashes, she will also leave.

Wynn had an apprentice, an elf named Aneirin. Wynn will mention him in conversation, after which the Gray Warden can promise her to look for him. Aneirin became a healer and went to the Dalish. However, he does not live in their camp, but prefers to wander through the forest. If you find Aneirin and bring Wynne to him, she will be immensely grateful to the Gray Warden.

“Inside” Winn, so to speak, sits a good spirit from the Shadow (perhaps personifying Faith). He possessed her during a battle with a demon, when she was protecting children and students. Wynn lost the battle and died, but was later resurrected and destroyed the demon. As you travel, the spirit's abilities will increase. However, Winn admits that the spirit is weakening and will soon leave her, and then she will die.

Winn values ​​good, correct deeds, but despises freedom-loving renegade magicians and does not tolerate maleficars (blood magicians), because he considers them magicians who do evil, not good.

Mrs. Cauthren

He is the commander of the detachment, despite his peasant origin. Teyrn Loghain's right hand. From her body you can remove the sword from the codex - the Summer Sword or the Sword of Summer. Lady Cauthren is fiercely loyal to Loghain. During the Battle of Ostagar, it was she, along with Loghain, who commanded MacTeer's soldiers. However, she does not always approve of his actions and decisions: for example, when Loghain gives the order to retreat during the assault on Ostagar, Cauthren will ask about the king, dumbfounded, but then, angrily pulling back the hand that Loghain grabbed, he will still withdraw the troops. Queen Anora's maid will come running to Earl Eamon and you will be sent to rescue her. You will fight Earl Howe, after which you will be attacked by Cauthren. If your companions are strong, you can defeat her. Before the Landsmeet, Cauthren will try to stop the Gray Warden by force. However, if the Gray Warden is eloquent enough, he (or she) can persuade Lady Cauthren to leave. Couthren, sighing sadly, will finally understand what McTeer has become and will let the Gray Guardian through.

Duncan

Leader of the Gray Wardens in Ferelden. He appears in all backstories of the game, regardless of which one you choose. He was wounded by an ogre at Ostagar, then was cut in two by the ax of the garlock leader. However, the ogre is killed by Duncan.

Duncan's body, like those of the other soldiers, was never found. Most likely, the creatures of darkness simply devoured him or, due to the fact that he is a Gray Warden, burned him.

It seems that Duncan was fluent in two types of combat: with a sword and dagger, and with a sword and shield. At the Battle of Ostagar, he fought with an enchanted sword and dagger, however, his shield can also be found in the Gray Wardens' cache.

The book "The Call" reveals Duncan's origins. In his youth, he was a pickpocket in the Orlesian slums (although he himself was from Rivain), but was caught and sentenced before being freed by the Gray Warden and accepted into the order (most likely because of this, he recruited Daveth) . Even after this, Duncan did not immediately get rid of the habit of grabbing everything that was in bad shape. At the end of the book, the Guardian command appoints him as the chief Guardian in Ferelden.

Zevran Aranay

Zevran is an elf, the son of a prostitute and a lumberjack. After the death of his mother, he was raised in a brothel, and then he was bought by the Antivan Ravens - the best killers in Antiva and, possibly, in all of Thedas. Zevran's past is quite vague, and he doesn't really want to talk about it. The only thing that is initially known about him is that he grew up in Antiva, was raised first by prostitutes and then by Ravens, became one of the best assassins and was hired by Loghain with the help of Howe to kill the Gray Warden.

Zevran has a very ambiguous character. On the one hand, he mocks himself and the entire public, but on the other hand, he is offended when he is reproached for something. Zevran is cool in battle. Trained in the guild of Antivan assassins "Antivan Ravens", Zevran suffered a lot of bullying, passed " natural selection"and became the best of the best. He realized that to achieve the main goal - killing - everything is good, so in battle he uses “dirty” techniques, poisons and even bombs.

Zevran is very ironic, although his irony often turns into malicious black humor. Zevran's mother was a Dalish, so he speaks quite well of these people and will be very upset if the Gray Warden destroys the elves in the Brecilian Forest. Possible romantic interest for both women and men.

Zevran is very nostalgic for his homeland - Antiva. He often remembers the brothel he grew up in and the smell of Antivan leather. In Dragon age II, Isabela remembers him because he killed her husband with a dagger to the head. Zevran can be found in the second part. The former assassin continues to hide from the Antivan Ravens in the Free Marches.

Jovan

Maleficar. In the Tower of the Circle, he fell in love with one of the priests, who told him that the templars intended to make him pacified for allegedly “studying blood magic.” He asked an unknown magician of the circle, or your protagonist, to help him, but in the end, his escape with his beloved failed, the templars tried to grab him, but he was able to escape, causing them great physical harm. His beloved was imprisoned by her own will. She could not forgive Jovan for lying about his non-involvement in blood magic, and also forgiving herself for believing him and becoming an accomplice to the crime.

Having become an apostate, Jovan looked for a way to save his life. Then Teyrn Loghain hired him to poison Earl Eamon “for betraying Ferelden.” Jovan was promised Teyrn's protection in the event of the Earl's death. To get closer to the earl, Jovan, at the request of Lady Isolde, the earl’s wife, hired out to work as a teacher for Eamon’s son, Connor, who turned out to be a magician. Jovan fulfilled his part of the agreement with Teyrn and poisoned the earl, but due to the intervention of the demon of Desire, who took possession of Connor, Eamon was able to survive. Jovan was captured and put in the dungeon of the Earl's castle on the orders of Lady Isolde, who was sure that Jovan had summoned the demon, and Teyrn Loghain, of course, quickly forgot about the maleficar.

Jovan's fate is completely in the hands of the Gray Guardian - he can kill him, drive him away, or with his help destroy the demon Connor through the Shadow. Further fate Jovana depends on his actions - if he escapes, he can be found on the road, fighting the creatures of darkness. Otherwise, he will either be executed or turned into a Subdued One.

According to the game's creators, Jovan was originally intended to be the player's companion, but time constraints forced them to cut that part of the game.

King Cailan Theirin

The son of King Maric, after the death of his father, became the new King. Two months after the coronation, he married Anora, the daughter of Teyrn Loghain, Maric's adviser and best friend. He died at the Battle of Ostagar: he was literally crushed by an Ogre, who was subsequently killed by Duncan. In the Return to Ostagar DLC, it is possible to give Kaylan a proper burial by setting his body on fire, leaving him hanging on a crucifix built by the darkspawn, or throwing him to the wolves. Also there you can collect his armor and get his father's weapon - Marik's Blade.

Despite his royal origins, Kailan is essentially a simple man, he likes to shirk his duties and spend time with ordinary soldiers or messing around with the mabari. In this he is very similar to Alistair, his half-brother, who also prefers simple life crown Anora subsequently hopes to take advantage of this, who, even as Kaylan’s wife, practically ruled the state herself without his help.

Kaylan Theirin is a arrogant and impatient person, and in many ways this is what ruined him. He spoke contemptuously about the creatures of darkness, thinking that the horde was just several large gangs united into one army, but not Pestilence. Kaylan admired the Gray Wardens, raising their skill almost to the level of heaven, dreaming that the Battle of Ostagar would glorify him, like the ancient kings who also fought side by side with the Gray Wardens. Then he did not take into account the possibility of Loghain’s betrayal, however, no one could have foreseen this except Loghain himself.

Kylan refused to wait for reinforcements from the Orlesians and Redcliffe's army. Subsequently, it turns out that Kaylan may have had some feelings for the Empress of Orlais, and mutual ones.

Kaylan is a fairly experienced warrior; he participated in the battle along with his soldiers. At the Battle of Ostagar, he fought with a two-handed blade, leaving his main weapon - the blade of Maric - in a chest in the royal enclave, leaving the key to a trusted soldier.

Queen Anora Theirin (Mak-Tir)

Widow of Cailan Therin. After the death of her husband, she formally remains the ruler of Ferelden, although, in fact, power was seized by her father Loghain MacTeer, who declared himself the queen's regent.

Anora is very smart and calculating; it was she who ruled the kingdom under King Kaylan, who almost completely retired from business in favor of his hobbies. According to Kaylan's correspondence, we can say that he did not have or lost feelings for Anora, and started an affair with the Empress of Orlais. Anora herself has been criticized more than once, mainly for the fact that she never gave birth to an heir, despite her no longer a girl’s age. Many believe that she is barren, some even spread rumors that she is cursed for placing a commoner on the throne.

After her husband's death, Anora does not support her father in many ways, although there is a possibility that it is not only because she does not like Loghain's policies, but also because he tried to take the throne from her. Ultimately, if the Gray Warden does not support her candidacy as the sovereign queen or at least Alistair's future wife, she will again stand up for her father, believing that it is better to share the throne with him than to give it completely to Alistair. Also, if the Gray Warden is a man and the heir of the Cousland family, then he can invite Anora to marry him. Thus, the Gray Warden will become a prince consort, and Alistair will be relieved of the need to become king. But Anora will refuse to marry Alistair or the Gray Warden if she kills Loghain without allowing him to become a Gray Warden. Anora's appearance in the third part depends on the events of the first game.

Loghain McTeer

Advisor and father-in-law to King Cailan. Also Tairn of Gwaren. Tairn - very clever man and an excellent tactician. By origin he was a commoner, but for the victory over Orlais and the expulsion of the Orlesian troops from Ferelden, he received an honorary title from the previous king of Ferelden, Maric. At the Battle of Ostagar, his task was to remain with a small army in ambush in order to surprise the Spawn of Darkness in the flank. The signal for the attack was to be a signal fire lit on the Tower of Ishal. However, when this happened, Loghain ordered a retreat, thus leaving King Cailan and the Gray Wardens to be torn to pieces by the creatures of darkness. Despite the fact that many - including the protagonist's closest associate, Gray Warden Alistair - consider Loghain's act a betrayal, Teyrn himself claims to the last that this was a forced measure to preserve the army. This is confirmed by the Bioware writers, but, nevertheless, there is no evidence in the game that Loghain did not intentionally leave the king to die. Returning to Denerim, he declared himself regent under Queen Anora, his daughter, which caused discontent among the banns and earls, who demanded that Loghain abdicate the throne. However, Teyrn refused to do this, thereby plunging Ferelden into civil war in the face of the impending Pestilence. He blamed the Gray Guardians for the death of the king (and perhaps even sincerely believed so) and declared a hunt for those of them that survived, including the heroes of the game. When the Gray Wardens began to make progress in gathering united troops to fight the Blight, Earl Howe, with Loghain's permission, hired the Antivan Ravens - world-famous killers from Antiva - to get rid of the hero.

The exact reason for Loghain's betrayal is not entirely clear; many factors could have contributed to it. But at the head of all is his love for Ferelden, which ruined him. Loghain considers Cailan a king unworthy of his kingdom. King Cailan appears as a young, glory-seeking youth who dreams of epic battles “like in the old days.” He constantly argues with Loghain on matters of strategy and tactics, and also rejects reasonable tactical combinations in favor of spectacular and pathetic ones. This jeopardizes not only the king himself, but also the success of the war as a whole. Another reason for the conflict is Kaylan's desire to unite for war with Orlais, and this is only a few decades after the de-occupation of Ferelden. Orlais is a powerful state with a good army, ready to provide its troops to Ferelden in the fight against the Blight. Kylan believes that an alliance with Orlais is necessary, while Loghain, who is a hero of Ferelden's War of Independence, considers an alliance with Orlais a betrayal of the country. In many ways, this hatred of Orlais blinded Loghain; Teyrn was ready to destroy the people of his state and give everyone up to the creatures of darkness, just to not let the Orlesians into his lands. After the death of Cailan, Loghain immediately declared himself regent of his daughter, Queen Anora, and closed the way to the Orlesian troops, including the Gray Wardens.

In the Return to Ostagar add-on, in Kaylan's chest you can find his correspondence with the Empress of Orlais, from which it is concluded that Kaylan had a mutual attraction with her. Adding fuel to the fire is the fact that, according to rumors, Queen Anora suffers from infertility, which is pointed out to the king by his advisor and uncle, Earl Eamon. He advises you to break up with her.

Loghain can be called not only a nationalist, but also a racist. He gave permission to the people of the Tevinter Empire to take the elves away from the Elvenage of Denerim, thus allowing the slave trade in the territory of free Ferelden. He himself justified this by the fact that Elfinage would still not be able to be saved from the Blight, and the money from the slave trade would benefit the army.

Thus, Loghain himself believes that he is doing the right thing and his only desire is to save the country. Comments on this matter are also given by the game scriptwriters. In addition, in the game resource editor you can read comments from developers in dialogues and videos from the game.

Towards the end of the game, you can take Loghain into the squad, make him a Gray Warden, but then Alistair will leave the group, not wanting to forgive “the killer of Duncan and all the other Gray Wardens of Ferelden.”

In The Stolen Throne we learn that Loghain used to be a bandit and his father was a farmer from Lottering who lost his lands. Loghain also had an affair with Rowan, Maric's future wife, but he himself insisted that Rowan return to Maric for the good of the country.

In the third part, Loghain will appear if he remained alive after the events of the first part.

Leliana

Previously, she was a bard in Orlais and, part-time, an assassin, but after the betrayal of her close friend and mentor (perhaps even her mistress), Marjoline moved to the Lothering Church. Helps you, motivating her actions by the fact that “the Creator himself gave her a sign.” With Leliana on the team, you will always have an excellent relationship with the church, for example, after seeing Leliana, the Reverend Mother can immediately, without any questions, give you Stan.

Leliana's mother is from Ferelden, so despite her life spent in Orlais, she considers herself a Fereldan. Her mother was a servant for a rich lady named Cecile, who brought them to Orlais. Leliana became an orphan at an early age, but remained under the care of Lady Cecil, who raised her and gave her an education, mainly consisting of singing and dancing. As an older woman, she fell under the influence of Marjolaine, a bard, spy and assassin. This is how Leliana learned her art and mastery of combat. During one of her missions, she learned that Marjolaine was selling information about Orlais to Tevinter and Antiva. Fearing for her friend’s life, Leliana gave her documents discrediting her. But soon the guards came for Leliana herself and accused her of treason, referring to the very documents that Marjoline had altered, writing Leliana’s name instead of her own. Leliana was imprisoned and tortured. But she was able to escape and escape to Ferelden. There she became a novice of the Lothering Church. Having seen a dream about the approaching darkness and the flowering of an already withered rose bush, she took this as a sign from above and offered her services to the Gray Wardens. The Church made her softer, but did not deprive her of her fighting skills. Subsequently, she again had to face Marjolaine and forever resolve their conflict.

In the second part of the game, she returns to Orlais and becomes a Seeker of Truth, answering only to the Most Holy One herself (a person similar to the Pope). Hawke can meet her in Kirkwall, where she arrives to warn Reverend Mother Elthina of the possible danger due to the upcoming conflict between the mages and the templars. At the end of the game, it turns out that she is Cassandra Pentagast's partner and is looking for where the Defender of Kirkwall and the Hero of Ferelden (if the Guardian survived) disappeared.

In the third part, Leliana joins the Inquisition and becomes its agent.

Morrigan

Morrigan has a rather complex character. She values ​​actions that lead to benefit and strength, regardless of the consequences, for example, in a mission where the player has to choose between an army of golems and huge losses of human lives, or the destruction of a forge, she takes the side of Branka, or rather supports her, but fights her side side by side with you. Morrigan is a tough and purposeful person, her life credo is “survival of the fittest,” but she is not a supporter of senseless killings.

Morrigan has very little understanding of human psychology. So, she does not understand such a phenomenon as “love”, she is very surprised that she has a friend - the Gray Guardian. She also warmly accepts gifts and says that she has never been given any presents.

Morrigan is the daughter of Flemeth, a legendary witch from the wild lands of Korcari. She is alien to the world, and only occasionally gets out of the forest, therefore, she never had friends, and the company of only her mother gave her a complex character.

She will also offer the Guardian a way to defeat the Archdemon and still survive (regardless of the level of attitude). You just need to sleep with her the night before the battle with the Archdemon. If the Guardian is a woman (or the man has no desire to do this himself), he will need to persuade Alistair (or Loghain, if he survived) to sleep with Morrigan. Appears in the third part as an adviser to the Empress of Orlais.

Ogren Kondrat

A red-haired and red-bearded berserker dwarf who used to be in the warrior caste. After the departure of his wife, Branka, who went in search of the Forge of the Void, got drunk and kills another warrior. Teig Orzamar, as well as the Diamond Halls, prohibit him from carrying weapons. But this punishment is the greatest shame for a skilled warrior.

Ogren tries to maintain the image of a “rock warrior”, insensitive and unemotional. However, he doesn’t succeed very well: for example, he explains the stingy tear by saying that “a bee stung,” and when he wanted to ask the Guardian for help, he couldn’t find the words for a long time. Oghren is always happy to have a drink in company, but simply caring and worrying about him makes him feel joy and sympathy for the Guardian. However, he never expresses this in direct words.

Ogren is a skilled warrior, a berserker. As he himself explained, berserkers are warriors who accumulate rage and release it during battle to shred nearby enemies. He can teach this to the Guardian (if he is a warrior), Alistair or Stan.

After the battle with the Archdemon, Ogren will be offered a position as a general in the human army. However, Ogren remained himself and argued with Bann Tegann that he would drink a keg of pickle.

In Dragon Age Origins: Awakening, Oghren appears during the defense of the Vigil Tower against the darkspawn. If the Gray Warden is imported from the original game, then Oghren will happily greet his old friend. Later, he easily endures the initiation rite and becomes a Gray Warden. He helps the player throughout the game.

Ogren has a wife and child, from whom he ran away to become a Gray Warden.

Subsequently, Ogren can become one of the best Gray Wardens in Ferelden.

Stan

A warrior from the Kossite race, following the Qun (Qunari) religion, who sailed on ships with his squad with a special mission. Later, stopping at Lake Kalenhad, his entire squad is killed by creatures of darkness, and his sword, which was made specifically for his hand in Beresad itself, is stolen by a marauder. He is later found by farmers from Lothering, but he, maddened by the news that his sword is missing, kills his family. The reverend mother imprisoned him in a cage on the street without food or water, leaving him to his fate.

The Gray Guardian releases Stan (by the way, this is not a name, but a rank in the Qunari army), and he joins him (although he can simply be kicked out). Stan wields a two-handed blade, although he lost his “native” sword - a weapon forged from rare blue steel just for his hand - during the battle on Lake Calenhad. If the Gray Warden finds the sword, Stan will be forever grateful.

From time to time Stan will share his own observations about Ferelden, as well as talk about the Qunari people.

Flemeth

A witch from the Korcari Wilds, about whom legends are made both by the inhabitants of Ferelden and by the barbarian tribes, the Hasind. There are so many legends and myths about her that no one even knows what is true and what is fiction and a fairy tale. Helps the Gray Wardens, explaining his help with his own fear of the Blight. As payment for the rescue, he sends his daughter Morrigan with the Guardians. One of Leliana's tales tells how Flemeth became a witch from the Wild Lands: she took revenge on her husband Connabar for the murder of her lover. In her rage, she became possessed by a powerful demon who destroyed Connabar and all his people. The legend mentions Highever Castle, which now belongs to the Cousland family (it could be the Gray Warden - a noble person). Morrigan will tell this story differently, and later, in the Witch Hunt DLC, she will state that Flemeth is not possessed at all and is not even human. If you find a book with the secrets of Flemeth in the Circle Tower and give it to Morrigan, then she will tell you what was written in the tome: the secret of Flemeth's immortality. It turns out that the legendary witch carried her daughters, raised them, raised them, and then killed them in order to inhabit their bodies using magic. Having learned about this, Morrigan will ask you to kill her mother. However, the protagonist can release the witch, who promised never to appear in Ferelden.

In the second part, Flemeth (by changing his appearance) saves the Hawk family during their escape from Lottering. In exchange, she asks Hawk to deliver her amulet to the Dollian elves near Kirkwall, which he does a year later. The elves perform a ritual that Flemeth recreates. Apparently, Flemeth guessed that Morrigan would try to eliminate her and set in motion a plan to return. From her words it can be judged that Flemeth can exist in several bodies at the same time. The Dalish elves know Flemeth under the name Asha'bellanar - “Woman of Many Years”, but the Dalish Gray Guardian will not remember this when meeting Flemeth.

Rendon Howe

Aristocrat, ward and main henchman of Loghain. He slaughters the entire Cousland family to take over their lands. If you play as the last Cousland, you are the last one standing (with the exception of your older brother, who appears at the end of the game). Howe soon takes possession of Denerim, becoming its earl too. Characterized by cruelty, love of torture and confidence in his own rightness (his last words, when he dies at the hand of a hero, they become: “The Creator sees that I did not deserve this!”).

Eamon Guerrin

Earl of Redcliffe, who is poisoned by Jovan, but soon finds the Urn of Sacred Ashes, with which he is cured. Maternal uncle of King Cailan, elder brother of Banna Tegan. He is married to Lady Isolde, an Orlesian, with whom he has a son, Connor, who knows magic. The earl also had a sister who married King Maric. After healing, he helps the Gray Guardians, as well as his pupil Alistair, whom he wants to place on the throne of Ferelden. He is a respected man among the nobility and common people, second only to Loghain at court. If Alistair becomes king, Eamon will become the kingdom's closest advisor and chancellor.

Sheila

Golem from the Stone Prisoner downloadable content. Previously, she was a dwarf from the warrior caste, but during the time of Karidin she sacrificed her soul so that he would create a golem from her.

Sheila is strong, she has special abilities, and she also calls the protagonist by the name “it”. If you kill Karidin in the Anvil of the Void mission, she may leave your squad.

After spending a long time in a motionless state as a statue, Sheila deeply began to hate pigeons and birds in general, because everyone knows what pigeons do to statues.

In the English version of the game, Shale is a neutral name, and the golem's deep voice makes everyone assume he is a man.

Andraste

A historical figure who, for the Dragon Age setting, is an analogue of both Christ and Joan of Arc. In ancient times, all of Thedas was ruled by masters - sorcerers of the Tevinter Empire. The runaway slave Andraste received a vision from the Creator and united the wild tribes of southern Thedas (this territory would later be called Ferelden) to lead them on a Holy Crusade against the Empire. The campaign was successful, and southern Thedas was freed from oppression. But Andraste herself was betrayed by her own husband, jealous of her power and honor, and handed over to the masters, who betrayed her to the stake. At the last moment, the Tevinter archon Hessarian could not stand Andraste's torment and pierced her with a sword, granting her a quick death. Andraste's ashes fell into the hands of some of the founders of the Church and were hidden in the mountains. Subsequently, Andraste became a great martyr, to whom almost all the prayers of the followers of the Church are addressed. Just like Christians in the real world, followers of the cult of Andraste have long been persecuted and small in number.

Dragon Age: Origins – Awakening

Unlike the first part of the game, the add-on does not have any romantic lines, and dragging out any relationship is almost pointless, since much of the time was spent on battles rather than storylines.

Anders

A renegade mage who main character meets during the attack on the Vigil Tower. He joins the battle against the creatures of darkness, and after victory he can be protected from the templars by being accepted into the Order of the Gray Wardens. He will survive the Initiation and join the squad. Anders is not his real name, but only a pseudonym indicating his origin - a magician originally from Anderfels. He came to the Circle as a teenager, and therefore was never able to get used to the rules prevailing there and set a record of successful escapes from the Tower - seven times. Fortunately, he was never accused of using blood magic, and in general he is considered, albeit capricious, but useful - Anders' talents lie in the field of spiritual healing and elemental magic. This mage is wary of maleficars and blood magic. He doesn’t want to study it, although if you teach him it, or you yourself turn out to be one, then it’s okay - Anders’ attitude towards you will not worsen. Anders does not approve of the rebellious sentiments of many magicians and their ideas to rebel against the Church, but he himself hates the templars and mocks the tenets of the Church and Andraste herself.

Anders has several interests: jewelry, gold earrings, and cats, which Anders loves. He will tell you that in the Circle of Magicians he already had a cat named “Mr. Fluffy.” The Templars and the First Sorcerer allowed him to care for the cat, but soon a demon possessed him, and the Templars had to kill the little animal. Also, as a child, the magician dreamed of a tiger knight named Sir Lancepaw, who would tear apart the hated templars and pull Anders out of the tower (you can find drawings of little Anders in Witch Hunt). Subsequently, Anders will name a kitten after the knight from his dreams.

In Dragon Age: Origins - Awakening, if you leave him in the Vigil Tower before going to Amaranthine, which is about to be attacked, and then do not return to save the Tower, he will die from a darkspawn arrow in his throat, but not before killing about a hundred enemies with magic.

He escapes from the order to Kirkwall, where he joins Hawke's squad. By default, he is considered accepted into the Order of the Gray Guardians, and a deserter. Even if he is declared dead in the epilogue of Awakening, this will only affect a couple of dialogues with cameo characters. Anders' character also changes a lot - he is not nearly as cheerful and selfish, although he still loves cats and yearns for Sir Lancepaw, who was taken by the Guardians. This is explained by the fact that Anders became a vessel for the spirit of Justice, which, under the influence of his anger, was transformed into Revenge. Even if you taught Anders blood magic in Awakening, in the second part of the game he will not know it, and will also disapprove of deals with demons and blood mages in general. As the game progresses, Anders turns out to be the main culprit in the ensuing uprising of the magicians.

Velanna

Like Anders, Velanna is a renegade mage, but this is explained by the fact that she is one of the Dalish elf clan. Velanna was a student of the Clan Guardian, and it is known that elf guardians are able to control plants and tree roots, and the trees themselves in principle. One day, she did not want to follow her clan, opposing her teacher, then some of the elves followed her. Leading them to their goal, the renegade did not suspect that the creatures of darkness would kidnap her sister, and then slaughter the rest, scattering human weapons.

That's when Velanna went berserk, starting to animate the trees in anger. She attacked the barbarian tribes, but soon a hero (heroine) arrives and stops the guardian's apprentice.

Despite everything, Velanna is very kind and sincere at her core (for an elf character). She loves various memoirs, things belonging to the Dalish elf clans. She can also teach you the art of Guardian Magic by passing on her knowledge.

Mhairi (originally Mhairi)

Her character remains unclear, since she dies almost at the very beginning of the game. We only learn about Mhairi that she used to be in the service of the king (queen), is good with a sword and shield, and also admires the Gray Wardens.

This warrior dies during the Initiation Rite.

Nathaniel Howe

Son of Earl Rendon Howe. When the hero becomes commander of the Gray Wardens and Earl of Amaranthine, Howe Jr. secretly enters the fortress. Initially, he wants to kill the Guardian, thus avenging the death of his father and the expulsion of his family, but on the spot - perhaps because the Guardian has not yet arrived at the castle - he decides to make do with the theft (from his point of view, the return to the hands of the rightful owners) of family valuables. But he is grabbed by the castle guards and, despite desperate resistance (according to the guards, it took four people to tie up Nathaniel) he is put in prison. The hero, as the new owner of the castle, needs to decide his fate: execute him, let him go in peace, or call him to the Gray Wardens. In the latter case, he joins the squad. If you let him go at the first meeting, he will return with the desire to become a Gray Warden.

If you have a chance to travel through the castle's dungeons, you will find many things that belonged to his family. Of course he will like them.

If you import a save into Dragon Age 2, you will have the opportunity to save Nathaniel in the Deep Roads under Kirkwall.

Ogren Kondrat

In this part you will meet Ogren. Nothing happened to him, of course, except that he wanted to become a Gray Warden. After completing the beginning, you are faced with a choice: should you leave Ogren?

If the player imports his character from Inception into the module, Ogren behaves in accordance with the story outlined in the module. However, his attitude towards the GG will remain at the “neutral” level.

Compared to “Inception”, Ogren appears to us more boorish and cheeky, which is manifested both in dialogues with the Guardian and with his companions.

Sigrun

Dwarf girl from the Legion of the Dead. She and her squad have found a passage to one of the dwarf thaigs, which you will have to explore with her. As the plot progresses, we learn that Sigrun was a legionnaire scout that can survive the most powerful opponents and blows. Sigrun is rude, strong, but very kind, and she has a well-developed sense of humor.

Justice

When you go on a journey to the Dark Swamps, you will come across an abandoned village. During the mission, you will be thrown into the Shadow, where this place is not touched at all: neither by time nor by creatures. As you explore, you will soon make your way to the village, and there the Spirit of Justice awaits you. After you defeat the witch in the Shadow, Justice will end up in the body of the dead gray guard, because of whom you actually went to the swamps. Having defeated the demon witch again, he will try to find his meaning in life, and then he can join you.

Kristoff, or rather Justice, has Spirit Magic, which you can actually learn, but only as a warrior. To establish relations with Justice, you need to find things that belonged to Kristoff - he will gradually remember fragments of the past experienced by the dead gray guard.

Dragon Age 2

Hawk family

Protagonist (last name Hawk)

The protagonist of Dragon Age 2 is a human refugee from Lothering, a village completely destroyed by darkspawn during the Blight in Ferelden. After escaping from his home village, where his (her) father died, he migrates with his family to Kirkvol, the City of Chains, part of the Free March, to the homeland of his mother Liandra. To earn the fee for “entrance to Kirkwall”, he is hired as a mercenary or smuggler. Within a year he becomes a remarkable person in criminal circles, thanks to which he (she) is noticed by Varrick, whose brother is organizing an expedition to the Deep Paths. After this expedition, Hawk turns out to be a rich man, thanks to money and the aristocratic pedigree of his mother, he makes his way to the Upper City. Three years later, he takes an active part in the defense of Kirkwall from the attacks of the Qunari and elf defectors, which earns him the title of Defender. After this, he becomes a respected person, second in power after Knight Commander Meredith. Three years later, the Defender finds himself involved in a conflict between the magicians and templars of Kirkwall, which flared up with unprecedented force due to the fault of Anders. The Defender has to support Meredith's Right of Destruction and destroy all the magicians, or help the magicians and fight the templars. In the first case, the Defender will eventually be asked to become the governor of Kirkwall, otherwise he will have to flee the city. In any case, after these events, Circles of Mages will begin to rise up throughout Thedas, and the Defender himself will disappear for a reason known only to him.

She is the son (daughter) of Liandra Hawke (Amell), the older brother (sister) of Bethany and Carver.

Bethany Hawk

Renegade Magessa, Carver Hawke's twin sister, Hawke's younger sister. If you choose the "Mage" specialization, she dies at the beginning of the game. Conducts free time at Uncle Gamlen's house. A kind girl who is very worried about being a renegade and about her magic in general. He loves his older brother (sister) very much.

She can become a Gray Warden in an expedition to the Deep Roads (if Anders is in the party, otherwise she will die), but if you did not take her with you on the expedition, she will be taken to the Circle of Mages.

Carver Hawk

Warrior, twin brother of Bethany Hawke, younger brother of Garrett/Marian Hawke. Prefers two-handed swords. If you choose the "Warrior" or "Rogue" specialization, he dies at the beginning of the game. Spends his free time at Uncle Gamlen's house. Carver has a bad character, he often whines for one reason or another, and is rarely satisfied. He envies the talent of his brother (sister) and argues with him (her) in everything. In this regard, he has become a little closer to Varric, also a younger brother who has to obey his older brother, although Varric prefers to perceive his situation with irony.

He can become a Gray Guardian in an expedition to the Deep Roads (if Anders is in the party, otherwise he will die), but if you did not take him with you on the expedition, he will run away from home and become a templar.

Liandra Hawke (Amell)

Mother of Hawk, Bethany and Carver. She is a noblewoman of Kirkwall and the main heir of the House of Amell, but left the house and fled to Ferelden to marry the renegade magician Malcolm Hawke. The Amell family also had magicians.

He dies in the fourth year of his new life in Kirkwall at the hands of a crazy blood mage, who collected zombies from the body parts of various women, reminiscent of his deceased beloved.

Satellites Hawk(s)

Varric Tetras

A surface gnome from the Orzammar blacksmith caste. Hawk's friend or rival. Rogue, specialization: crossbowman. It is from Varric’s perspective that the second part of Dragon Age is narrated. He rents a room in the Hangman Tavern. She considers the latter her home and cannot imagine her life without her.

He has a brother, Bartrand, with whom Varric and Hawk go on an expedition to the Deep Roads. As a result, Bartrand is possessed by a demon and forces him to lock his brother and his friends in a forgotten thaige. They manage to get out, but Varrick forever loses trust in his brother.

He has a fanatical love for his crossbow, which he calls “Bianca” (a clear allusion to the game “Assassin`s Creed II” - there was also a character who called his weapon “Bianca”). Later it is revealed that this crossbow is unique. It was designed by former comrade Varric trying to create an automatic crossbow. "Bianca" is the only working copy.

Aveline Wallen (nee Du Lac, optionally Hendir)

A warrior girl specializing in sword and shield, she was among the ranks of Kaylan's troops destroyed at Ostagar. Templar Wesley's widow. It is possible that Aveline’s prototype was the legend about the first warrior girl Aveline, told in Dragon Age by Leliana, or read in the Codex. Lives in the city guard barracks.

At the beginning of the game, her templar husband Wesley Wallen becomes infected with corruption and asks to be killed before turning into a screamer. The player can do this himself or allow Aveline, but if he does it himself, then Aveline may be offended by him, but if he chooses the phrase: “...It’s up to you to decide...”, then she will be grateful. In similar cases, also let relatives or friends decide (with the exception of when Anders asks about Karl, advise him to kill him).

In Kirvol, Aveline quickly makes his way among the people, joining the city guard. With Hawke's support, she is able to find evidence of the city guard captain's betrayal and subsequently take his place. Also, not without the help of Hawk, Aveline clumsily, but achieves the favor of the guard Donnik and marries him.

Aveline has a very strong character, she does not like illegal actions of any kind and tries to strictly suppress them. But, on the other hand, she showed herself to be very shy and rather clumsy while courting Donnik, if Hawk had not directly expressed her feelings to him, perhaps Aveline would have remained lonely.

Isabela

Rogue duelist from Rivain, pirate, former captain of a pirate ship. It is also found in the first part, where it can teach the protagonist the duelist specialization. In battle he prefers two daggers. Spends his free time drinking alcohol at the Gallows.

Isabela is a freedom-loving and dissolute person. She has a weakness for handsome and strong men, who do not have to persuade her for a long time to have a “close relationship.” It was an unfortunate accident that she ended up in Kirkwall. She was ordered to steal holy book The Qunari also chased after her ship, but the battle and an untimely storm destroyed the ships of both Isabela and the Qunari. As a result, it was Isabela who became responsible for the appearance of the Qunari in the city. He is one of the possible love interests for both men and women.

Fenris

An elf slave of the Tevinter Master and mage Danarius, who lost his memory and was physically changed due to exposure to lyrium. A warrior who specializes in two-handed weapons.

Fenris's real name is Leto. He willingly agreed to become part of Danarius's experiment with lyrium, in return receiving freedom from slavery for his mother and sister Varanya. Danarius implanted lyrium into Fenris's skin, creating something like vein-tattoos through which lyrium flows instead of blood. Fenris claims that due to the unbearable pain that accompanied the ritual, he lost the memory of his former life; however, it is possible that his memory was erased on purpose to prevent possible rebellion on the part of the slave. Lyrium strengthened his physical abilities, at the same time giving him new, magical ones - Fenris can make his body partially intangible, which allows him to dodge blows in battle and kill people with his bare hands (which he demonstrates several times during the game, tearing out the heart of his opponents). So the elf became Danarius’s slave-bodyguard. One day, due to the fact that there was not enough space on the ship, Danarius had to leave Fenris to die on an island captured by the Qunari. There the elf was found by warriors of the fog, free people who did not obey anyone’s orders. With them, Fenris first learned what freedom is, but soon Danarius found him and ordered to kill all the warriors, which Fenris did, unable to purely psychologically resist his master’s order. But it was at that moment that his life turned upside down: he realized that he no longer wanted to be a slave, and he ran away. The escape was successful primarily because Danarius did not expect such an act from a previously absolutely obedient slave. Time after time, he sent assassins who were supposed to return the “escaped property” to him, but Fenris dealt with them each time and fled to another city to hide from his pursuers. During one of these battles, Fenris meets Hawk and finds his first friend in all his freedom. With Hawk's help, he deals with Danarius' servants, and then with himself. However, Hawke can also deny Fenris protection and give it to Danarius. The elf, broken by such a betrayal, will surrender without resistance, and later Hawk will receive a letter from Danarius with gratitude for the return of the slave and a message that Fenris’ memory has been erased again and he has again become subjugated.

Due to memory loss, Fenris is psychologically at the age of a teenager. He is withdrawn, brooding, and has difficulty controlling his rage. He hates magicians, believing that their gift is a curse, and there is no sacrifice that a magician would not make for the sake of power. Most of all, Fenris wants to be free, however, even having escaped from his master, he remains a slave to his own hatred, and involuntarily looks for someone whose orders he can carry out.

Lives in the Upper City in the former mansion of Danarius. Is a possible love interest for a woman and a man.

Anders

A renegade mage and also a Gray Warden from the first official expansion to Dragon Age. Specializes in healing magic. Fled from Ferelden, not wanting to deal with the Guardians anymore. He made a deal with Justice and became his container. He explains this by saying that he wanted the good spirit to have a normal body, not a corpse and not captured by force, but a body that voluntarily accepted it. Unfortunately, Anders did not notice that Justice, already from the time of working with the Hero of Ferelden, began to show a desire for revenge. Mixed with the feelings of Anders himself, Justice absorbed all of Anders’ hatred for the templars and, in general, for the position of magicians, and turned into a demon of Vengeance (in some ways this is reminiscent of the story of Zarathos from the “Spirit of Vengeance”).

He lives in the slums of Kirkwall, where he runs an underground clinic and does not hide the fact that he is a magician. Shows great dissatisfaction with Meredith's policies, wanting to change the lives of magicians. As a result, it was he who started the war between the magicians and the templars, destroying the Church and killing the Reverend Mother Kirkwall.

Anders has changed quite a bit since his adventures with the Hero of Ferelden. Instead of a frivolous and sarcastic magician who had his eye on girls, he became a vengeful killer. Perhaps this is due to Revenge, because of which Anders sometimes cannot control himself and is even ready to commit inexplicable murders. Anders really misses Sir Lancepaw, his kitten, which the Hero gave him, but which, by order of the Guardians, he had to give to a friend.

Anders is one of the possible love interests for both the man and the woman.

Merrill

An exiled Dalish, a blood mage who is a temporary companion of the Dalish elf Guardian from the first part of the game. He uses blood magic and sees nothing wrong with it. But it was blood magic that made her an outcast in her own clan. She was to become the next guardian of her clan, inheriting the title from Marethari. But Merrill took a path that her fellow tribesmen did not like. She herself considers herself a faithful follower of the heritage of her ancestors. She dreams of regaining the lost knowledge of the elves, first of all, by restoring the mirror, which was used for long-distance negotiations. To cleanse it, she became a blood mage and asked the demon for help. As a result, this demon will try to take over her body, but Maretari will manage to seal it in her own body so that Merril had to kill her. This could lead to the complete destruction of Merril's clan or her eternal exile.

Merrill is a little frivolous, does not take hints at all and takes all jokes seriously. She lives in the elf-house of Kirkwall, where she has shown herself to be a very bad housewife. She is a possible love interest for both men and women.

Sebastian Val

Sebastian Val(DLC “The Exiled Prince”) - the future ruler of the neighboring principality of Starkhaven. Rogue, bow master.

Sebastian is at first the youngest son of the ruling clan, whose hopes for the throne were minimal. He did not fight for the impossible and took a vow in the Church. But he soon learned that his entire family had been brutally murdered by order of unknown people. He asks the mercenaries to kill the clan that committed the murder, and Hawk takes up the matter. Subsequently, Hawk continues to help Val find the family who hired the killers, and also find out that they became victims of the ambitious desires of the mother of the noble family and the demon of Desire.

Spends free time in Church. Is a romantic interest for a female Hawk.

If you refuse to execute Anders for destroying the church and killing innocents, he leaves for Starkhaven, promising to gather an army and return to show Anders “true justice.”

Other characters

Knight Commander Meredith Stannard- the head of the templars of Kirkwall, fiercely hates magic and tries with all his might to oppress magicians. As a result, she finds herself captured by the same demon as Bartrand, which drives her crazy.

Orsino- The first sorcerer of the Circle of Magicians of the city of Kirkwall. Elf. He is not afraid to speak out against Meredith, he is not confrontational, but due to oppression, Meredith begins to rebel. In the end, he forces himself to use blood magic to resurrect his beloved students.

Flemeth- a powerful witch from the first part. The second part explains how she was able to escape, although the Hero killed her in the first part at the request of Morrigan.

Cassandra Pentagast- female Truth Seeker, plays a narrative role, like Varric. In the third part, the protagonist's companion joins the Inquisition.

Arishok- leader of the Qunari who were shipwrecked near Kirkwall and founded their own ghetto. Considers the entire city and its inhabitants unworthy and rotten due to base desires, in need of cleansing. He religiously follows the teachings of Kun, the central philosophy of the Qunari. "Arishok" is a military title, not a name, but for the Qunari it is the same thing. One of the game's trailers shows a battle between the Arishok and Hawk.

Bartrand Tetras- Varric's older brother, organizing an expedition to the Deep Roads. Goes crazy because of the demon in the lyrium idol. As a result, he may be killed by his brother.

Hamelin Amell- Hawk's maternal uncle. Sold the Amell estate in Kirkwall, losing everything at cards. Spends a lot of time in the Blooming Rose brothel.

Dragon Age Inquisition

Inquisitor's Companions

Cassandra Pentagast

Seeker of Truth, native of Nevarra, right hand High Priestess Justinia V and the possible new High Priestess. One of the founders of the new Inquisition. Possible romantic interest for a male inquisitor.

Iron Bull

Qunari mercenary, agent Ben-Hazrat (depending on the actions of the Inquisitor, can become a Tal-Vashoth), who joined the Inquisition. A romantic interest for an inquisitor of any gender or race.

Blackwall

Formerly known as Tom Rainier, he called himself a Gray Warden and joined the Inquisition. Romantic interest for a female inquisitor of any race.

Sera

Elf archer, one of the Red Jennys. An affair is only possible with a female inquisitor.

Varric Tetras

Known from the second part of the game, the gnome writer and friend of Hawk.

Cole

The Spirit of Compassion, possessed by the renegade magician, is the main character of the book "The Ghost of the White Spire." Depending on the actions of the inquisitor, he can become more spirit or more human.

Vivien de Fer

Senior sorcerer of the Orlesian Circle of Mages, optionally the new High Priestess.

Dorian Pavus

Tevinter aristocratic mage. Romantic relationships are only possible with a male inquisitor of any race.

Solas

A renegade mage who has never lived among the Dalish. Possible romantic interest for an elf inquisitor.

Josephine Montilier

Ambassador of the Inquisition and old friend of Leliana. One of three advisors. A romantic interest for an inquisitor of any gender or race.

Cullen Stanton Rutherford

He could be found in Dragon Age Origins and Dragon Age II. A former templar who joined the Inquisition and became one of the three advisors. Love interest for a female inquisitor of both human and elven races.

Leliana

One of the companions of the Hero of Ferelden, an Orlesian bard in Dragon Age Origin and a minor character in Dragon Age II. Known as Sister Nightingale and the left hand of High Priestess Justinia V. Optionally the new High Priestess.

Dagna

A gnome from the blacksmith caste who became a rune specialist in the Inquisition.

Harding

Dwarf, commander of the Inquisition scouts.

Fiona

Elf mage, Gray Warden of Orlais, Great Sorcerer and mother of Alistair Theirin.

Raleigh Samson

A former templar who joined Corypheus. He could be found in Dragon Age II.

This mod adds a short cutscene to the final conversation between the Guardian, Alistair and Duncan, in which Alistair says goodbye to Duncan with a handshake before the final battle.

The mod doesn't need any requirements to make it work. No conditions or features. If the mod is installed, it will work.
The mod works for all races, genders and origins of the Guardian.

Update 2.0:
- Added music to the cutscene.
- Minor edits.


The mod must be compatible with all mods, except mods that affect/change the following files:
"pre100_duncan.dlb"
"pre100_duncan.dlg"

These files are associated with all conversations with Duncan in Ostagar.


!!!Attention!!!
Before you install new version mod, you must(!) remove the old version. How to do it:

  1. Delete the folder " Duncan_Farewell" by the address: ...Documents\BioWare\Dragon Age\AddIns.
  2. Delete the file " Duncan_Farewell_packages.erf " by the address: ...Documents\BioWare\Dragon Age\packages\core\data.
  3. If a warning about missing content appears when loading a save, ignore it.

Now installing version 2.0:

  1. Download and extract the archive using the program WinRar .
  2. Unpacked folder " Farewell Duncan "move to: ...Documents\BioWare\Dragon Age\packages\core\override.

To remove a mod - simply delete the previously moved folder.

The mod must be installed before first arriving in Ostagar and before speaking with Kaylan.
From the translator: When testing the translation, I loaded a save with this mod immediately before the last conversation with Duncan, the mod worked perfectly. So it's up to you to decide when to install the mod.

Original Mod's Page
Thanks a lot Kajana for creating the mod and providing permission for translation and publication!
Thanks to the sites website And nexusmods.com for what they are!

Credit and thanks to rosvitacousland for the idea.
Thanks to Bergamont29 for testing the mod.